Author Topic: Zombie Crawl - Necromunda  (Read 89729 times)

Commissar Grey

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #15 on: March 30, 2009, 11:09:26 PM »

The sounds of shuffling feet and occasional raspy moan, the smell of rotten flesh and the slow movement of shadowy figures lets you konw that you are not alone in the darkness!!  :o

Hierophant

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #16 on: March 31, 2009, 09:31:04 AM »
They don't scare me, as long as I have warm bodies to throw at 'em while I make my escape!


"Oooh, it looks like the Russians are burning"
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If you find yourself in a fair fight, your tactics suck.

The best argument against democracy is a five minute conversation with the average voter.
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Poo the Great

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #17 on: April 02, 2009, 08:34:40 AM »
I'm totally down for this

cursedchidori

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #18 on: April 02, 2009, 02:09:13 PM »
i maybe down for this ill let you know if im a definate with in the next few days or so.

-Bill

Commissar Grey

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #19 on: April 07, 2009, 01:30:19 AM »

  This thread was placed in the Zombie Relocation Program; thanks Chase.

  I will post the info for Part II Wednesday night.  Any questions please feel free to ask.

   John

Opforce3

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #20 on: April 08, 2009, 04:28:17 PM »
ill be there


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Commissar Grey

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #21 on: April 08, 2009, 10:44:43 PM »
Zombie Crawl - Necromunda Part II   15APR09  Wednesday 6:30-7:00 P.M. Start Time


The story continues....

  After the second hive quake caused the old tunnel to collapse, another gang was sent down to the oldest parts of the underhive to investigate if any forgotten tunnels and domes were reopened and to see if any survivors of the first gang could be found.

   As they rest from their long trek, they hear something moving towards them from a tunnel close by....

Characters

M - Move.  How far a model can move in inches in a turn.
WS - Weapon Skill.  How good a model is in hand-to-hand fighting.
BS - Ballistic Skill.  How good a shot a model is with a ranged weapon.
S - Strength.  How strong a model is in hand-to-hand fighting.
T - Toughness.  How easily a model can withstand a hit from a weapon.
W - Wounds.  How many times a model can be wounded.
I - Initiative.  Represents a model's alertness and reaction speed.
A - Attacks.  The number of attack dice rolled in hand-to-hand fighting.
Ld - Leadership.  Represents raw courage and self-control.

Everyone starts with one character with the following profile:

M  WS  BS  S  T  W  I  A  Ld
4    3    3   3  3   1  3  1   7

You have 4 points to adjust your profile or to buy skills with on a one to one basis.

The maximum increase of your character's profile is:

M  WS  BS  S  T  W  I  A  Ld
4    6    6   4  4   3  6  3   9

Skills

Specialist - Allows model to be armed with a special weapon.
Heavy - Allows model to be armed with a heavy weapon.
Parry - Model can parry in hand-to-hand even if it doesn't have a weapon suitable for parrying.
Hip Shooting - Model can run and shoot with a -1 To Hit modifier.  CANNOT be used with a heavy weapon.
Bulging Biceps - Can only be taken by a model with the Heavy skill.  Model is allowed to move and shoot with a heavy weapon with a -1 To Hit modifier.
Crack Shot - Model can re-roll the Injury dice.

Weapons

Hand-To-Hand
Knife, Sword, Club, Chain

Pistols
Autopistol, Bolt Pistol, Laspistol, Stub Gun

Basic Weapons
Autogun, Boltgun, Lasgun, Shotgun (with Solid and Scatter shells)

Special Weapons
Flamer, Meltagun, Plasma Gun

Heavy Weapons
Heavy Stubber, Heavy Bolter

Grenades
Frag

I have 10 painted figures for anyone to use, but if you have a favorite model of you own, use it.  Please make sure it is on a standard infantry 25mm round base though.

If you have any questions, post them and I will reply as soon as I can.  Thanks.

   John
« Last Edit: April 08, 2009, 10:49:38 PM by Commissar Grey »

Poo the Great

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #22 on: April 09, 2009, 08:46:14 AM »
Myself and 3 of my friends will be down if you will accept all of us. I can bring my own minis, though they won't be necromunda, but still gw product

Poo the Great

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #23 on: April 09, 2009, 09:41:59 AM »
how do the weapons work? do we get one from the basic and melee? or do we have to use one of our 4 points to buy them?

Chase

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #24 on: April 09, 2009, 02:41:37 PM »
I'm pretty sure you can pick whichever weapon(s) you want, Ben.  They have restrictions though... like range, number of times they can be fired (in some cases), strength, if they can hurt you or not, etc.  There's a bit more info involved than when choosing weapons in 40k.

I do know that you do not have to spend one of the 4 points on them.

Maybe someone that knows more about it can clear this up a bit better.


I can't remember if we have to spend points on the skills or if we get to pick a couple of them upon creation.  I vaguely recall being able to choose one or two...

The event was a blast though.  Probably one of the more fun events I've had a chance to play in.  If you can make it down for the game I suggest doing so.  John does a great job of making if tough, fun, and mysterious all at the same time.  If you enjoy having to work through group problem solving exercises… this is a game you shouldn’t miss.

From what I remember, melee oriented characters did pretty well.  Our sniper did pretty well.  Our heavy weapons dude got smoked before he could really be put to the test... but that was our fault.  There's a bit of a learning curve to the event, as I'm sure some of you guys will see.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Hierophant

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #25 on: April 09, 2009, 04:31:23 PM »
Melee characters did do the best last go around that's for sure.  But I think we were cheating with them til we realized it about halfway through the game...

If you remember nothing else remember this:
Lasers = A load of suck against zombies

...though they were prime for blowing up stuff.  Slugthrower type weapons, shotgun and whatnot, did ok as I recall.
"Oooh, it looks like the Russians are burning"
   -- Chase

If you find yourself in a fair fight, your tactics suck.

The best argument against democracy is a five minute conversation with the average voter.
     -- Winston Churchill

Commissar Grey

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #26 on: April 09, 2009, 08:45:14 PM »

  All are welcome to join in and if you have a personal favorite mini to use, thats fine.  I would prefer if it is on a 25mm round base (40K Standard Infantry Base).

  You use the points on Skills and Character Profile increases.  So, it would be 2 points for getting the Hip Shooting Skill AND to increase your BS from 3 to 4.  Weapons do not cost any points.  You could get one from each class, but will have penalties in Hand-To-Hand fighting from being encumbered.  Also, if you do choose 2 HTH weapons AND another Class weapon besides Pistols, you can only use one of the HTH weapons during HTH fighting.  You could do a Pistol Class AND HTH Class weapons and get the extra attack in HTH fighting.

  Hope this isn't confusing.  You can get the rules for Necromunda from the GW site under Specialist Games.  They are in PDF form and are easy to download if you want a hardcopy.  I will have the rules with me the night of the game.  It took around 20 minutes for 9 players to create their characters the last game.  Again, if you have any questions, I will try my best to answer them.  Hope this was helpful.

   John

Barengor

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #27 on: April 10, 2009, 07:03:49 AM »
Im in!

Cary

Barengor

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #28 on: April 10, 2009, 07:51:18 AM »
Anyone try using flamers last time howd that go if so?

Chase

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #29 on: April 10, 2009, 05:37:03 PM »
I think the flamer can only fire twice until you find more ammo for it...  I remember thinking it was REALLY good until I realized it was a limited use weapon.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel