Battleground Games & Hobbies - PlainvilleFormat: Doubles (2v2) 1250 points per person
Date: April 9th, 2011 a
SaturdayTime: Please be here no later than 10:00am. Set up at 10:30. Dice roll no later than 11:00am.
Entrance Fee: $20.00 per person / $40.00 per team
Address:25 Taunton Street
Plainville MA 02762
508.316.1195
Find us on Google MapsCheck out our Facebook PageJoin our Mailing ListContact:The event will be capped at 30 teams (60 players).
Please contact me at ChaseLaq@gmail.com or call the store to sign up
if and only if you and your partner can commit to playing on April 9th. If you need help finding a partner please
post here.Pre-registration is highly encouraged will likely end up being required. These events fill up FAST.RULES FOR WARHAMMER 40K TOURNAMENTRule Books:
The Warhammer 40,000 Fifth Edition Rules will be used.
The following is a list of legal army choices:
Codex: Black Templars
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Daemonhunters / Grey Knights (Available early April, preview copies will be at both locations)
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Kroot Mercenaries
Codex: Tyranids
Codex: Witchhunters
MODELS AND POINTS:1. Each player must bring an army consisting of
1250 points or fewer (1200 min), in accordance with these rules. Each team will consist of two players fighting together.
The Force Organization Chart will be split up into two parts as follows:
(Each player must take)
1 HQ
0-1 Elites
2-3 Troops
0-1 Fast Attack
0-1 Heavy Support
In addition, the two players on a team share three ‘floating’ selections, one each in Elites, Fast Attack, and Heavy Support. Either player may use up to two of these floating slots, but may not use the same slot as their partner. For example, Player A takes a second Elites choice and a second Heavy Support choice. This means their partner, Player B, may take a second Fast Attack choice as the third floating slot.
An exception to this is the mandatory choices for some armies. For example: "You must take this HQ at this many points." Those choices are allowed outside of these restrictions. Ex. Space Wolves.
2. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model.
3. Forge World Imperial Armor units (and army lists) may
NOT be used. Forge World models may be used where appropriate, however.
4. Teams are not integrated. You may not share tech (for example, using each others teleport homers, etc).
5. If a unit/wargear/ability says something to the effect of "choose a friendly unit/model" you
may not select a teammates unit.
6. Necrons will never phase out.
7. We will require that each player submits his army list to a Battleground Tournament Organizer on or before April 3rd, 2011 (roughly a week before the event). We ask that players email their lists to ChaseLaq@gmail.com
as soon as they are finalized. We are going to do our best to check every list before the event begins AND will conduct random list checks at the start of each round.
8. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.
The scenarios we will be using for the event will be a slightly modified version of the 2011 Adepticon Team Tournament Primer Missions. I will be choosing 3 of the 4 scenarios.
(This is subject to change if Adepticon releases the actual scenarios before their event.)http://www.adepticon.org/wpfiles/2011/201140KTeamPrimer.pdfHOW THE TOURNAMENT WORKS:• Competitors will participate in three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent.
• Each round will last 2.5 hours. Players will have 15 minutes after the pairings have been called to deploy their models before time for the round begins.
• In the first round, players will be matched up randomly. After the first round, players will be matched up according to current rankings in the tournament (Battle Points + other conditional point modifiers presented in each scenario) e.g., the player in first place will play the player in second place and so on.
• We will try our best not to pair teams that come to the event together in the first round.
• If a team receives a BYE they will be awarded the average of the winning teams points for the round.
• You will not play the same team twice.
• We will do our best to prevent a team from playing on the same table twice.
• The pairings for each round will be announced as soon as they are determined. Please be sure to arrive at your table ready to play right away. We ask that each player be conscious of the time and that you play at a regular and steady pace to complete the game. Anyone found slow playing or deliberately stalling for any reason will be penalized.
• Each game will be played on a 4' x 6' board.
• Players will receive Results Sheets at the beginning of each round. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once Results Sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.
BATTLES:The Fifth Edition Rulebook will be in use for all games. Where appropriate, Battleground will be using the
INAT FAQ to clear up any confusion. The time limit for each game is
2.5 hours. At the end of this time limit, the round will be called; all players will need to finish their game immediately, and no additional time will be provided (dice down).
Players should not begin a round that they can not finish.
What You Need to Bring with You:-Your (hopefully painted) miniatures
-At least
THREE copies of your army list
-Rulebooks and any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-
Something to transport your army from table to tableStore Credit Awards will be given out to:Store credit is good for any product in the store and all subsequent events. It never expires and will be saved for you.Best Generals
Second Best Generals
Third Best Generals (only awarded if the turnout is large)
Best Sportsmanship (team)
Best Theme (team)
Best Appearance (individual)
Note: A
team may only win one award. The Best Appearance award may go to any one player participating in the event, regardless of their finish / other awards.
• Sportsmanship - After the last round is finished we will have each team tell us who their favorite opponents of the day were. The team with the most votes will win. Ties will be broken based on the scoring criteria listed in the scenario packet. If the scores are still tied, the award will go to the team with the most overall points (battlepoints + additional points)
• Theme - We will award the team who we feel came with the best theme.
• Appearance - We will award the individual who we feel has the best looking army. We will use a scoring rubric that looks at painting, basing, display boards, and various other "extras" to determine the winner.
Please post any questions or comments here.