With the news from the survivors of the last patrol of a horde of zombies in the discovered dome, a decision was made by the Noble House of Orlock to send a Company of hired gangers to purge the dome for further exploration.
The Company numbered over one hundred heavily armed gangers, some armed with demo charges to be used to seal the dome if the zombies were too numerous.
As the Company was making its way down the winding tunnels a fight broke out between two gangers and before it could be stopped, gunfire struck one of the demo charges. The ensuing explosion ripped through the Company killing most of the gangers and caused the tunnel to collapse.
The survivors find themselves in the dark, lost and not alone....
Welcome to the third installment of Zombie Crawl - Necromunda.
Characteristics
M - Move. How far a model can move in inches in a turn.
WS - Weapon Skill. How good a model is in hand-to-hand fighting.
BS - Ballistic Skill. How good a shot a model is with a ranged weapon.
S - Strength. How strong a model is.
T - Toughness. How easily a model can withstand a hit from a weapon.
W - Wounds. How many times a model can be wounded.
I - Initiative. Represents a model's alertness and reaction speed.
A - Attacks. The number of a attack dice rolled in hand-to-hand fighting.
Ld - Leadership. Raw courage and self-control.
Everyone starts with one character with the following profile:
M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7
You have 5 points to adjust your profile and/or buy skills.
The maximum increase of the profile is:
M WS BS S T W I A Ld
4 6 6 4 4 3 6 3 9
Skills
Specialist - Allows model to be armed with a special weapon.
Heavy - Allows model to be armed with a heavy weapon.
Hip Shooting - Model can run and shoot with a -1 to hit modifier.
CANNOT be used with a heavy weapon.
Bulging Biceps - Model armed with a heavy weapon can move and shoot with a -1 to hit modifier.
Gunfighter - Model armed with pistols and hand-to-hand weapons can shoot two pistols in the shooting
phase.
Tech - Model can repair old equipment and weapons found during the game.
Crack Shot - Model can re-roll the Injury dice.
Weapons
Hand-To-Hand
Knife, Sword, Chain
Pistols
Autopistol, Bolt Pistol, Laspistol, Stub Gun
Basic Weapons
Autogun, Boltgun, Lasgun, Shotgun (with Solid and Scatter shells)
Special Weapons
Flamer, Meltagun
Heavy Weapons
Heavy Stubber, Heavy Bolter
I have 10 painted models for anyone to use, but if you have a favorite models of your own, please feel free to use it.
If you have any questions, post them and I will reply as soon as I can. Thanks.
John