Author Topic: [Megabattle] Custom Model / Datasheet / Idea Approval Thread  (Read 59440 times)

jfoodmaster

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #210 on: March 05, 2011, 12:45:00 AM »
I was talkin about the datasheet that has Lysander in it.

the_trooper

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #211 on: March 05, 2011, 12:49:11 AM »
I'm talking about squads of titans named hammer.  MC Hammer is the squad leader.

Rob S

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #212 on: March 05, 2011, 01:06:06 AM »
I'm talking about squads of titans named hammer.  MC Hammer is the squad leader.

That what this guy over here's fielding.
It's the throwing phase now.

i was on the receiving end on occasion

Logan007

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #213 on: March 05, 2011, 12:15:01 PM »
BTW, we should give some thought to updating some of the GW datasheets that were written for older codices (like a lot of the IG ones)

Even the space marine one, Masters of the chapter needs to be updated.

jesterofthedark

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #214 on: March 05, 2011, 01:18:29 PM »
Does the MC Hammer squad leader in fact have a MC hammer= Master Crafted hammer?  Cuz that would in and of itself be too legit to quit.

Rob S

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #215 on: March 05, 2011, 04:45:18 PM »
Does the MC Hammer squad leader in fact have a MC hammer= Master Crafted hammer?  Cuz that would in and of itself be too legit to quit.

New titan CCW?  I could convert my power fist...
It's the throwing phase now.

i was on the receiving end on occasion

the_trooper

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #216 on: March 05, 2011, 05:14:07 PM »
Special Rule:

Can't touch this:
Units in squad gain Hit and Run special rule as long as squad leader is on the table.

Opforce3

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #217 on: March 06, 2011, 04:37:17 AM »
Special Rule:

Can't touch this:
Units in squad gain Hit and Run special rule as long as squad leader is on the table.

Special Rule: Stop, Hammer time.

All models equipped with thunderhammers may not move this turn but are immune to all damage from any source (as they "break it down").


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Warpedfuzz

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #218 on: March 07, 2011, 03:23:58 PM »

Are you guys talking about squads with Titan hammers?

I've had alot fun with these. If the hammers don't bring it down the vortex grenade will and it's fun to watch.I've taken out 3 whole squads of stuff, a reaver , 2 warhounds titants and my own stuff,hahaha I have used Master of the Deathwing equiped according to codex w/ Thunder Hammer and storm shields.Not Lysander.Yup it's legal as long as no one else has Belial in play. Part of the whole lets figure out who's bringing what character from what chapter. Something else to think about when planning.As far as I know though; there is no mastercrafted weapon in the actual datasheet.It would have to be the lead character. Unless its different now.

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« Last Edit: March 07, 2011, 03:27:42 PM by Warpedfuzz »
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Benjamin

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #219 on: March 07, 2011, 04:29:23 PM »
Special Rule:

Can't touch this:
Units in squad gain Hit and Run special rule as long as squad leader is on the table.

Special Rule: Stop, Hammer time.

All models equipped with thunderhammers may not move this turn but are immune to all damage from any source (as they "break it down").
Special Rule:
Hammer, Don't Hurt Me!

Units with HDHM do not have their Initiative reduced by Thunderhammers. If the models are painted with shiny pants, they may dance away utilizing Hit & Run.

jesterofthedark

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #220 on: March 13, 2011, 12:24:44 AM »
Just too bump it back to the top of the forum for a few days.


And a friendly reminder... All players new and old.  Anyone planning on using a non- GW or non- forgeworld model in this event needs to have it approved.  Please keep this in mind, any units that are brought and not approved with be subject to judgement and possible exclusion.  Sorry, its been stated numerous times already guys.

Chase

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #221 on: March 14, 2011, 10:20:02 PM »
Just too bump it back to the top of the forum for a few days.


And a friendly reminder... All players new and old.  Anyone planning on using a non- GW or non- forgeworld model in this event needs to have it approved.  Please keep this in mind, any units that are brought and not approved with be subject to judgement and possible exclusion.  Sorry, its been stated numerous times already guys.

Read this.
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Captain Bryan!

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #222 on: March 15, 2011, 09:32:16 PM »
Just too bump it back to the top of the forum for a few days.


And a friendly reminder... All players new and old.  Anyone planning on using a non- GW or non- forgeworld model in this event needs to have it approved.  Please keep this in mind, any units that are brought and not approved with be subject to judgement and possible exclusion.  Sorry, its been stated numerous times already guys.

Read this.
is there a deadline for when a model can be aproved?

jesterofthedark

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #223 on: March 15, 2011, 10:16:22 PM »
There has not been one yet.

I guess it would be safe to say if you have not submitted a given model by 2 weeks prior to the event then I would not plan on including it in your list.  The sooner something is submitted the longer you have to revise it and resubmit it. 

I think two weeks before the event is about the time to say "If it is not table worthy yet, its probably not going to be table worthy in the next few days"

Librarian

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Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
« Reply #224 on: March 21, 2011, 12:59:41 AM »
it seems this thread has kinda gone a bit off track so here goes.


The Chosen of Ahriman             Points 150+Models+Options


The Thousand Sons were once counted amongst the most loyal of the Emperor's Legions, but that all ended when there Primarch, Magnus the Red, Attempted to use forbidden magics to warn the Emperor of Horus's treachery Exiled from the Imperium by the Emperor, the Thousand Sons now reside in a place of twisted sorcery from where they travel out into the galaxy to gather artifacts, knowledge, and slaves for there magical experiments.


FORMATION:
1+ Thousand Sons Chaos Space Marine Sorcerers or Ahriman (Sorcerer Must Take the Mark Of Tzeetch)
0-3 Thousand Sons Chaos Terminator Squads (Each Squad Must Number 9 Models)
3+ Thousand Sons Squads (Each Squad Must Number 9 Models)

SPECIAL OPTIONS AND UPGRADES
Thousand Sons Terminator Squads are Fearless, Slow and Purposeful, Posses the Mark of Tzeetch, and there combi-bolters fire inferno bolts. They must include one (but only one!) Terminator Champion, who costs +40 Points Rather than +10 points as would normally be the case. In addition to his other Abilities he is an Aspiring Sorcerer, and therefore benefits from the Sorcerer Commands and Inferno Bolts Special Rules, and may take psychic Powers from the list in the Thousand Sons troops entry in Codex: Chaos Space Marines. The Aspiring Sorcerer trades his power weapon for a force weapon. The aspiring Sorcerer is the only model in the Squad who is allowed to take any other options.

Among the many great and dangerous secrets gathered by Ahriman in the past ten thousand years is The Key to the eldar webway. Sharing this secret with his chosen followers Ahriman’s strike forces have become all but unstoppable. All Sorcerers in this formation (including Ahriman) Must pay +25 points per sorcerer and are upgraded to Chosen of Ahriman and gain access to The Key psychic power.


The Key

The Chosen of Ahriman can use this psychic power at the start of his Movement phase instead of moving normally. The Sorcerer, and any unit he is with who posses the mark of tzeetch, are removed from the tabletop and immediately placed back together anywhere within 24" using the deep strike rules. This power may be used even if the sorcerer and his unit are locked in combat, but doing so is dangerous, each model being transported must take a dangerous terrain test. If this movement leaves the opposing models unengaged they may make a immediate consolidation move.


Master of Sorcery: if Ahriman is a part of this formation he grants his side the Strategic Redeployment asset but this benefit is lost if Ahriman is killed before it is used.