Here is the storyline for Zombie Crawl 4, Demons in the Dark Part 2.....
I wanted to try something a little different this time. I had three groups of players starting in different areas of the table each with their own "mission". Also, there was some Necromunda/40K Universe info about the Guilders I had to explain to the players. The Guilders are the trading lifeblood of the Necromundan Hive. All trading between the Noble Houses is done through them. Needless to say, they are quite influential and powerful.
The game was played on a 12'x4' table. The survivors started in a tunnel entrance along one of the 4' sides. They were being chased by zombies right from the start. They knew there was a Guilder's outpost nearby and that they would be safer there. Rick came out of a large pipe on turn 2 or 3 near the other survivors. Their "mission" was to reach the safety of the Guilder's outpost.
The new players and players that needed to make another character started 12"-18" in from the opposite 4' side. Their "mission" was they were hired by the Guilders as reinforcements for the outpost due to increased zombie attacks. They were to get to the outpost and help defend it.
Team Cookie (3 players) started on the same side as the new players but at the tunnel entrance that was situated on that 4' table edge. Their "mission" was they needed to place a large explosive device in or close to the tunnel entrance on the opposite side of the table (survivor's deployment area). They were made "Watchmen" (deputized) by the Guilders and tasked with sealing the tunnel entrance that the zombies were coming with the "Krak Imploder"; an experimental device. They were also given the code to shut and lock the entrance they were starting at (which they did
).
What none of the players knew was that the outpost was attacked and pillaged by the Black Hand; a strong Scavvy Gang (diseased, mutant humans). As the newbies got close to the outpost, they found a dead body of one of the outpost's inhabitants that was shot, not torn apart from zombie attack. They were shot at by the 2 Scavvies that were still in the outpost. Once the players secured the outpost, they were told that there was quite a bit of blood in the ground but no bodies of the inhabitants were found. Also that the place looked looted.
As the three groups converged at the outpost, the Black Hand assault group emerged from the third tunnel entrance along the 12' table edge opposite the outpost. It consisted of a Scaly (ogre) and 2 Scaly mutants, the Scavvy Boss and his Scaly bodyguard, a Scavvy sniper, a Scavvy bomb maker and a few zombies.
The bomb maker was attaching demo charges (frag grenade) to zombies and detonated whenever the zombie was shot or attacked in close combat! ( I loved these guys!)
The Scavvies were coming back to collect the rest of the loot that was left behind in the outpost and at their tunnel entrance. They staked claim to all the loot from the outpost and issued a challenge to the players (which they ignored). Needless to say, they attacked the players.