Author Topic: Megabattle: Table Restrictions - I want your ideas.  (Read 6592 times)

Achillius

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #45 on: March 27, 2011, 10:43:05 AM »
I just wish people would learn to spell Alan :)
Until you are the most prolific 3-point shooter in NBA history, it's spelled Allen. Beantown, go Celtics!  ;D

I think you are giving people too much credit.
But the universe is a big place and, whatever happens, you will not be missed...

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Achillius

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #46 on: March 27, 2011, 11:38:39 AM »

Yeah, and in those test games how many Emperors were there?  If there were Emperors, how many people in the 5v5, 6v6, or whatever it was knew it was coming and were prepared for it?  Josh explains the problem with the giant Titans in an earlier post.  It has nothing to do with being *able* to handle one or not, it has to do with the, "surprise, an Emperor happened to deploy across from you and is literally going to kill everything you have.  Had no clue it was going to happen?  Too bad.  Have fun!"


I'm going to disagree here, last year’s targeting rules screwed up the whole Emperor experience, you are supposed to be able to get "under" it's guns.   If however a major driver behind limiting the Emperor to the moon is that  you think an Emperor will just mess up the aesthetic of the other tables then fair enough, I can live with that..

But if the worry is how the average Joe can counter an Emperor, maybe we need a test game. Would that help?

"Just show up with 4000 points of painted models and everything will be fine."

Yes, exactly! One of the proposed limits in this thread was to restrict total cost of all super heavy types to 2500. Not just one model. This is what I objected to.
But the universe is a big place and, whatever happens, you will not be missed...

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #47 on: March 27, 2011, 12:18:57 PM »
The sole reason for my decision to keep the Emperor Titans to one particular table IS entirely aesthetic in nature. To me, they are so much like pieces of terrain themselves that I want them to appear on a table that benefits from their presence. I was very pleased with our decision last year to put them on the moon table. This year, I would like them to remain off the main table again. I may change my mind about this in a future Megabattle, but I have a certain vision for the tables this year that is still a work in progress, and I'd like to see it through.
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Rob S

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #48 on: March 27, 2011, 05:21:06 PM »

"Just show up with 4000 points of painted models and everything will be fine."

I'm glad you made the comment about the black one needing a makeover before you said this.  I hope you stick to this rule.
It's the throwing phase now.

i was on the receiving end on occasion

GossWeapon

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #49 on: March 27, 2011, 06:54:30 PM »
Is there a limit of where I can field my 10 doomsday devices?
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blantyr

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #50 on: March 28, 2011, 12:35:11 AM »
I will agree that almost any army can deal with almost any superheavy without taking supers themselves but almost no army can deal with them if they don't prepare there list knowing there going to be there.

back when it was one big table a few people could load up on anti titan weapons and when the big scary walkers appeared they could teleport in to deal with them but with separate tables we could easily have a situation where someone like rob swaps tables last minute and causes major issues on both tables. suddenly someones titanhammer squad has no target and someone else is looking at there 3 melta guns and 3 las cannons knowing they have already lost.

plus so far the restrictions read emperor titans are only allowed on that one table and no giant walkers or flyers allowed in the city's sewer system.

The above is very pertinent.  I think it safe to say that there will be players with zero to two baneblades or point equivalent all over the place.  Most everyone ought to expect a few superheavies about, and have something to deal with it.

Perhaps instead of limiting people with huge collections of superheavies to one table, we might have intelligence as to where they are going to be deployed?  Big titans or large concentrations of lesser superheavies can be taken down with foreknowledge and planning.  Make the foreknowledge available so it is possible to plan. 

Currently, our 'intelligence' is based on neither side being able to keep secrets very well.  Last year it got messed up with the last minute shift of the Black Emperor.   Wouldn't take much intelligence.  I can almost call it now.  Rob's Titan Legion will spread across the big table.  Red Emperor on the moon.  Assault titans positioned to go after the Red Emperor.  If the Black Titan gets renovated, if anyone else wants to build a superheavy collection comparable to the above, there might be similar notice in advance where such collections will deploy?

blantyr

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #51 on: March 28, 2011, 08:50:41 AM »
Is there a limit of where I can field my 10 doomsday devices?

I'm hoping this is a joke.  If so, it's a bit funny.  Still, there are codices that have things like doomsday devices.  It is possible that a player might show up with an army and find himself on the opposite side of the table from a whole bunch of rocket launchers with huge warheads.  The all superheavy army isn't the only sort of mismatch that can be created.  Any army where a player spends all of his points on some very unusual model might be suspect.

Last year there was a very subjective rule that players should bring armies that are vaguely fun to go up against.  There were a few players looking to find ways to break the game, forcing our gracious hosts to step in and just say no.  I'd hope they don't have to do this again this year, but believe it is and should be in Derek and Chase's power to do so if necessary.  I'm also inclined to think there should be no refund if such a player is being such a player.

More common than starting to build non-armies is starting rumors that one is building a non-army.  A great deal of emotion and turmoil was created just by leaking rumors about stuff that was never intended to see the table.  Is this really supposed to be part of the game?  There are going to be enough real problems getting everyone's blood pressure up that we might want to avoid egging the other side on just for kicks.  Should we allow and encourage people creating non-existant problems?

Rurouni Benshin

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #52 on: March 28, 2011, 09:54:20 AM »
More common than starting to build non-armies is starting rumors that one is building a non-army.  A great deal of emotion and turmoil was created just by leaking rumors about stuff that was never intended to see the table.  Is this really supposed to be part of the game?  There are going to be enough real problems getting everyone's blood pressure up that we might want to avoid egging the other side on just for kicks.  Should we allow and encourage people creating non-existant problems?
I think Bob makes a valid point here.  However, how does one go about "policing" this sort of behavior?  The answer, I think, is that it can't honestly be done.  For starters, Derek and Chase could just eliminate all forms of "trash-talking/bragging", or whatever kind of banter that can be construed as such, but how would they even gauge something this subjective?

Last year, I hadn't even heard or was even aware of the so called "rumor spreading" until finally after the Megabattle was over (thankfully), but I'm pretty sure if everyone just keeps a cool head and open mind, we'll all feel a lot better about it this year.  There's no avoiding any of the occasional "Order vs. Disorder" banter.  No. Avoiding. At. All.  So why get upset over it?  People are going to say what they are going to say, whether others want them to or not.  Baring this mind, what's the point of getting bent out of shape for it?  To my understanding, some folks last year decided to drop out of the game due to the supposed drama that ensued from the trash-talk/bragging/whining.  I'd like to not see that happen again.

Relax guys... It's just a game.  ;)
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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #53 on: March 28, 2011, 11:18:13 AM »
Nobody is bringing 10 Doomsday Devices. Dave's just trolling. And even if he wasn't, such a thing would never be approved for the the Megabattle.

I will make the futile gesture of asking people to stop being so reactionary, and trust that three years of past experience has imparted great wisdom to us on the colossal gulf that lies between what a person says they're going to do and what they actually do.

Please stop worrying and fretting about big stuff. It is my expectation that big stuff is going to be everywhere you look on every table but one. If you don't want to fight big stuff you have misunderstood the implication in the word MEGA. A table is provided where you can play with less super-heavies if that's your cup of tea. Efforts are being made to help people achieve the level of enjoyment they are looking for. Just trust in that and it will all work out fine.
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the_trooper

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #54 on: March 28, 2011, 12:18:04 PM »
More common than starting to build non-armies is starting rumors that one is building a non-army.  A great deal of emotion and turmoil was created just by leaking rumors about stuff that was never intended to see the table.  Is this really supposed to be part of the game?  There are going to be enough real problems getting everyone's blood pressure up that we might want to avoid egging the other side on just for kicks.  Should we allow and encourage people creating non-existant problems?
That's half the fun.

That's not me being a jerk.  That's me being serious.  Having friendly banter back and forth is what makes the game fun. 

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Warpedfuzz

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #55 on: March 28, 2011, 12:45:17 PM »


Please stop worrying and fretting about big stuff. It is my expectation that big stuff is going to be everywhere you look on every table but one. If you don't want to fight big stuff you have misunderstood the implication in the word MEGA. A table is provided where you can play with less super-heavies if that's your cup of tea. Efforts are being made to help people achieve the level of enjoyment they are looking for. Just trust in that and it will all work out fine.

I'm very comfy going against the odds and taking a pounding yet still winning my sector of the battle. 1 reaver and 2 warhounds have fallen under my power and more soon shall as well. Did I mention that I do not have any heavies?

Some banter isn't me style, but it can be fun to a point.I've had fun every mega I've been in. Derek and Chase has a pretty good grip on this after afew years and even with ever changing rules still can pull this off.
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Moosifer

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #56 on: March 28, 2011, 02:13:11 PM »

I'm hoping this is a joke.  If so, it's a bit funny.  Still, there are codices that have things like doomsday devices.  It is possible that a player might show up with an army and find himself on the opposite side of the table from a whole bunch of rocket launchers with huge warheads.  The all superheavy army isn't the only sort of mismatch that can be created.  Any army where a player spends all of his points on some very unusual model might be suspect.

Last year there was a very subjective rule that players should bring armies that are vaguely fun to go up against.  There were a few players looking to find ways to break the game, forcing our gracious hosts to step in and just say no.  I'd hope they don't have to do this again this year, but believe it is and should be in Derek and Chase's power to do so if necessary.  I'm also inclined to think there should be no refund if such a player is being such a player.

More common than starting to build non-armies is starting rumors that one is building a non-army.  A great deal of emotion and turmoil was created just by leaking rumors about stuff that was never intended to see the table.  Is this really supposed to be part of the game?  There are going to be enough real problems getting everyone's blood pressure up that we might want to avoid egging the other side on just for kicks.  Should we allow and encourage people creating non-existant problems?

Ok Bob I am going to try and put this as nicely and calmly as possible.  Keep your "scorpion" and fighters at home, and play on the table with no super heavies.  This would solve your woe is me and my inability to play complex.

Derek and Chase are capable of pulling this off without the peanut gallery trying to drive their own personal agenda down their throats.  This is a MEGABATTLE folks, not a regular game.  If you dont like your stuff being moved off the table in piles then this might not be the best place for you to play.

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #57 on: March 28, 2011, 02:41:14 PM »
I will make the futile gesture of asking people to stop being so reactionary

q.v.

Ok Bob I am going to try and put this as nicely and calmly as possible.  Keep your "scorpion" and fighters at home, and play on the table with no super heavies.  This would solve your woe is me and my inability to play complex.

Bad manners + internet = bad combo.
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the_trooper

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #58 on: March 28, 2011, 02:56:16 PM »
I will make the futile gesture of asking people to stop being so reactionary

q.v.

Ok Bob I am going to try and put this as nicely and calmly as possible.  Keep your "scorpion" and fighters at home, and play on the table with no super heavies.  This would solve your woe is me and my inability to play complex.

Bad manners + internet = bad combo.

I'll see your q.v. and raise you a Q.E.D.

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #59 on: March 28, 2011, 03:20:27 PM »
I'll see your q.v. and raise you a Q.E.D.

Q.E.D. does seem more appropriate than q.v.

Thank you for QCing my q.v. and suggesting better options, i.e., Q.E.D.
"The final word, then, is the game." - Gary Gygax