DA I can see a little, but I had high hopes for Demons this edition. What was the problem, generally? (besides playing Ben Mohlie)
For me, in a word, Overwatch. Most Daemons infantry are T4 with a 5+ invulnerable save. Every wound is about 15-20 points worth, given different models. I charge into Assault, like I'm supposed to, and I get penalized.
IMO, A unit should have to choose between shooting normally or shooting Overwatch (with some bonuses) during the next player turn. A sort of "don't fire until you see the whites of their eyes" sort of thing.
So one workaround I discovered is that I need to hit one squad with multiple attackers, since Overwatch can only be triggered once. But that also increases the likelihood that I win the assault on my turn, which is really bad for T4/5++ models.
Overall, it's a damned if you do, damned if you don't. But what else could I expect from Daemons? They just didn't pass the smell test.
Swooping, didn't see what the big whoop was.
Smash attacks were okay, but halving the number of attacks to do so is really brutal.
Losing 4+ cover is fairly devastating. I can compensate by buying more models in each infantry squad... which I am not really going to do.