Author Topic: Grey Knight rules question.  (Read 3688 times)

Chase

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Re: Grey Knight rules question.
« Reply #15 on: April 05, 2011, 07:48:54 PM »
Here is the response from my GW rep:

Quote
Chase:
 
            Took a straw poll here in the Trade office and we are favoring the +1. However, going strictly RAW the +2 could be justified. I would rule fort he +1 and let people know in advance. Hope this helps.
 
 
Semper Fidelis,
 
xxxx

I think the intent is that it's number of attacks +1.  I won't get in to my reasons for this as they don't matter much.  

Anyways, +1 attack is how we will play it at the Doubles.
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Bill

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Re: Grey Knight rules question.
« Reply #16 on: April 05, 2011, 07:49:54 PM »
Here is the response from my GW rep:

Quote
Chase:
 
            Took a straw poll here in the Trade office and we are favoring the +1. However, going strictly RAW the +2 could be justified. I would rule fort he +1 and let people know in advance. Hope this helps.
 
 
Semper Fidelis,
 
xxxx

I think the intent is that it's number of attacks +1.  I won't get in to my reasons for this as they don't matter much.  

Anyways, +1 attack is how we will play it at the Doubles.

I endorse this message  ;D

Achillius

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Re: Grey Knight rules question.
« Reply #17 on: April 05, 2011, 11:09:15 PM »
LMAO.

really.
But the universe is a big place and, whatever happens, you will not be missed...

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jesterofthedark

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Re: Grey Knight rules question.
« Reply #18 on: April 06, 2011, 12:05:50 AM »
O wow I commend the use of photoshop and/or adobe creative suite to create rich's last post.

This thread is getting artistic, I like it.  Next thread less talky more construction paper and colored pencils.

NChomsky3d

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Re: Grey Knight rules question.
« Reply #19 on: April 06, 2011, 08:58:38 AM »
http://www.dakkadakka.com/dakkaforum/posts/list/600/354378.page

Using the appropriated cited rules, please make your case.



"Fluff-wise" the entry talks about the falchions having special mechanics inside of them that allow them to be wielded faster than normal weapons.  So according to the fluff I should probably get more bonus attacks than, for example, my IG veteran sergeant with laspistol and ccw.  But I'm fine with going by whatever Chase decides for the tournament. 

On another note, if it ends up being +1, I'm not sure why anyone would take 1 falchion when for the same points they could take 2 halberds or a daemonhammer.  I hope this gets faq'd soon.

the_trooper

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Re: Grey Knight rules question.
« Reply #20 on: April 06, 2011, 10:01:50 AM »
Chaos Space Marines live and work in the warp.  Fluff wise, they should be the best psychers around.  While I'm fine with using what ever is decided by the rules, I would really like JotWW and Wings of Sanguinious for my chaos marines.

Grimwulfe

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Re: Grey Knight rules question.
« Reply #21 on: April 06, 2011, 10:08:31 AM »
You cant have my JOTWW!!

Its a wolf thing!!
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the_trooper

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Re: Grey Knight rules question.
« Reply #22 on: April 06, 2011, 10:15:08 AM »
You're right.  Keep it, it's probably all slobbered on and crap.

Ed

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Re: Grey Knight rules question.
« Reply #23 on: April 06, 2011, 10:23:36 AM »
I'd prefer lash over wings and jaws

NChomsky3d

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Re: Grey Knight rules question.
« Reply #24 on: April 06, 2011, 10:29:37 AM »
I'd prefer lash over wings and jaws

How about Lash and JotWW?  I can't see how that could possibly be abused in any way...

Benjamin

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Re: Grey Knight rules question.
« Reply #25 on: April 06, 2011, 11:29:10 AM »
Chaos Space Marines live and work in the warp.  Fluff wise, they should be the best psychers around.  While I'm fine with using what ever is decided by the rules, I would really like JotWW and Wings of Sanguinious for my chaos marines.
Oh, though it seems like 10,000 years to us, the Chaos Marines may have only been there for like two days. The best psykers are clearly should come from the Space Wolves who have forsaken the Warp and are the sworn enemies of the galaxy's greatest sorcerers. Clearly.

Moosifer

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Re: Grey Knight rules question.
« Reply #26 on: April 06, 2011, 12:02:06 PM »
Man rule books are just so outdated guys, how about we just use whatever rules we feel like because we feel it is within the fluff guidelines of the game.

My Death Company get rending again SWEEETTTT!!!

Rob S

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Re: Grey Knight rules question.
« Reply #27 on: April 06, 2011, 12:46:13 PM »
Man rule books are just so outdated guys, how about we just use whatever rules we feel like because we feel it is within the fluff guidelines of the game.

My Death Company get rending again SWEEETTTT!!!

In a non-tournament setting, that's what I think should be done.
It's the throwing phase now.

i was on the receiving end on occasion

Mike_k

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Re: Grey Knight rules question.
« Reply #28 on: April 06, 2011, 01:31:19 PM »
@the_trooper,

That wasn't my intent in anyway, my apologies. I was genuine with my comment about the smart people here as I also play at Vets in RI and rules discussion is about as fruitful as walking backwards upstairs. Everytime Im at plainsville I partake in rules discussions for clarification especially with a new codex.

I may have come off a little snappy as this is about the 5th forum post I am partaking in discussing it.

Chase has spoken and the rulings all good as Im not bringing falchions this week anyways, but have another tourney on the 30th where I may, and will almost certainly take some if the +2 ruling is taken at that tourney.

Paladins falchions librarian banner ws5 str 6 6A on the charge if the ruling or the FAQ is +2.
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NChomsky3d

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Re: Grey Knight rules question.
« Reply #29 on: April 06, 2011, 01:43:27 PM »
Chase:  Thanks for the ruling, even though its not quite the one I was hoping for!  And as per that last post, I didn't even think about paladins/terminators with falchions, I was only thinking about strike squads, who would get 4A on the charge.  It might be a bit broken to give +2 to terminators.