Battleground Games & Hobbies - AbingtonFormat: Tanksgiving
Date: November 24th, 2010 a
WednesdayTime: Please be here no later than 6:00pm. Set up at 6:10pm. Dice roll no later than 6:30pm.
Entrance Fee: 1 can of food or other non-perishable food item to be donated to a food pantry of our choosing (TBA).
Address:1501 Bedford Street
Abington MA 02351
Google Maps:http://maps.google.com/maps/place?cid=17376977035197105973&q=battleground+games+%26+hobbies&gl=us&ved=0CGAQ-QswAA&ei=JdXgTLKzHKqwywSmyrHcCA&sll=42.194933,-71.094474&sspn=0.43543,0.508051&ie=UTF8&ll=42.4802,-71.711884&spn=0,0&z=10Contact:Please contact me at ChaseLaq@gmail.com if you are planning to play.
RULES FOR TANKSGIVING
Rule Books:
The Warhammer 40,000 Fifth Edition Rules will be used.
The following is a list of legal army choices:
Codex: Black Templars
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Daemonhunters
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau
Kroot Mercenaries
Codex: Tyranids
Codex: Witchhunters
MODELS AND POINTS:1. Each player must bring a tank. Any tank will do. ANY tank. No point limit.
2. Super heavies are allowed
3. All models must follow “What You See Is What You Get” (WYSIWYG). All
weapons, war gear, and so forth must be represented on the model.
4. Forge World Imperial Armor units may be used.
HOW TANKSGIVING WORKS:Objective: Kill tanks.
At the end of the event the player with the most points wins.
The event will be run as a "free for all" with each player fighting for himself on the same table.
Players will have 60 seconds to resolve their turn. Don't think, just kill.
• Scoring System:
Immobilized enemy vehicle - 1pt
Killed enemy Vehicle - 2pts
Killed enemy vehicle by ramming - 3pts
Killed enemy Super Heavy - 5pts
• Upgrade Rolls:
Obviously Baneblades and Land raiders and other large vehicles will have a
distinct advantage in this game so to balance things out cheaper vehicles get
to roll on the upgrade table before battle commences. Vehicles under 150pts
get 2 rolls on the table; vehicles 151-210pts get one roll. Vehicles 211 pts or
more get nothing.
• Upgrade Table Roll D6
1 - Targeting Matrix (+1 BS)
2 - Gyroscopic Stabilizers (Veh. Counts as moving 6” less for shooting purposes.)
3 - Super Shot. (D3 shots at S10)
4 - Safety Harness (Ignore Shaken and Stunned Results)
5 - Venerable ( may make enemy reroll on Damage Table)
6 - Ablative Armor (+1 side, front, rear Armor to a max 14)
Players may "trade down" on this chart. Example: If you roll a 5 you can choose to take result 1, 2, 3, 4, or 5.
• The game will be played on a 4' x 6' board.
• Each player deploys their vehicle with its rear touching a table edge.
• Players will roll randomly to determine deployment. Highest roll will place last and go first. Players will take their turn in a clockwise order starting with player who rolled highest.
• When your vehicle is destroyed it is removed from the table and then can come on at the start of the next player’s turn from any board edge.
The Fifth Edition Rulebook will be in use for all games and will be the definitive guide
for all rules.
What You Need to Bring with You:-Your (hopefully painted) tank
-A copy of the EXACT rules governing your tank
-Rulebooks and any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
Awards: The winner of the event will be given a non-super heavy tank of their choice.
Please post any questions or comments here.