Alright, there has been a bit of discussion and debate over the topics of broken armies, unbeatable units, and ridiculously unkillable army lists. Well, to settle that debate, I present to you Codex: Imperial Guard, 5th Edition. With a medley of units which, on their own are arguable unbeatable, Codex: Imperial Guard combines firepower to table any opponent (aside from reserve armies) turn 1 or turn 2 (reserve armies will be tabled 1-2 turns after all their stuff arrives
)
so, what is this list? you may ask. well, it is 2,500 points, but is perfectly scalable to other points sizes if you keep the same flow through it. the list is undeniably unkillable, however, only at 2,500. no other army even has a chance. Oh, and yes, it costs a boatload of cash. With the recent price increase, i'd estimate around 800 dollars. To quote an earlier post: using GW's motto for a game system, yes money can buy you victory.
So, without further adieu, the list:
CCS, 4 Melta, Chimera, Hull HF 145
CCS, 4 Melta, Chimera, Hull HF 145
PBS , 4 Extra, Chimera, Hull HF 155
10 Vets, 3 Plasma, Chimera, Hull HF 170
PCS, 4 Flamers, Chimera, Hull HF 105
Infantry Squad, Autocannon, Flamer, Chimera, Hull HF 115
Infantry Squad, Autocannon, Flamer, Chimera, Hull HF 115
Autocannon HWT 75
Autocannon HWT 75
Autocannon HWT 75
2 Vendettas, HBs 280
2 Vendettas, HBs 280
2 Vendettas, HBs 280
Manticore 160
Manticore 160
Manticore 160
2495
anybody who'd even like to fancy this list at anything but unbeatable, here; join vassal. test play it right now! prove me wrong
(here's the link to testplaying 40k online. if i had 800 dollars to spend, what in sam-hell makes you think i would be spending it on GW products?)
http://www.miniwargaming.com/content/oXa5UrAGpfJG