Author Topic: Zombie Crawl - Necromunda  (Read 89705 times)

The_Chef

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #180 on: April 23, 2010, 11:59:44 PM »
To clarify. Crack shot only works for firearms. Bad cheese-monkey.
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I do have a problem with Vulcan twin-linking every non-UltraMarine whatever-gun on the table.
Thank you for this Chase

Commissar Grey

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #181 on: April 24, 2010, 07:46:52 PM »

  Yes, shooting only.

Hierophant

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #182 on: April 27, 2010, 10:24:31 AM »
I personally am looking forward to:

1.  Seeing in what ridiculous way Riley dies.
2.  Seeing how Cookie tries to screw us all.
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Captain Bryan!

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #183 on: April 27, 2010, 07:46:59 PM »
around what time will it end?

Barengor

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #184 on: April 27, 2010, 08:44:20 PM »
Someone please get pictures as I will be unable to attend due to work. Id love to get some captions and a storyline to go with them to make PART IV the movie.

Cary

The_Chef

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #185 on: April 27, 2010, 09:36:13 PM »
2.  Seeing how Cookie tries to screw us all.

He has his own personal Team to screw us all this year.  ::)
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I do have a problem with Vulcan twin-linking every non-UltraMarine whatever-gun on the table.
Thank you for this Chase

Commissar Grey

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #186 on: April 27, 2010, 10:36:52 PM »

  The game will probably end around 11P.M. or Midnight.

  Cary, I will post the storyline and pictures for this episode as soon as I can.  Sorry to here you will not be attending.  There goes Cookie's plot for revenge!!  ;)

  Rick, Adrian or Jonathan, could one of you print up a couple copies of the character generation rules for players to use.  I will have a copy of the rules for players to get the stats of the weapons they will be using.

  See you all tomorrow.

Poo the Great

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #187 on: April 28, 2010, 05:56:03 PM »
I unfortunately will most likely be unable to attend said zombie crawl, Ace's dead eye shot cannot make it :-[

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #188 on: April 28, 2010, 06:10:24 PM »
i can't make it either, 11 is too late because it's a school night  :(

Poo the Great

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #189 on: April 29, 2010, 05:39:14 PM »
So how did it go?

How many survivors if any?

Chase

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #190 on: April 29, 2010, 06:35:48 PM »
Thanks again, John.  It was an awesome time as usual!
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Jonathan

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #191 on: April 29, 2010, 08:28:10 PM »
It was such a fun night and also a lot of fun live tweeting the event.
You game. I blog. CWF Game Cast | www.wargamingforums.com

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Commissar Grey

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #192 on: April 29, 2010, 11:48:50 PM »

  A big thankyou goes out to all who participated in last night's game.  Hope you all had as much fun as I did.  There were 16 players and only 2 survived; newbies to boot!!  All the veterans from the last game died heroic deaths.  Rick survived the explosions of 2 bomb zombies, but was butchered by the last Scaly that survived Adrian's melta gun.  Team Cookie delivered the package and sealed the tunnel at the expense of no less than 4 players when he triggered the Krak Imploder and blew them all to pieces!  Riley....well, he's just Riley!  ;D

  Also, I would like to thank Chase and Derek for hosting and providing the great tables for the game.

   I'm planning the third and last episode of this series to be held in October.  You'll be going into the lair of the Black Hand to recover stolen property and for blood!!

   John

The_Chef

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #193 on: April 30, 2010, 12:34:42 AM »
Oh NO! not the last! :o
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I do have a problem with Vulcan twin-linking every non-UltraMarine whatever-gun on the table.
Thank you for this Chase

Commissar Grey

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #194 on: April 30, 2010, 01:05:59 AM »
  Here is the storyline for Zombie Crawl 4, Demons in the Dark Part 2.....

  I wanted to try something a little different this time.  I had three groups of players starting in different areas of the table each with their own "mission".  Also, there was some Necromunda/40K Universe info about the Guilders I had to explain to the players.  The Guilders are the trading lifeblood of the Necromundan Hive.  All trading between the Noble Houses is done through them.  Needless to say, they are quite influential and powerful.

  The game was played on a 12'x4' table.  The survivors started in a tunnel entrance along one of the 4' sides.  They were being chased by zombies right from the start.  They knew there was a Guilder's outpost nearby and that they would be safer there.  Rick came out of a large pipe on turn 2 or 3 near the other survivors.  Their "mission" was to reach the safety of the Guilder's outpost.

  The new players and players that needed to make another character started 12"-18" in from the opposite 4' side.  Their "mission" was they were hired by the Guilders as reinforcements for the outpost due to increased zombie attacks.  They were to get to the outpost and help defend it.

  Team Cookie (3 players) started on the same side as the new players but at the tunnel entrance that was situated on that 4' table edge.  Their "mission" was they needed to place a large explosive device in or close to the tunnel entrance on the opposite side of the table (survivor's deployment area).  They were made "Watchmen" (deputized) by the Guilders and tasked with sealing the tunnel entrance that the zombies were coming with the "Krak Imploder"; an experimental device.  They were also given the code to shut and lock the entrance they were starting at (which they did  ;D).

  What none of the players knew was that the outpost was attacked and pillaged by the Black Hand; a strong Scavvy Gang (diseased, mutant humans).  As the newbies got close to the outpost, they found a dead body of one of the outpost's inhabitants that was shot, not torn apart from zombie attack.  They were shot at by the 2 Scavvies that were still in the outpost.  Once the players secured the outpost, they were told that there was quite a bit of blood in the ground but no bodies of the inhabitants were found.  Also that the place looked looted.

  As the three groups converged at the outpost, the Black Hand assault group emerged from the third tunnel entrance along the 12' table edge opposite the outpost.  It consisted of a Scaly (ogre) and 2 Scaly mutants, the Scavvy Boss and his Scaly bodyguard, a Scavvy sniper, a Scavvy bomb maker and a few zombies.  ;)  The bomb maker was attaching demo charges (frag grenade) to zombies and detonated whenever the zombie was shot or attacked in close combat! ( I loved these guys!)  :D

  The Scavvies were coming back to collect the rest of the loot that was left behind in the outpost and at their tunnel entrance.  They staked claim to all the loot from the outpost and issued a challenge to the players (which they ignored).  Needless to say, they attacked the players.
« Last Edit: April 30, 2010, 11:52:03 PM by Commissar Grey »