Author Topic: Floating Kingdom 5th Edition!!!  (Read 73289 times)

KingElthur

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Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #315 on: March 11, 2014, 08:51:27 AM »
Opens at 10 bro, learn to read! ....... oh look, there go all my levels.......

Pacifist_Farmer

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Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #316 on: April 03, 2014, 11:02:57 AM »
Ok, lets get the date for the next day on the books...

How's May 31st or June 7th sound for people?

KingElthur

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Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #317 on: April 04, 2014, 08:24:50 AM »
I'll have to snoop around at work a bit and figure out if that is a good day for me. We are about to roll into our busiest season for the year. I should know by Tuesday next week if that is good for me.

Eastie04

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Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #318 on: April 07, 2014, 09:27:47 AM »
June 7th works best for me I think.  Let me check with the boss, and I'll update this post ASAP.

  K

Eastie04

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Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #319 on: April 24, 2014, 01:26:20 PM »
Do we haev any updates on this date working for people?

  K

KingElthur

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Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #320 on: April 24, 2014, 03:29:50 PM »
The 31st works better for me, but I should be able to make either work based on our current show schedule.

The_Chef

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Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #321 on: April 25, 2014, 01:19:57 AM »
A thousand forgivenesses. I am 95% certain I cannot get a weekend off during the summer season. Feel free to play without the Dwarven Murder Machine of SpellRoc Obliteration.
Quote
I do have a problem with Vulcan twin-linking every non-UltraMarine whatever-gun on the table.
Thank you for this Chase

KingElthur

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Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #322 on: April 25, 2014, 08:35:30 AM »
And now we're all gonna die. Thanks Murph!

Pacifist_Farmer

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Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #323 on: May 06, 2014, 02:22:53 PM »
To complicate things as much as possible...

The 7th no longer works for me.

Also the session in June, if it happens, is going to be my last.  I'll be moving, and the commute would be a little bit too much.

cryptoron

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Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #324 on: May 06, 2014, 06:20:49 PM »
Thats esentally 2 drops.   :-\
perhaps we should kill the campaign.
"A Thunderhawk full of Necrons...WHERE'S YOUR GOD NOW!!!!!"

Eastie04

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Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #325 on: May 07, 2014, 12:50:51 PM »
NNNNNNOOOOOOO!!!!

   Just when things are starting to get good!  Do we want to try to fill spots?  I have a few friends I can ask.  Unless folks want to end the campaign, I'd be very sad but if thats what the Majority wants, then thats that. 

  K

cryptoron

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Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #326 on: May 10, 2014, 11:12:04 AM »
Well , lets get a show of who wants to keep playing and who doesn't.
"A Thunderhawk full of Necrons...WHERE'S YOUR GOD NOW!!!!!"

Eastie04

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Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #327 on: May 13, 2014, 09:50:22 AM »
Well I for one am still up for making it work.

   Kurt

Gileus

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Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #328 on: May 13, 2014, 09:57:10 AM »
I also want to keep playing.  Also I'm pretty sure both the 31st or 7th work for me.

-Tom

KingElthur

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Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #329 on: May 15, 2014, 08:00:45 AM »
We need to keep this going! It's the only game I'm in right now, and it's a great group. I propose at the end of the next session we discuss potential replacements/strategies.

Thoughts?

Sincerely,
Your Leader