Welcome to Zombie Crawl VI.
Characteristics
M - Move. How far a model can move in inches in a turn.
WS - Weapon Skill. How good a model is in hand-to-hand fighting.
BS - Ballistic Skill. How good a shot a model is with a ranged weapon.
S - Strength. How strong a model is.
T - Toughness. How easily a model can withstand a hit from a weapon.
W - Wounds. How many times a model can be wounded.
I - Initiative. Represents a model's alertness and reaction speed.
A - Attacks. The number of attack dice rolled in hand-to-hand fighting.
Ld - Leadership. Represents a model's raw courage and self-control.
Everyone starts with one character with the following profile:
M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7
You have 3 points to adjust your profile and/or buy skills.
The maximum increase of the profile is:
M WS BS S T W I A Ld
4 6 6 4 4 3 6 3 9
Each skill costs one point.
Skills
Specialist - Allows a model to be armed with a special weapon.
Heavy - Allows a model to be armed with a heavy weapon.
Hip Shooting - Model can run and shoot with a -1 to-hit modifier. CANNOT be used with a heavy weapon.
Bulging Biceps - Model armed with a heavy weapon can move and shoot with a -1 to-hit modifier.
Gunfighter - Model armed with pistols and hand-to-hand weapons ONLY can shoot with two pistols in the shooting phase.
Crack Shot - Model can re-roll the Injury dice.
Models can be armed with weapons chosen from the Hand-to-hand, Pistols and Basic weapons lists.
Weapons
Hand-To-Hand Weapons
Knife, Chain , Club
Pistols
Autopistol, Bolt Pistol, Laspistol, Stub Gun
Basic Weapons
Autogun, Boltgun, Lasgun, Shotgun (Scatter and Solid shells)
Special Weapons
Flamer, Meltagun, Plasma Gun
Heavy Weapons
Heavy Bolter, Heavy Stubber
I have models for players to use if needed. If you have a favorite model of your own, that is fine too. Just make sure the base is close to 25mm (40K infantry size).
I will also have character cards for players to fill in with their character information.
See you Wednesday.
John