Week Two Special Rule(s):
CHARGE!
So you've spent a week here in Vogen and have managed to secure a foothold in the city. Supply lines are open and functioning well. It appears as though the city is ripe for the taking.
This week players will be able to advance into the city TWO spaces. If a player chooses to make use of this rule he will be able to place a pin within two spaces of a territory he owns IF AND ONLY IF the spaces are linked by an unoccupied area.
He will not place pins in both territories.
For example:
Mike "Cookie" Cook (Yellow Tyranids) might choose to advance from the Mercantile and Pleasure District he controls through the unoccupied Palace Grounds below him (which will remain unoccupied) and into Angel's Square, which is where he will place his pin for the week.
As a reminder, move order will be from the lowest point total (ties broken by die roll) up. If you have zero points, you'll pick first. If you have 4 points (max) you'll pick last.