Battleground Games & Hobbies - PlainvilleFormat: Doubles (2v2) 1500 points per person
Date: June 25th, 2011 a
SaturdayTime: Please be here no later than 10:00am. Set up at 10:30. Dice roll no later than 11:00am.
Entrance Fee: $20.00 per person / $40.00 per team
Address:25 Taunton Street
Plainville MA 02762
508.316.1195
Find us on Google MapsCheck out our Facebook PageJoin our Mailing ListContact:The event will be capped at 24 teams (48 players).
Please contact Sam at sam.pearson@gmail.com or call the store to sign up
if and only if you and your partner can commit to playing on June 25th. If you need help finding a partner please
post here.Pre-registration is encouraged.RULES FOR WARHAMMER FANTASY TOURNAMENTRule Books:
The Warhammer Fantasy
EIGHTH Edition Rules will be used.
The following is a list of legal army choices:
Warhammer Armies: Bretonnia
Warhammer Armies: Warriors of Chaos
Warhammer Armies: Daemons of Choas
Warhammer Armies: Beastmen
Warhammer Armies: Dark Elves
Warhammer Armies: Dwarfs
Warhammer Armies: Empire
Warhammer Armies: High Elves
Warhammer Armies: Lizardmen
Warhammer Armies: Ogre Kingdoms
Warhammer Armies: Orcs & Goblins
Warhammer Armies: Skaven
Warhammer Armies: Tomb Kings
Warhammer Armies: Vampire Counts
Warhammer Armies: Wood Elves
MODELS AND POINTS: 1. Each player must bring an army consisting of 1500 points or fewer. Team composition will be kept on one side. IE, Destruction with Destruction, Order with Order, and anyone can team up with Tomb Kings and Ogres as they are Neutral. I believe these rules are presented on pages 136-139 of the Warhammer Fantasy Eighth Edition Rulebook.
2. ForgeWorld rules and models that go with them
will not be allowed for this event.
3. Teams CAN share tech (IE Magic spells cast on one another). The rules for how allied forces interact are in the main rule book.
4. We will be using the ally matrix to determine how the teams must split their power dice for the magic phase.
5. A special character may only be taken once per TEAM.6. If illegal units or other rules violations are found in a player’s army list, at a minimum,
the models in violation will be removed from all subsequent play. In addition,
tournament points may be deducted and/or award eligibility may be forfeited. If in doubt,
please ask for clarification in advance from a Battleground Tournament Organizer.
7. We will require that each player submits his army list to a Battleground Tournament Organizer on or before June 19th, 2011 (roughly a week before the event). We ask that players email their lists to sam.pearson@gmail.com as soon as they are finalized. We are going to do our best to check every list before the event begins.
HOW THE TOURNAMENT WORKS:• Competitors will participate in three (3) games over the course of the day. In each game, you
will play a scenario and record the outcome of the battle on your results sheet. Each round you
will play a different opponent. Each round will last
2.5 hours.
• In the first round, players will be matched up randomly. After the first round, players will be
matched up according to current rankings in the tournament (e.g., the player in first place will
play the player in second place and so on). We will try our best not to pair teams that come to the event together in the first round. If a team receives a BYE they will be awarded the average of the winning teams points for the round.
• You will not play the same team twice.
• The pairings for each round will be announced as soon as they are determined. Please be sure to
arrive at your table ready to play right away. We ask that each player be conscious of the
time and that you play at a regular and steady pace to complete the game. Anyone found slow
playing or deliberately stalling for any reason will be penalized.
• Each game will be played on a 4' x 6' board.
• Players will receive Results Sheets at the beginning of each round. Each results sheet must be
filled in properly to ensure that match-ups and point totals are correct. Once Results Sheets are
completed they are to be turned in at the counter so the scores can be entered into the
computer.
BATTLES:The Eighth Edition Rulebook will be in use for all games and will be the definitive guide
for all rules. The time limit for each game is
2.5 hours. At the end of this time limit, the round will be called; all players will need to finish their game immediately, and no additional time will be provided. For each game, players will play a scenario. Players will be informed at the beginning of each round as to which scenario will be used.
Scoring:Crushing victory - 20 points (0 points to the losing team)
Victory - 15 points (5 points to the losing team)
Draw - 10 points to both teams
Each Scenario will also have bonus objectives each worth 1 point each (max of 4 addition points per game).
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Scenarios:Scenario 1:Mission - Modified Blood and Glory: Follow all standard rules for Blood and Glory. Each player's army is independent in terms of fortitude and the size of the game for fortitude purposes is 1500. When you break an opposing player, the game does not end. Instead, your side gains a 250 point bonus victory points per opposing player you have broken.
Standard victory conditions.
Bonus objectives (worth 1 point each, max of 4): +1 per player on your alliance that was not broken during the game.
+1 if you kill an enemy wizard.
+1 if you break both opponents.
Scenario 2:Mission - Modified Meeting Engagement. Follow all standard rules for meeting engagement with one exception. Prior to rolling for reserve units, you may attach characters to a unit an roll for them together.
Standard Victory conditions.
Bonus objectives (each worth 1 point, max of 4): +1 Control the middle of the table (have a unit within 4" of the center and no enemy units within 4" of the center).
+1 Perform a successful flank or rear charge during the game with a non flying unit.
+1 Kill an opposing BSB.
+1 Win more challenges than your opponent.
Scenario 3: Mission - Battleline.
Standard Victory conditions.
Bonus Objectives (each worth 1 point, max of 4): +1 Kill an opposing General.
+1 Control more terrain features than your opponent(in order to control a feature, you must have a unit in/touching the feature and no enemies within 3 inches of it.).
+1 Control more banners than your opponent (both yours still remaining and enemy ones captured).
+1 Have a non flying, non scouting unit in the enemy deployment zone at the end of the game.
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What You Need to Bring with You:-Your (hopefully painted) miniatures
-At least two copies of your army list
-Rulebooks and any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-
Something to transport your army from table to tableStore Credit Awards will be given out to:Store credit is good for any product in the store and all subsequent events. It never expires and will be saved for you.Best Overall Team
Second Best Overall Team
Third Best Overall Team (only awarded if the turnout is large)
Best Appearance (individual)
Note: a
team may only win one award.
Please post any questions or comments here.