Welcome to Zombie Crawl VIII
Characteristics
M - Move. How far a model can move in inches in a Turn.
WS - Weapon Skill. How good a model is in Hand-To-hand fighting.
BS - Ballistic Skill. How good a shot a model is with a ranged weapon.
S - Strength. How strong a model is.
T - Toughness. How easily a model can withstand a hit from a weapon.
W - Wounds. How many times a model can be wounded.
I - Initiative. Represents a model's alertness and reaction speed.
A - Attacks. The number of attack dice rolled in Hand-To-Hand fighting.
Ld - Leadership. Represents a model's raw courage and self-control.
Everyone starts wwith one character with the following profile:
M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7
You have 4 points to adjust your profile and/or buy skills.
Each point of increase costs one point.
The maximum increaseof the profile is:
M WS BS S T W I A Ld
4 6 6 4 4 3 6 3 9
Skills
Specialist - Allows a model to be armed with a special weapon.
Heavy - Allows a model to be armed with a heavy weapon.
Hip Shooting - A model can run and shoot with a -1 to-hit modifier. CANNOT be used with a heavy weapon.
Bulging Biceps - A model armed with a heavy weapon can MOVE and shoot with a -1 to-hit modifier.
Gunfighter - A model armed with pistols and Hand-To-Hand weapons ONLY can shoot with 2 pistols in the shooting phase.
Crack Shot - A model can re-roll the Injury dice.
Each skill costs one point.
Models can be armed with weapons chosen from the Hand-To-Hand, Pistols and Basic Weapons lists.
Weapons
Hand-To-Hand Weapons
Knife, Chain, Club, Sword
Pistols
Autopistol, Bolt Pistol, Laspistol, Stub Gun
Basic Weapons
Autogun, Boltgun, Lasgun, Shotgun (with Scatter and Solid shells)
Special Weapons
Flamer, Meltagun, Plasma Gun
Heavy Weapons
Heavy Bolter, Heavy Stubber