Author Topic: Zombie Crawl - Necromunda  (Read 89706 times)

skavengear

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #150 on: February 19, 2010, 01:12:56 AM »
sounds great what do i need to play?   ;D

Commissar Grey

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #151 on: February 19, 2010, 11:11:10 PM »

  If you have a favorite 25mm infantry model, you can use it.  I will have Necromundan models for players to use if need be.

skavengear

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #152 on: February 20, 2010, 11:03:21 PM »
are the rules the same as in the necromunda rulebook or is there a seperate book?

Commissar Grey

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #153 on: February 20, 2010, 11:51:34 PM »

    Yes, I use the Necromunda rules for the game.  Players create a character using a ganger stat line which they can modify.  I will be posting the rules for character generation, a list of skills and equipment players can choose from.

The_Chef

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #154 on: February 21, 2010, 02:37:02 AM »
Awesome! I'm totally down again this year!
Quote
I do have a problem with Vulcan twin-linking every non-UltraMarine whatever-gun on the table.
Thank you for this Chase

Commissar Grey

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #155 on: February 25, 2010, 12:44:19 AM »

  I'm thinking of having this game be a continuation of the last game.  I have the characters of the players who survived and the players who didn't and those who will be joining will be creating a new character.  Hhhmmm, did Rick survive?

ThePenanceStare

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #156 on: February 25, 2010, 08:56:46 AM »
Date Unknown,
It has been a while since I wrote, plus I just found this book again. The tower has become my best friend. If it wasn't for the rats and bugs I might not be here. The aroma of the dead has made it's way up here and i hope soon I shall be numb to the smell. The zombie hoard I think are loosing interest in trying to get me. Maybe just maybe they are forgetting I'm up here, because I'm sure I smell great. I think I could blend in with them with this putrid smell of dead flesh all around. It has been a long struggle to survive, I hope it is all for the good and don't die doing something stupid. Any way time here seems to have stopped and it is the same thing day in and day out. Me being up a level and them only having to climb one at a time, a good shot could take a few out and I rest up for the next fight. The food is getting scarce, and I'm feeling quite weak. But the thought of rescue keeps me going. As I stated before the zombie hoard is starting to move away and follow out the wide open doors, it is about time!!. Well on the bright side I know every inch of the top of this tower, not that it matters that much!!

Here we go again...................


Commissar Grey

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #157 on: March 04, 2010, 02:10:30 AM »

  After talking to some of the past players, I'm giving the players that had characters survive the last game the option of keep playing that character or building a new one.  I will most likely be using the same build options and points as the last game.

  As of now I'm looking at either April 21 or 28 as the date for the next Zombie Crawl.  I will post the date and all the info players will need in a couple of weeks.  Till then, keep your blades sharpened and your autopistols loaded.

   John

Commissar Grey

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #158 on: March 11, 2010, 11:39:05 PM »
                    April 28, 2010   Zombie Crawl-Necromunda Part 4   28APR10

 The date for the next game will be Wednesday April 28, 2010 with a start time of 6:30.

Below is the information on character generation and a list of skills and equipment to choose from.  It is the same as the last game's build.

The players that had their character survive the last game have the option of either keeping that character or building a new one for this game.



Characteristics

M - Move.  How far a model can move in inches in a turn.
WS - Weapon Skill.  How good a model is in hand-to-hand fighting.
BS - Ballistic Skill.  How good a shot a model is with a ranged weapon.
S - Strength.  How strong a model is.
T - Toughness.  How easily a model can withstand a hit from a weapon.
W - Wounds.  How many times a model can be wounded.
I - Initiative.  Represents a model's alertness and reaction speed.
A - Attacks.  The number of a attack dice rolled in hand-to-hand fighting.
Ld - Leadership.  Raw courage and self-control.

Everyone starts with one character with the following profile:

M   WS   BS   S   T   W   I   A   Ld
4     3     3    3   3    1   3   1    7

You have 5 points to adjust your profile and/or buy skills.

The maximum increase of the profile is:

M   WS   BS   S   T   W   I   A   Ld
4     6     6    4   4    3   6   3    9


Skills

Specialist - Allows model to be armed with a special weapon.
Heavy - Allows model to be armed with a heavy weapon.
Hip Shooting - Model can run and shoot with a -1 to hit modifier.
                    CANNOT be used with a heavy weapon.
Bulging Biceps - Model armed with a heavy weapon can move and shoot with a -1 to hit modifier.
Gunfighter - Model armed with pistols and hand-to-hand weapons can shoot two pistols in the shooting
                 phase.
Tech - Model can repair old equipment and weapons found during the game.

Crack Shot - Model can re-roll the Injury dice.


Weapons

Hand-To-Hand
Knife, Sword, Chain

Pistols
Autopistol, Bolt Pistol, Laspistol, Stub Gun

Basic Weapons
Autogun, Boltgun, Lasgun, Shotgun (with Solid and Scatter shells)

Special Weapons
Flamer, Meltagun

Heavy Weapons
Heavy Stubber, Heavy Bolter

  I have 10 painted models for anyone to use, but if you have a favorite models of your own, please feel free to use it.

  

All are free to join in the mayhem.

If you have any questions please ask and I will try to respond as quickly as I can.

Thanks, John.

« Last Edit: March 11, 2010, 11:53:57 PM by Commissar Grey »

skavengear

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #159 on: March 12, 2010, 03:29:01 PM »
if my model has a sword (non chain) and a pistol, can i say hes using a chainsword and bolt pistol?
or is this not a wysiwyg?

Commissar Grey

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #160 on: March 12, 2010, 10:55:19 PM »

  Well, yes and no.  Its not wysiwyg.  You can use any Infantry sized model (25mm) and say it is armed with whatever.  The Hand-To-Hand weapons available are: Knive, Sword and Chain.  You might find a chainsword during the game though.

skavengear

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #161 on: March 13, 2010, 11:29:34 AM »
my bad i saw chain so i thought you meant chain sword. ill be down for the game defininitly. i will attemp to paint a model nice. if i learn how

Jonathan

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #162 on: March 22, 2010, 01:28:05 AM »
Ooh it is sooo good.  I'm looking forward to this.  Week before the wedding so hopefully no last minute things I need to do then but I am very excited.  Can't wait to find out what happened to Rick.
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"Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth."-Sherlock Holmes

Commissar Grey

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #163 on: April 01, 2010, 07:37:17 PM »


  Its April!!!!!!!   27 days left!!!

Poo the Great

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Re: Zombie Crawl - Necromunda Wednesday (29OCT08)
« Reply #164 on: April 02, 2010, 07:17:01 AM »
I'm almost positive that you have taken my character from the last time, his name was "Ace"

If you do I'll totally play him.

Think he was BS 6 with the skills Hip Shooting and Crack Shot

Let me know

Thanks
Ben