Author Topic: Plainville's Official "Unofficial" Tuesday 40k  (Read 326900 times)

Benjamin

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Re: Plainville's Official "Unofficial" Thursday 40k
« Reply #915 on: November 30, 2011, 09:18:57 PM »
So who wants to be a partner to my Space Marines debut?

I have two Tac squads, one Scout squad, one Librarian, one Assault Terminator squad, two Dreadnoughts, two Rhinos and two Razorbacks (which can function as Predators in an FOC pinch).

Somewhere Soko has my Devastator squad, too. Those poor bastards may have to be proxied with armless soldiers wielding the heart of a champion. If I'm short on points, I may have to proxy a Drop Pod as well... I'm looking at you, peanut butter jar.

Loranus

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Re: Plainville's Official "Unofficial" Thursday 40k
« Reply #916 on: November 30, 2011, 09:48:28 PM »
Space Marines With Space Marines vs Space Marines with Space Marines. MORE SPACE MARINES YOU SAY WE NEED MORE SPACE MARINES HERE :O.
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canadianone

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Re: Plainville's Official "Unofficial" Thursday 40k
« Reply #917 on: November 30, 2011, 09:55:18 PM »
Ben, you think you got 1500 points? I wouldn't mind proxies.
Tau theme song, "jump around"

Chase

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Re: Plainville's Official "Unofficial" Thursday 40k
« Reply #918 on: November 30, 2011, 09:59:48 PM »
I just realized Pat Mulvey isn't playing in the Doubles.  I miss that guy.
"In the absence of orders, go find something and kill it."
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Benjamin

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Re: Plainville's Official "Unofficial" Thursday 40k
« Reply #919 on: November 30, 2011, 10:30:48 PM »
Ben, you think you got 1500 points? I wouldn't mind proxies.
But the Doubles tournament is 1250 per. ;)

Definitely don't have 1500 yet. Eventually I will, but the models aren't built yet.

Loranus

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Re: Plainville's Official "Unofficial" Thursday 40k
« Reply #920 on: November 30, 2011, 10:54:01 PM »
Ya Chase I been having some issues with work and stuff didn't find/look for a partner based on the fact that I haven't been able to ask for days off cause of unstable schedule of everyone during the holiday season. Saving up money also why I am not showing up recently hopefully in the new year I can get myself some new Pieces like a Ravenwing Battleforce.

Edit: any Clue how the Encounters Season is looking like right now Chase?
« Last Edit: November 30, 2011, 10:56:45 PM by Loranus »
I ride in on my Bike with my Hat of awesome and say Nay this place should be on fire.

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Chase

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Re: Plainville's Official "Unofficial" Thursday 40k
« Reply #921 on: November 30, 2011, 11:15:12 PM »
Cool.

The Encounters season is going well.  They all had a pretty fun night tonight.  It'll be good to have you around again.

When are you moving closer?
"In the absence of orders, go find something and kill it."
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Loranus

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Re: Plainville's Official "Unofficial" Thursday 40k
« Reply #922 on: December 01, 2011, 12:54:27 AM »
At this rate 4 years from now.
I ride in on my Bike with my Hat of awesome and say Nay this place should be on fire.

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Benjamin

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Re: Plainville's Official "Unofficial" Thursday 40k
« Reply #923 on: December 02, 2011, 02:24:54 AM »
15,000 thread views and rising. :)

Two doubles matches tonight. This was a night where quantity was by no means an indication of quality. Both matches were something to behold.

BA & IG vs Eldar & Necrons, two lists with amusing gimmicks that kinda canceled each other out. Not the match either team expected, which is perfect tournament practice! I believe the team of Simon and Bill took the victory.

Spehss Mahreens! & Tau vs Grey Knights & Dark Eldar
My first match with the new Spehss Mahreens! (I just can't say/write it properly.) This was a solid match through and through, ended up being a very good match. We played the mission with diagonal deployment, so the action was all over the place. After 7 turns, we were tied in table quarters. Kill Points came down as a secondary, 13-11 in favor of the GK & DE. Boo hiss!

I made a couple mistakes in deployment, most notably with my Dreadnoughts. But overall, I felt good with the Space Marines. It was nice to have armor saves again, and to have dice that behaved. My general plan worked out well, too. I'm not sure what a 1-on-1 match up will produce, but it was a good run tonight.

Loranus

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Re: Plainville's Official "Unofficial" Thursday 40k
« Reply #924 on: December 02, 2011, 02:35:44 AM »
What was the list you ran at 1250 I am kinda interested on what you had done with the dreadnoughts?
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Benjamin

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Re: Plainville's Official "Unofficial" Thursday 40k
« Reply #925 on: December 02, 2011, 03:40:04 AM »
My list wasn't Doubles FOC legal, but it's what I could do. Turns out I was also 15 points short. In other words, I cheated and still lost. :)

HQ
Librarian, Terminator Armor, Storm Shield

Elite
Assault Terminators x5, 4 TH/SS, 1 Sarge with LCs
Dreadnought, TLLC, ML
Dreadnought, MM, DCCW w/ Storm Bolter, Drop Pod

Troops
Tactical Squad x10, melta, ML, Sarge w/ Power Fist, Rhino w/ Extra Armor
Tactical Squad x10, melta, MM, Sarge w/ Power Fist, Rhino w/ Extra Armor
Scouts x5, Camo Cloaks, ML, Sarge w/ Teleport Homer

My basic plan worked. Having won first turn, I infiltrated the Scouts forward and used Gate of Infinity to drop the Terminators much closer to the front line, next to the Scouts' Teleport Homer. Those Terminators took a beating all game, but were key for me doing as well as I did. They punched through everything, and the Librarian's Null Zone later kept the Dark Eldar in check. Vance brought a Talos Pain Engine, and the Scouts put the final wound on that, as is their job. Rhino cover saves from Smoke Launchers was key, too. Ultimately, one Rhino delivered its payload and one immobilized itself in terrain and couldn't repair itself in time. One Dreadnought locked up Draigo and Pal(adin)s for at least two full game turns.

What I will need going forward is to build a Third Tactical squad. I also loaned out my Devastator Squad, and should build a second one. I have empty Razorbacks I'd buy for them too. After that, I'll get around to building those Thunderfire Cannons. They look hella complicated.

Torvald

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Re: Plainville's Official "Unofficial" Thursday 40k
« Reply #926 on: December 02, 2011, 11:16:58 AM »
Null Zone removing Invul saves from Wyches that get it from being nimble is just mean. ;)

I can't even wrap my mind around the metaphysics of that...

Frosthydra

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Re: Plainville's Official "Unofficial" Thursday 40k
« Reply #927 on: December 02, 2011, 11:32:08 AM »
Null Zone removes invul saves?  I thought it just forced re-rolls on successful invul save checks?
Reality is a cruel and unintuitive place with rather frustrating game-play mechanics.

Loranus

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Re: Plainville's Official "Unofficial" Thursday 40k
« Reply #928 on: December 02, 2011, 12:28:00 PM »
It does Hydra but the concept behind Null Zone Hindering the sheer speed and agility that allows the wyches to have an Invulnerable save I think is what Torvald is getting at. Its just Story conflicting with Rules again :P.

Null Zone deploys a field of Psychic Energy that hinders and impedes Electric and Psychic Abilities that grant invulnerable saves. You can say that it would cause the Wyches inherent Psychic ability of being an Eldar species to cause a lag in Physical conditioning because of the Null Zone.
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Loranus

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Re: Plainville's Official "Unofficial" Thursday 40k
« Reply #929 on: December 02, 2011, 12:40:14 PM »
I don't have the Models for it But the Concept list I wanted to run in Doubles :P.

1250 Pts - Codex: Space Marines Roster

Total Roster Cost: 1250

HQ: Space Marine Captain in Power Armour (1#, 185 pts)
1 Space Marine Captain in Power Armour, 185 pts = (base cost 100 + Melta Bombs 5 + Storm Shield x1 15) + Space Marine Bike 35 + Relic Blade x1 30

Troops: Space Marine Bike Squad (6#, 230 pts)
4 Space Marine Bike Squad, 115 pts = 4 * 25 (base cost 25) + Flamer x1 5 + Meltagun x1 10
   1 Attack Bike, 50 pts = (base cost 40) + Multi-melta 10
   1 Sergeant, 65 pts = (base cost 40) + Power Fist 25

Troops: Space Marine Bike Squad (6#, 235 pts)
4 Space Marine Bike Squad, 120 pts = 4 * 25 (base cost 25) + Meltagun x2 20
   1 Attack Bike, 50 pts = (base cost 40) + Multi-melta 10
   1 Sergeant, 65 pts = (base cost 40) + Power Fist 25

Troops: Space Marine Bike Squad (6#, 230 pts)
4 Space Marine Bike Squad, 115 pts = 4 * 25 (base cost 25) + Flamer x1 5 + Meltagun x1 10
   1 Attack Bike, 50 pts = (base cost 40) + Multi-melta 10
   1 Sergeant, 65 pts = (base cost 40) + Power Fist 25

Heavy Support: Devastator Squad (5#, 150 pts)
4 Devastator Squad, 127 pts = 4 * 16 (base cost 16) + Missile Launcher x4 60 + Sergeant 26
   1 Sergeant, 23 pts

Heavy Support: Devastator Squad (5#, 150 pts)
4 Devastator Squad, 127 pts = 4 * 16 (base cost 16) + Missile Launcher x4 60 + Sergeant 26
   1 Sergeant, 23 pts

Fast Attack: Land Speeder Squadron (1#, 70 pts)
1 Land Speeder Squadron, 70 pts = (base cost 50) + Multi-melta x1 20


Composition Report:
HQ: 1 (1 - 2)
Elite: 0 (0 - 3)
Troops: 3 (2 - 6)
Fast: 1 (0 - 3)
Heavy: 2 (0 - 3)

I ride in on my Bike with my Hat of awesome and say Nay this place should be on fire.

http://gamingwithahat.wordpress.com