Author Topic: Finding the broken...  (Read 2761 times)

Rurouni Benshin

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Re: Finding the broken...
« Reply #15 on: June 21, 2010, 11:59:53 PM »
tell me if i'm wrong, but i believe you can't have more than 9 broadsides in your army besides apocalypse. also, I do agree that tau are broken; they just can't win anything....they really need to be fixed.
1.You can have only 9 Broadsides per force organisation chart. Have multiple HQs and you can have multiple charts.

2.I have won multiple games with Tau against Space Marines (a lot), IG (1 of 2) and Blood Angels
(1 of 1). They can win and I know of a Space Marine player or two that thinks Tau are overpowered. Somethings could be fixed however.

Strategy obviously matters as well...  I wouldn't say Tau are so overpowered that they can't be beaten, but like playing any game like this, you need to focus on your army's strengths and exploit your enemy's weaknesses.  And from the games I've played against Tau before...  Don't expect to beat them in a gun fight...  Bring a Power Fist... Or a Power Sword...  Hell, even a Chainsword could fare better.  :P
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Rob S

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Re: Finding the broken...
« Reply #16 on: June 22, 2010, 12:38:22 AM »

1.You can have only 9 Broadsides per force organisation chart. Have multiple HQs and you can have multiple charts.

Uhh... not in a normal game you can't.  And if your opponent agrees to multiple Force Orgs, remember that you'd also need 2 more troops for the second chart.
It's the throwing phase now.

i was on the receiving end on occasion

skavengear

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Re: Finding the broken...
« Reply #17 on: June 22, 2010, 12:50:38 AM »
arent tau nice and squishy though i.e. doesnt like getting in melee, getting assaulted, getting boo boos etc. ?

i dont think any army is broken. they all have some units that you can laugh at how good they are but they all manage to trump one another in one way or another.  it all comes down to knowing what it takes to kill each unit and bringing a unit to match it.

Serring

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Re: Finding the broken...
« Reply #18 on: June 22, 2010, 12:26:39 PM »

1.You can have only 9 Broadsides per force organisation chart. Have multiple HQs and you can have multiple charts.

Uhh... not in a normal game you can't.  And if your opponent agrees to multiple Force Orgs, remember that you'd also need 2 more troops for the second chart.
I didn't know you had to agree to multiple force organisation charts. I thought you just needed to have the HQ and troops. When i added up the 20 braodsides for 2000pts I did include costs for the HQs and troops for the 3 charts needed.

arent tau nice and squishy though i.e. doesnt like getting in melee, getting assaulted, getting boo boos etc. ?

i dont think any army is broken. they all have some units that you can laugh at how good they are but they all manage to trump one another in one way or another.  it all comes down to knowing what it takes to kill each unit and bringing a unit to match it.
Yes, they don't like close combat but they have toughness 3 like gaurdsmen and a 4+ save. The Crisis suits can be nasty in CC with str 5, toughness 4 and a 3+ save, just ask Eldar that. Also Farsight is awesome in CC and has beaten a tac squad of space marines in CC before. The reason they are bad in CC is that most have WS 2 and I 2.

Rob S

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Re: Finding the broken...
« Reply #19 on: June 22, 2010, 03:42:57 PM »

I didn't know you had to agree to multiple force organisation charts. I thought you just needed to have the HQ and troops. When i added up the 20 braodsides for 2000pts I did include costs for the HQs and troops for the 3 charts needed.



In a standard game, you'd use one Force Org chart.  If you and your opponent agree, you could use more than  one (say for playing a big game that isn't Apocalypse or a scenario you guys created).
It's the throwing phase now.

i was on the receiving end on occasion

Serring

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Re: Finding the broken...
« Reply #20 on: June 22, 2010, 04:03:15 PM »
In a standard game, you'd use one Force Org chart.  If you and your opponent agree, you could use more than  one (say for playing a big game that isn't Apocalypse or a scenario you guys created).
Thanks for telling me. I haven't done this but I would have made this mistake sometime.

jhobin

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Re: Finding the broken...
« Reply #21 on: June 22, 2010, 05:53:28 PM »
I think it's hilarious that people think Tau are overpowered.

In a lot of the competitive national tournaments they are looked as a very weak army. I'm currently learning how to play Tau and I have to say its not a forgiving army. After about 10 to 20 games I'm finally starting to win some.
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Lykosan

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Re: Finding the broken...
« Reply #22 on: June 24, 2010, 02:12:20 PM »
Except when you play Rick, go go positional relay :P

jhobin

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Re: Finding the broken...
« Reply #23 on: June 24, 2010, 04:08:18 PM »
Those don't count  ;D

I spent sometime talking to people who have placed well with the tau and looking at some of the tau dedicated forum's. I was suprised what list builds are doing well. There seems to be consensus that firewarrior's stink and loading up on crisis suits, a couple of kroot units, pirahna, and 2 or 3 railguns is the way to go.

I read a battereport on one of the above forum's where a tau player with 20 ish crisis battlesuits (farsight) and smart playing wiped out 20 nob bikers with 2 warbosses in two rounds of fire. Goes to show you that there are no over the top codex's its all in the hands of the general.
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Achillius

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Re: Finding the broken...
« Reply #24 on: June 24, 2010, 06:18:07 PM »
I read a battereport on one of the above forum's where a tau player with 20 ish crisis battlesuits (farsight) and smart playing wiped out 20 nob bikers with 2 warbosses in two rounds of fire. Goes to show you that there are no over the top codex's its all in the hands of the general.

It may be safer to say that there's no over the top army list out of reach with a big enough wallet :)

20 Crisis suits are a tough nut to crack, regardless.

Cheers,
A

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Ragnar

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Re: Finding the broken...
« Reply #25 on: July 01, 2010, 12:34:41 AM »
A couple of tidbits:
jhobin is right with tau not being overpowered whatsoever....they are really a 3rd/4th edition playable army.
As for unbeatable lists, yes, they exist. I should clarify: it exists. Imperial Guard. Broken codex? yes. I would cheerfully defend this against any and all army lists or conflicting viewpoints if anybody would like to argue it (start a new thread or PM me or something, not here).
And yes, 1 force org per customer per standard 40k game.

what the hell, imma take the imitative and post the unbeatable IG list. This proves that money, indeed, can buy you victory. Isn't that the GW motto?

the_trooper

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Re: Finding the broken...
« Reply #26 on: July 01, 2010, 12:01:55 PM »
The IG codex is not broken so much as hyper balanced.

Now that the Troglodytes can't spam mystics, it is much more so.

Ian Mulligan

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Re: Finding the broken...
« Reply #27 on: July 01, 2010, 02:52:13 PM »
Now that the Troglodytes can't spam mystics, it is much more so.

Eh. It was super good, but very situational.
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