Nice job on the rules thread, Josh.
Also, after reading through some of the class abilities again, specifically those within our party, we were able to reestablish some misunderstandings within our own powers.
The things I found out since the last time we gamed were:
1. Temporary HP: They don't stack unless they're from different sources, much like in 3.5. Thus, Bolstering Strike will not accumulate multiple temporary HP for any Paladin.
2. Healing Word: When used to boost a healing surge, it only adds 1d6 to the HP healed, until the cleric reaches 6th level. Nothing else can add to this bonus, unless another effect, magical or otherwise, allows it to.
3. The Ranger's "Twin Strike" ability: Sorry AJ, but you've been using this ability wrong, and unfortunately, it's been to our advantage. You DO NOT add your dexterity bonus to your damage rolls when you hit with this ability. It's just a straight die roll.
4. This is something that I learned from playing in an LFR game yesterday. When you score a critical hit, and deal maximum damage, ALL of the applicable dice that are being used in that attack are maximized, which include Hunter's Quarry, Sneak Attack, and Curse Damage. If you look at page 278 in the PhB, this is what it says about Maximum Damage and Extra Damage, verbatim.
Maximum Damage: Rather than roll damage, determine the max damage you can roll with your attack. This is your critical damage.
Extra Damage: Magic weapons and implements, as well as high crit weapons, can increase the damage you deal when you score a critical hit. If this extra damage is a die roll, it's not automatically max damage; you add the result of the roll.
So according to what the rule says verbatim, all damage that is normally applied to a single attack is automatically maximized, with the exception of magical bonuses. I understand that this isn't clear and concise about bonus damage from the Striker's marking ability, but if I'm interpreting the rule for what it plainly says, then it should apply to the damage caused by the marks.
I was also told that this is addressed in the FAQ Board on the Wizards site, which I will try my hardest to find later. But for now, Josh, I'm curious as to how you'd like to apply this ruling to our game.
Other than those things that I've personally seen, I haven't come across any other discrepancies with the way our characters are being used. If anything else comes up, I'll be sure to address it here.