Author Topic: Zombie Crawl - Necromunda  (Read 89751 times)

Jonathan

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #90 on: October 07, 2009, 11:38:37 AM »
I think this is part 3.
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Lykosan

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #91 on: October 07, 2009, 02:23:03 PM »
There will more than likly be another part to this, course it will be next Oct.

Jonathan

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #92 on: October 07, 2009, 03:49:49 PM »
There will more than likly be another part to this, course it will be next Oct.

Steve there's always more.  Gives a chance for a new surprise like killer bunnies!
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Chase

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #93 on: October 07, 2009, 07:09:27 PM »
I'd like to play, if you don't mind someone whose knows a small chunk about fluff and even less about actually playing. I do have a hard copy of the Necromunda rulebook, though, so I shouldn't mess them up too much.

Don't worry man, I don't know the first thing about anything having to do with the game.  John and the other guys that are familiar with 40k and Necromunda are great with helping people like me out.

The amount of info required to play John's Zombie Crawl isnt too much.  It's pretty easy to pick up, especially if you are even remotely familiar with the game.  It doesn't take long to get in the swing of things.

I promise I'll be asking more questions than anybody else anyways... and I've played in the previous two. :)

Hope to see you there.

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brennanpjbren

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #94 on: October 09, 2009, 01:00:15 PM »
Easy to play, a real zonbie (like me) can play!!  ;D

Barengor

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #95 on: October 09, 2009, 07:32:24 PM »
Where is my German Zombie general?

brennanpjbren

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #96 on: October 09, 2009, 07:53:44 PM »
Still   :D being pasted together by Dr's !

Jakkal

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #97 on: October 12, 2009, 10:45:43 AM »
Absolutely looking forward to this! Been putting some finishing touches on my mini (Which now includes shading - oh wow!), and was wondering what everyone else was doing for their characters.

I've just got a Orlock ganger, yet to choose weapons for him.

Grand Master Steve

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #98 on: October 13, 2009, 02:12:30 AM »
looks like ill probably be working.  :-\

Chase

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #99 on: October 13, 2009, 02:21:53 AM »
looks like ill probably be working.  :-\

This needs alteration.
"In the absence of orders, go find something and kill it."
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Commissar Grey

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #100 on: October 13, 2009, 10:35:06 PM »

  Hello everyone, just letting you all know that I will be posting the information for character construction and which skills and equipment/weapons will be available for your selection on Thursday night (15OCT09).

  Last year I had copies of the rules with me the night of the event.  As the players were making their characters, I was setting up the table.  I will have copies of the rules with me the night of the game also.

  The first game there were 9 players, the second game had 19 players.  Lets see how many players for this one.

  I'm planning on being at BG tomorrow night (14OCT09) if anyone has any questions.  Again, all are welcome to play and thankyou for expressing interest in this game.

   John

Warpedfuzz

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #101 on: October 13, 2009, 10:46:06 PM »
Due to time crunch, caused by work I'll be using the same modle as last time against the bunnies. I'll give him a name and say it's his twin brother though.   ;) Oh and I've repainted him some too. I'll be there though.
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Barengor

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #102 on: October 15, 2009, 06:36:45 PM »
John,

You mentioned reposting the build rules? Or are we using Part IIs build rules?

Cary

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #103 on: October 15, 2009, 11:20:23 PM »

  With the news from the survivors of the last patrol of a horde of zombies in the discovered dome, a decision was made by the Noble House of Orlock to send a Company of hired gangers to purge the dome for further exploration.
  The Company numbered over one hundred heavily armed gangers, some armed with demo charges to be used to seal the dome if the zombies were too numerous.
  As the Company was making its way down the winding tunnels a fight broke out between two gangers and before it could be stopped, gunfire struck one of the demo charges.  The ensuing explosion ripped through the Company killing most of the gangers and caused the tunnel to collapse.
  The survivors find themselves in the dark, lost and not alone....


  Welcome to the third installment of Zombie Crawl - Necromunda.

Characteristics

M - Move.  How far a model can move in inches in a turn.
WS - Weapon Skill.  How good a model is in hand-to-hand fighting.
BS - Ballistic Skill.  How good a shot a model is with a ranged weapon.
S - Strength.  How strong a model is.
T - Toughness.  How easily a model can withstand a hit from a weapon.
W - Wounds.  How many times a model can be wounded.
I - Initiative.  Represents a model's alertness and reaction speed.
A - Attacks.  The number of a attack dice rolled in hand-to-hand fighting.
Ld - Leadership.  Raw courage and self-control.

Everyone starts with one character with the following profile:

M   WS   BS   S   T   W   I   A   Ld
4     3     3    3   3    1   3   1    7

You have 5 points to adjust your profile and/or buy skills.

The maximum increase of the profile is:

M   WS   BS   S   T   W   I   A   Ld
4     6     6    4   4    3   6   3    9


Skills

Specialist - Allows model to be armed with a special weapon.
Heavy - Allows model to be armed with a heavy weapon.
Hip Shooting - Model can run and shoot with a -1 to hit modifier.
                    CANNOT be used with a heavy weapon.
Bulging Biceps - Model armed with a heavy weapon can move and shoot with a -1 to hit modifier.
Gunfighter - Model armed with pistols and hand-to-hand weapons can shoot two pistols in the shooting
                 phase.
Tech - Model can repair old equipment and weapons found during the game.

Crack Shot - Model can re-roll the Injury dice.


Weapons

Hand-To-Hand
Knife, Sword, Chain

Pistols
Autopistol, Bolt Pistol, Laspistol, Stub Gun

Basic Weapons
Autogun, Boltgun, Lasgun, Shotgun (with Solid and Scatter shells)

Special Weapons
Flamer, Meltagun

Heavy Weapons
Heavy Stubber, Heavy Bolter

  I have 10 painted models for anyone to use, but if you have a favorite models of your own, please feel free to use it.

  If you have any questions, post them and I will reply as soon as I can.  Thanks.

      John

Sam Butler

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #104 on: October 16, 2009, 01:54:17 AM »
When is this happening by the by?