Author Topic: Zombie Crawl - Necromunda  (Read 89711 times)

Commissar Grey

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Zombie Crawl - Necromunda
« on: October 24, 2008, 12:27:23 AM »
Background

   Necromunda is an inhospitable world of pollutant wastes and acidic clouds, the result of centuries of industrial endeavour.  Its people live in huge sealed cities called hives - constructions so tall that their higher levels pierce the toxic clouds that cling to the surface of the planet and rise into the upper reaches of the atmosphere.

   No-one knows how old the hives are.  Their very size is testament to many thousands of years of growth, sprawling layer upon layer, climbing ever higher above the planet's polluted surface.  The deepest and oldest layers now lie far underground, buried by the corrosive ash that piles around the hive's base.  These parts of the hive were abandoned long ago, and now they are dark and dangerous places inhabited only by mutant things spawned by chemical pollutants, disease and madness.

   Where the hive breaks the surface its broad base spans ten miles from edge to edge.  From ground level the man-made mountain rises ever more steeply upwards.  Weathered wall of adamantium climb through the phosphorescent layer of undercloud, a pall of acidic dust which clings to the surface of Necromunda like a shroud.  The hive reaches skywards through ghostly shadow, until it eventually penetrates the cloud base and emerges into the hard light of the sun.  At cloud top level the hive walls stand almost five miles above the ash waste.

   Above the dust layer the hive narrows into a single tall spike, a tower studded with a million lights.  It stretches almost vertically above the sickly glowing cloud and reaches towards the stars.  The spire is covered with armourplas blisters of many shapes and sizes.  Domes on its surface shield carefully nurtured vegetation from the thin and arid air.  Slim towers break from the outer shell, palaces of massive and elegant proportions yet barely significant in comparison to the hive.  Cantilevered balconies hundreds of metres long jut out into open space forming the base for new construction sites.  Broad circular landing platforms hang from the spire walls, and higher still gaping dark holes lead to spaceports inside the hive.

   You live in Hive City in the area governed by House Orlock whose foundations lie upon deep ferrous slag pits.  Hive quakes are a common occurance in the lower parts of the hive as old abandoned domes collapse upon themselves.  A recent quake opened an old tunnel leading deeper into the lower parts of the underhive.  Your gang has been asked to search the tunnel for any artefacts found there.  As you emerge from the tunnel into an ancient forgotten dome another quake sends debris falling from above and seals the tunnel.  As your eyes adjust to the sudden lack of light you see movement in the darkness.


Characters

M - Move.  How far a model can move in inches in a turn.
WS - Weapon Skill.  How good a model is in hand-to-hand fighting.
BS - Ballistic Skill.  How good a shot a model is with a ranged weapon.
S - Strength.  How strong a model is.
T - Toughness.  How easily a model can withstand a hit from a weapon.
W - Wounds.  How many times a model can be wounded.
I - Initiative.  Represents a model's alertness and reaction speed.
A - Attacks.  The number of attack dice rolled in hand-to-hand fighting.
Ld - Leadership.  Raw courage and self-control.

Everyone starts with one character with the following profile.

M   WS   BS   S   T   W   I   A   Ld
4     3     3    3   3    1   3   1   7

You have 4 points to adjust your profile or to buy skills.

The maximum increase of the profile is:
M   WS   BS   S   T   W   I   A   Ld
4     6     6    4   4   3    6   3   9


Skills

Specialist - Allows model to be armed with a special weapon.
Heavy - Allows model to be armed with a heavy weapon.
Parry - Model can parry in hand-to-hand even if it doesn't have a weapon suitable for parrying.
Hip Shooting - Model can run and shoot with a -1 to hit modifier.  CANNOT be used with a heavy weapon.


Weapons

Models can be armed with weapons chosen from the Hand-to-hand, Pistols and Basic Weapons lists.

Hand-To-Hand
Knife, Sword, Club, Chain

Pistols
Autopistol, Bolt Pistol, Laspistol, Stub Gun

Basic Weapons
Autogun, Boltgun, Lasgun, Shotgun

Special Weapons
Flamer, Meltagun, Plasma Gun

Heavy Weapons
Heavy Stubber, Heavy Bolter



   I am going to try for a 6:30 - 7 start time.  I will have the rules with me the night of the game.  If you have any questions, please ask and I will try to answer them promptly.  All the rules can be found on the Games Workshop site under Specialist Games.

   I will also try to have a painted figure for everyone to use, but if you have a favorite of your own I have no problem you using it.  (Standard infantry 25mm base.)

   If I could also get a head count of players that would be greatly appreciated.

   Thanks,
       John
« Last Edit: September 30, 2011, 09:00:25 AM by Commissar Grey »

Hierophant

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #1 on: October 27, 2008, 08:49:38 PM »
I plan on being there, probably closer to 7.  I'll try to read the rules beforehand...

-Adrian
"Oooh, it looks like the Russians are burning"
   -- Chase

If you find yourself in a fair fight, your tactics suck.

The best argument against democracy is a five minute conversation with the average voter.
     -- Winston Churchill

Lykosan

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #2 on: October 28, 2008, 09:12:26 AM »
i'm game i'll be there on Wed anyway so why not shoot some zombies, allways a fun time

Commissar Grey

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #3 on: October 31, 2008, 01:13:59 AM »

   I would like to thank all those who participated in Wednesday's Zombie Crawl game.  I hope everyone enjoyed themselves.  I also want to thank Paul for letting me use his painted zombies.

   So, out of nine players, only one escaped!  Congratulations Adrian!  There were quite a few momentous occasions during the game that must be mentioned.  Chase (Ginsu Master)  whose two sword wielding character purreed zombies with ease.  Rick (Bruce Jenner) whose character had over a dozen zombies chasing him for the last few turns of the game.  To die right at the exit tunnel was classic.  So was Steve (Zombie King & Last Man Standing)  whose THIRD character died in a tidal wave of rotting flesh.  To get ripped apart by over twenty zombies, yeesh!   Adrian (See ya later Dude) who rolled so many ones that it paid off for him when his character fell into the toxic river and rolled a one versus a strength six hit.  Also when he found the exit and left fellow gang members behind.  Ben (Headshot) who showed that lasguns CAN take down a zombie, but died from falling into the toxic river.

   I took some pictures of the game and will post them as soon as possible.  Again, thankyou ALL for playing.

   John

Hierophant

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #4 on: October 31, 2008, 04:08:42 PM »
Thanks for running it John, it was an awesome game!

I pretty quickly realized that my superfantastic LasGun was just so much junk vs. zombies (but did pretty good vs barrels) and so my plan became clear:  sprint for the far side of the complex while allowing the valiant, self-sacrificing, not-to-smart, Chase (a.k.a Ginsu Master, a.k.a. Zombie Sponge) take care of all the heavy lifting.  In my defense, my nerve held until our "hold 'em at the bridge" plan fell apart along with the bridge.  Watching my fellow shooters drown while the 'frog' zombies cleared the gap with ease, and seeing a clear path to the exit behind me, well, what would you do?

Abandoning my fellow gang members?  Maybe, but so what?  We're gangers, not Marines  ;D
Besides, I was going for help.  Really.
"Oooh, it looks like the Russians are burning"
   -- Chase

If you find yourself in a fair fight, your tactics suck.

The best argument against democracy is a five minute conversation with the average voter.
     -- Winston Churchill

Commissar Grey

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #5 on: March 11, 2009, 10:24:17 PM »

Coming soon to BG....Zombie Crawl - Necromunda  Part II

  Adrian (a.k.a. Later Dude) was the only survivor to find the exit and escape.....if only he remembered to shut and lock the passageway doors!!!!  What will happen next?  ???

   April 2009

Chase

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #6 on: March 12, 2009, 03:25:33 AM »

Coming soon to BG....Zombie Crawl - Necromunda  Part II

  Adrian (a.k.a. Later Dude) was the only survivor to find the exit and escape.....if only he remembered to shut and lock the passageway doors!!!!  What will happen next?  ???

   April 2009

SWEET!
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Commissar Grey

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #7 on: March 12, 2009, 11:32:10 PM »

   I have the pictures from the game in snapfish on my laptop but I am a dummy when it comes to computer tech stuff and still haven't been able to post them here.  ???

   John

Rob S

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #8 on: March 12, 2009, 11:35:33 PM »

   I have the pictures from the game in snapfish on my laptop but I am a dummy when it comes to computer tech stuff and still haven't been able to post them here.  ???

   John

Create a photobucket.  It's hopefully self explanitory.

www.photobucket.com
It's the throwing phase now.

i was on the receiving end on occasion

Commissar Grey

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #9 on: March 12, 2009, 11:38:41 PM »

Thanks Rob.

Hierophant

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #10 on: March 19, 2009, 10:46:33 AM »
I'm looking forward to the next installment of this.  Now that I have a well-proven strategy... ;D
"Oooh, it looks like the Russians are burning"
   -- Chase

If you find yourself in a fair fight, your tactics suck.

The best argument against democracy is a five minute conversation with the average voter.
     -- Winston Churchill

Lykosan

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #11 on: March 19, 2009, 11:42:59 AM »
Yes, the strategy of Leave-Steve-and-Rick-To-Die worked well for you  :P

Commissar Grey

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #12 on: March 19, 2009, 10:34:00 PM »

   Steve, are you up to dying...uh, I mean playing again?  I'll let you run multiple characters!  ;D

   John

Lykosan

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #13 on: March 20, 2009, 09:12:52 AM »
Hell yea, that was fun as all hell.

Commissar Grey

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #14 on: March 21, 2009, 10:18:47 PM »

Zombie Crawl - Necromunda   Part II    April 15, 2009

   For those who are interested, I'm planning on running the sequel of the Zombie Crawl from last October on Wednesday, April 15.  It is the Wednesday after Easter Sunday.  If I could get a count of those who are interested in playing so I can plan accordingly, it would be much appreciated.

  I will be posting the rules on character building and a selection of skills, weapons and equipment to choose from within the next couple of weeks.

  Adrian, you will have a bonus on your character build for surviving the first game.

   John