Author Topic: [Megabattle] Custom Model / Datasheet / Idea Approval Thread  (Read 59429 times)

Benjamin

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #300 on: March 31, 2011, 10:51:59 PM »
Chase and I were talking today about Megabattle, and he told me of An'ggrath. Anyone have a stat sheet for him for curiosity's sake? (We think it may be in Imperial Armor 7.) Oh, and the big Nurgle daemon too. :)

jesterofthedark

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #301 on: March 31, 2011, 11:35:47 PM »
Its in imperial armour apocalypse, I have the book but no way to scan it and post it.  I know Rich B., the guy that fields them has the rules but I think its the same situation. 


jesterofthedark

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #302 on: April 03, 2011, 12:51:09 PM »
Alan: I was just looking over some of the articles for spear head, I'm going to lean towards saying no.  Only because I think that not alot of people will know about how spear head works and it will just bog down the set-up and or game wtih a series of "situations" where people my have issues with not understanding how they work.  In essence also not know how to approach them. 

But that is just me being overly cautious about it and by no means is a set no.  I have to go talk to the others and see what they say.  I have no experience with that rule set so I would be going off purely what I would do and how I would deal with them in return.

 I will post a response ASAP for you though, if you could post some persuasive arguements to help sway the discussion it may help.  I do like the idea of it though, seriously I would like to see it.  Just not sure if enough people know about it for it too work.  MAYBE WE NEED A TEST GAME!!!!!!!!!!!!!!!!

GossWeapon

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #303 on: April 03, 2011, 02:51:18 PM »
hey, why you no approve my titan????
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jesterofthedark

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #304 on: April 03, 2011, 05:29:00 PM »
what titan??


the_trooper

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #305 on: April 03, 2011, 06:53:45 PM »
Chase and I were talking today about Megabattle, and he told me of An'ggrath. Anyone have a stat sheet for him for curiosity's sake? (We think it may be in Imperial Armor 7.) Oh, and the big Nurgle daemon too. :)

Without ruining IP, the most important stuff about them is:

An'ggrath: WS10, 8 wounds, armor like a Tzeentch Terminator, sacred number time 111 for his point cost.  Flies.

Skabbeithrax: 10 wounds, T9, Normal "Greater Daemon" invlunerable save, sacred number times 111 for point cost.

Let me know if you need more specifics.

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Benjamin

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #307 on: April 03, 2011, 08:04:20 PM »
Let me know if you need more specifics.
No, but thank you! I just had to know, and they're both awesome. Skabbeithrax is hilarious, T9 and 10 wounds. *shakes head*

jesterofthedark

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #308 on: April 03, 2011, 11:46:08 PM »
Dave you explain to me how you intend to validly represent that data sheet in model form and I will vote yes to it. 

But it had been be a bad ass model, because that thing is stat'd out like an warlord titan and there is enough godzilla attacking tokyo type titan fear running around.  If you have a superbly painted model that looks at least 75% like that picture and is the correct size.... then yes.  And you can not field it as a dark eldar titan, it would have to be a eldar unit.

Librarian

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #309 on: April 04, 2011, 02:25:46 AM »
Ok so I did a bit of spearhead research as far as the megabattle is concerned alot of the rules about set up and force org charts dosent matter. In most ways it appears to be 17 generic datasheets which all share some common bonuses and restrictions. with 5 minutes work they can be turned into effective general datasheets that could go a long way to helping the less well loved armies have some options.

#1 in essence each data sheet requires a number of units all from the same entry in the same codex all land raiders all russes, all ork killakans exc. though they can have diffrent weapons and gear they have to be the same unit entry.

#2 Each spearhead counts as a single unit for deployment and reserves rolls. (basicly the same as datasheets)

#3 all spearheads gain one special power. As long as atleast two vehicles from the same spearhead. other than walkers are within 4 inches of each other at the start of the shooting phase may fire one additional weapon  if they moved at cruiseing speed. and that weapon can be fired at a diffrent target. (Basicly they all get power of the mechine spirit if they move at cruiseing speed)

#3b Walkers and monsterous creatures are allowed to fire one weapon after running.

Other than the data sheet like deployment and the one special rule granting them additional shooting they are just generic data sheets.

Example Spearhead
Tank Hunter Spearhead
60 points + models

Requires 3 tanks or walkers from the same unit entry

all the vehicles in the spearhead count as one unit for deployment and reserves rules. (the general data sheet rule)

all the vehicles in the spearhead gain the ability to shoot one extra weapon when moveing at cruiseing speeds or in the case of walkers may fire one weapon after running. This weapon may be fired at a diffrent target than the other weapons.

All the vehicles in this spearhead gain the tank hunter universal special rule.

over all I think that even if we decide to drop the special shooting rules from the spearheads they are worth there points and are no more complex to add to the mega battle than any custom data sheet save that the work and values have already been worked out for us.

Chase

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #310 on: April 04, 2011, 02:39:37 AM »
If that's the case I'm fine with it if you guys are.  If Kev and Paul give the word, they're in.  If they're in, who wants to rewrite them all?  ;)
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blantyr

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General Datasheets
« Reply #311 on: April 04, 2011, 11:42:00 AM »
Ok so I did a bit of spearhead research as far as the megabattle is concerned alot of the rules about set up and force org charts dosent matter. In most ways it appears to be 17 generic datasheets which all share some common bonuses and restrictions. with 5 minutes work they can be turned into effective general datasheets that could go a long way to helping the less well loved armies have some options.

Last year I used an official GW Eldar War Walker data sheet.  http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2440062_Eldar_Datasheet_-_Shadow_Walker_Formation.pdf  At fifty points plus models, it gives a lot more neat stuff than the proposed general datasheets.  I do suspect that many of the GW data sheets are published to encourage folk to buy a whole bunch of models that otherwise wouldn't sell very well.  Thus, it is well that the generic data sheet proposed is focused more towards the less well loved armies.

Not sure we need the rich getting richer.  If the Tau or Sisters of Battle get a few more formations, cool, but I don't know that the Space Marines need more love.

GossWeapon

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #312 on: April 04, 2011, 07:39:16 PM »
Ok so I did a bit of spearhead research as far as the megabattle is concerned alot of the rules about set up and force org charts dosent matter. In most ways it appears to be 17 generic datasheets which all share some common bonuses and restrictions. with 5 minutes work they can be turned into effective general datasheets that could go a long way to helping the less well loved armies have some options.

#1 in essence each data sheet requires a number of units all from the same entry in the same codex all land raiders all russes, all ork killakans exc. though they can have diffrent weapons and gear they have to be the same unit entry.

#2 Each spearhead counts as a single unit for deployment and reserves rolls. (basicly the same as datasheets)

#3 all spearheads gain one special power. As long as atleast two vehicles from the same spearhead. other than walkers are within 4 inches of each other at the start of the shooting phase may fire one additional weapon  if they moved at cruiseing speed. and that weapon can be fired at a diffrent target. (Basicly they all get power of the mechine spirit if they move at cruiseing speed)

#3b Walkers and monsterous creatures are allowed to fire one weapon after running.

Other than the data sheet like deployment and the one special rule granting them additional shooting they are just generic data sheets.

Example Spearhead
Tank Hunter Spearhead
60 points + models

Requires 3 tanks or walkers from the same unit entry

all the vehicles in the spearhead count as one unit for deployment and reserves rules. (the general data sheet rule)

all the vehicles in the spearhead gain the ability to shoot one extra weapon when moveing at cruiseing speeds or in the case of walkers may fire one weapon after running. This weapon may be fired at a diffrent target than the other weapons.

All the vehicles in this spearhead gain the tank hunter universal special rule.

over all I think that even if we decide to drop the special shooting rules from the spearheads they are worth there points and are no more complex to add to the mega battle than any custom data sheet save that the work and values have already been worked out for us.

Lolwut?  Just do a barrel roll.
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blantyr

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New Blood Angel Data Sheets
« Reply #313 on: April 04, 2011, 08:29:25 PM »
This might not be the right place to post it, but any Blood Angel players might want to visit the GW Apocalypse data sheet page.  There are a few new Blood Angel data sheets.  Fast deep striking land raiders?  Lines drawn in the sand?  Go ahead.  Cross that line.  Dare ya.

http://www.games-workshop.com/gws/content/article.jsp?aId=3400020

Logan007

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #314 on: April 05, 2011, 02:12:18 PM »
So I decided I wanted to have a special character lead my space marines and no one's better qualified than......

Steve D!

That's right, I'm gonna field a Steve D. special character. No joke. Here's the rules, is he kosher?

Steve D: 250 points
WS   BS   S   T   W   I   A   Ld   Sv
6     5     4    4    4   5   4  10     2+/4+



Wargear:   
Terminator Armour
Master Crafted Chainfist
Combi Plasma
Hellfire rounds
Iron Halo

Special Rules   
Eternal Warrior, Chapter Tactics, Combat Tactics, And They Shall Know no Fear, Independent Character

Chapter Tactics: If you include Steve D., then all units in your army exchange the Combat Tactics special rule for the Stubborn special rule.