Background
Necromunda is an inhospitable world of pollutant wastes and acidic clouds, the result of centuries of industrial endeavour. Its people live in huge sealed cities called hives - constructions so tall that their higher levels pierce the toxic clouds that cling to the surface of the planet and rise into the upper reaches of the atmosphere.
No-one knows how old the hives are. Their very size is testament to many thousands of years of growth, sprawling layer upon layer, climbing ever higher above the planet's polluted surface. The deepest and oldest layers now lie far underground, buried by the corrosive ash that piles around the hive's base. These parts of the hive were abandoned long ago, and now they are dark and dangerous places inhabited only by mutant things spawned by chemical pollutants, disease and madness.
Where the hive breaks the surface its broad base spans ten miles from edge to edge. From ground level the man-made mountain rises ever more steeply upwards. Weathered wall of adamantium climb through the phosphorescent layer of undercloud, a pall of acidic dust which clings to the surface of Necromunda like a shroud. The hive reaches skywards through ghostly shadow, until it eventually penetrates the cloud base and emerges into the hard light of the sun. At cloud top level the hive walls stand almost five miles above the ash waste.
Above the dust layer the hive narrows into a single tall spike, a tower studded with a million lights. It stretches almost vertically above the sickly glowing cloud and reaches towards the stars. The spire is covered with armourplas blisters of many shapes and sizes. Domes on its surface shield carefully nurtured vegetation from the thin and arid air. Slim towers break from the outer shell, palaces of massive and elegant proportions yet barely significant in comparison to the hive. Cantilevered balconies hundreds of metres long jut out into open space forming the base for new construction sites. Broad circular landing platforms hang from the spire walls, and higher still gaping dark holes lead to spaceports inside the hive.
You live in Hive City in the area governed by House Orlock whose foundations lie upon deep ferrous slag pits. Hive quakes are a common occurance in the lower parts of the hive as old abandoned domes collapse upon themselves. A recent quake opened an old tunnel leading deeper into the lower parts of the underhive. Your gang has been asked to search the tunnel for any artefacts found there. As you emerge from the tunnel into an ancient forgotten dome another quake sends debris falling from above and seals the tunnel. As your eyes adjust to the sudden lack of light you see movement in the darkness.
Characters
M - Move. How far a model can move in inches in a turn.
WS - Weapon Skill. How good a model is in hand-to-hand fighting.
BS - Ballistic Skill. How good a shot a model is with a ranged weapon.
S - Strength. How strong a model is.
T - Toughness. How easily a model can withstand a hit from a weapon.
W - Wounds. How many times a model can be wounded.
I - Initiative. Represents a model's alertness and reaction speed.
A - Attacks. The number of attack dice rolled in hand-to-hand fighting.
Ld - Leadership. Raw courage and self-control.
Everyone starts with one character with the following profile.
M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7
You have 4 points to adjust your profile or to buy skills.
The maximum increase of the profile is:
M WS BS S T W I A Ld
4 6 6 4 4 3 6 3 9
Skills
Specialist - Allows model to be armed with a special weapon.
Heavy - Allows model to be armed with a heavy weapon.
Parry - Model can parry in hand-to-hand even if it doesn't have a weapon suitable for parrying.
Hip Shooting - Model can run and shoot with a -1 to hit modifier. CANNOT be used with a heavy weapon.
Weapons
Models can be armed with weapons chosen from the Hand-to-hand, Pistols and Basic Weapons lists.
Hand-To-Hand
Knife, Sword, Club, Chain
Pistols
Autopistol, Bolt Pistol, Laspistol, Stub Gun
Basic Weapons
Autogun, Boltgun, Lasgun, Shotgun
Special Weapons
Flamer, Meltagun, Plasma Gun
Heavy Weapons
Heavy Stubber, Heavy Bolter
I am going to try for a 6:30 - 7 start time. I will have the rules with me the night of the game. If you have any questions, please ask and I will try to answer them promptly. All the rules can be found on the Games Workshop site under Specialist Games.
I will also try to have a painted figure for everyone to use, but if you have a favorite of your own I have no problem you using it. (Standard infantry 25mm base.)
If I could also get a head count of players that would be greatly appreciated.
Thanks,
John