Author Topic: Battleground Summer 40k League Rules (Starts June 24th, 2010)  (Read 8095 times)

Achillius

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Re: Battleground Summer 40k League Rules (Starts June 24th, 2010)
« Reply #60 on: July 24, 2010, 12:07:54 AM »
Holding stuff in reserve was always my intent.

If thats all the scenario says, I'm not sure where the confusion came from.


People seem to think I was unclear when I modified the Palace "rules".  With respect to reserves I thought it was pretty clear.  I said, "Players will not make use of the Scenario Special Rules except for reserves."

Maybe I should have said, "The only Scenario Special Rule to be used is reserves."

No arguments from me. But those I spoke to Thursday were pretty adamant you could not use reserves unless you had some explicit ruling in your codex. I'm still not sure why, maybe it was as you said, the "whole Army" thing, but that seems silly.

Oh well. All cleared up now.


Cheers,
Alan
But the universe is a big place and, whatever happens, you will not be missed...

"When Ghandi advocated his philosophy of none violence, I bet he didn't know how much fun it was killing stuff!" (Raj, The big bang theory)

KingElthur

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Re: Battleground Summer 40k League Rules (Starts June 24th, 2010)
« Reply #61 on: July 24, 2010, 04:39:54 PM »
Anyone have the old WD 255? I don't know what the special rules are for the terrain, and I tried contacting GW but they weren't able to provide a ruling on the subject either. Alan and I will need those rules by Monday, or a ruling from Chase on the subject.

Chase

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Re: Battleground Summer 40k League Rules (Starts June 24th, 2010)
« Reply #62 on: July 24, 2010, 05:33:23 PM »
Here is what it says in the Cities of Death book on my lap about Set-Up for Grand Assault:

1:  Decide which player is to be the attacker and which the defender.  Alternatively, make a Strategy roll-off, with the winner deciding whether to attack or defend.

(This is unnecessary because the attacker and defender are already determined based on where the league stands.)

2:  Roll a D6.  The winner may choose which of the long board edges to deploy on.

3: The attacker places his entire army within 6" of his table edge.

4:  The defender places as much of his army within 24" of his table edge, at least 18" from enemy models.  Any units not deployed may be kept in reserve.

5:  The defender gets first turn.


The Scenario Special Rules are:  Cityfighting Stratagems, Dusk & Dawn, Random Game Length, and Reserves.

Of these Scenario Special Rules the only one that CAN be used is reserves.  The others may not be used.



Please hold as true to this as possible when playing your games.

Set-Up rules 3 says that the attacker places his entire army within 6" of his table edge.  To me this means he must place his entire army within 6" of his table edge.  Because of this, it does not seem like he may hold anything in reserve unless his codex has an exception (see Riley's examples).


Alan, where did you find the set up rules you posted?
« Last Edit: July 24, 2010, 06:15:40 PM by Chase »
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skavengear

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Re: Battleground Summer 40k League Rules (Starts June 24th, 2010)
« Reply #63 on: July 24, 2010, 06:33:26 PM »
the intention of the setup is for it to be a "grand assault", so i think you should have to put it all on the board unless you have a rule you cant (like daemons) a grand assault isnt very grand if the attacker holds stuff in reserve

Achillius

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Re: Battleground Summer 40k League Rules (Starts June 24th, 2010)
« Reply #64 on: July 25, 2010, 12:49:27 AM »
the intention of the setup is for it to be a "grand assault", so i think you should have to put it all on the board unless you have a rule you cant (like daemons) a grand assault isnt very grand if the attacker holds stuff in reserve

Grand assaults are carefully orchestrated affairs, with waves of attacks some real some feints. No-one commits everything in one push, unless they're very green....
But the universe is a big place and, whatever happens, you will not be missed...

"When Ghandi advocated his philosophy of none violence, I bet he didn't know how much fun it was killing stuff!" (Raj, The big bang theory)

Rob S

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Re: Battleground Summer 40k League Rules (Starts June 24th, 2010)
« Reply #65 on: July 25, 2010, 10:36:44 AM »
the intention of the setup is for it to be a "grand assault", so i think you should have to put it all on the board unless you have a rule you cant (like daemons) a grand assault isnt very grand if the attacker holds stuff in reserve

Grand assaults are carefully orchestrated affairs, with waves of attacks some real some feints. No-one commits everything in one push, unless they're very green....

Or want to be badass.  I feel like, based on GW's setup rules, their meaning for the Grand Assault is supposed to be the final push.  As if you should imply that the back and forth struggle has been going on as they get to the Palace and now it's the last scene where the entire force is shown gloriously.
It's the throwing phase now.

i was on the receiving end on occasion

Achillius

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Re: Battleground Summer 40k League Rules (Starts June 24th, 2010)
« Reply #66 on: July 25, 2010, 11:34:18 AM »
Alan, where did you find the set up rules you posted?

Damnit  we need a sheepish icon here  ::) would you believe I had the wrong set of rules..? City Fight as opposed to cities of death... I gotta throw some of this old crap away..

I'm still of the opinion reserves should be allowed for both.  Any balance the attacker may have had was stripped away by removing the other rules. With 5th Ed Preliminary Bombardment went away too, maybe that should be replaced with the firestorm rules from planet strike, it's essentially the same sort of thing... a small token.

Of course I could just sit back and not give a damn :) It's not like I'm going to be assaulting the palace anyway ;D
But the universe is a big place and, whatever happens, you will not be missed...

"When Ghandi advocated his philosophy of none violence, I bet he didn't know how much fun it was killing stuff!" (Raj, The big bang theory)

skavengear

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Re: Battleground Summer 40k League Rules (Starts June 24th, 2010)
« Reply #67 on: July 25, 2010, 12:00:25 PM »
if you play against me its always one big push on my half of the board anyways  ;)

Achillius

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Re: Battleground Summer 40k League Rules (Starts June 24th, 2010)
« Reply #68 on: July 25, 2010, 07:26:38 PM »
With 5th Ed Preliminary Bombardment went away too, maybe that should be replaced with the firestorm rules from planet strike, it's essentially the same sort of thing... a small token.

Of course I could just sit back and not give a damn :) It's not like I'm going to be assaulting the palace anyway ;D

Not giving a damn is not really in my nature.

Preliminary bombardment for 5th ed. Page 258 under battle 5 cauldron of war. GW points us there when they discuss cities of death in 5th.
http://www.games-workshop.com/gws/content/article.jsp?categoryId=100001a&pIndex=2&aId=6900001&start=3

Now if I can only find rules for Magma vents and\or Geysers I'd be happy.

Right now I'm thinking just dangerous terrain... Drew you find anything?
But the universe is a big place and, whatever happens, you will not be missed...

"When Ghandi advocated his philosophy of none violence, I bet he didn't know how much fun it was killing stuff!" (Raj, The big bang theory)

Achillius

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Re: Battleground Summer 40k League Rules (Starts June 24th, 2010)
« Reply #69 on: July 25, 2010, 07:33:46 PM »
Anyone have the old WD 255? I don't know what the special rules are for the terrain, and I tried contacting GW but they weren't able to provide a ruling on the subject either. Alan and I will need those rules by Monday, or a ruling from Chase on the subject.

I can't find a thing, there's nothing in the US WD 255 to cover this. So I went  looking for something fluffy, 

I'll propose this.
*Earthshock: When the final position of the tremor cannon blast is
determined, place a suitable marker under the hole and roll 4D6. This is
the size of the shockwave zone generated by the shot. The shockwave
lasts until the start of the Banehammer’s next turn. Any units moving
through the shockwave zone will do so as if they were moving through
difficult terrain. Any units moving through difficult terrain in the
shockwave zone will roll 1D6 less than normal to determine their
maximum movement. Vehicles treat the shockwave zone as dangerous
terrain – including skimmers (their motive systems are particularly
vulnerable to boulders and rock shards being hurled into the sky).


Its from the Tremor cannon on a Bane Hammer. I'd say we just roll a D3 for each every turn, there will be D6+1 of these so if we roll high that could get ugly very quickly.

Just a thought.

Cheers,
Alan
But the universe is a big place and, whatever happens, you will not be missed...

"When Ghandi advocated his philosophy of none violence, I bet he didn't know how much fun it was killing stuff!" (Raj, The big bang theory)

KingElthur

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Re: Battleground Summer 40k League Rules (Starts June 24th, 2010)
« Reply #70 on: July 25, 2010, 10:19:16 PM »
I am good with that, I just want a ruling from Chase on it before we use it. Good research!

Achillius

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Re: Battleground Summer 40k League Rules (Starts June 24th, 2010)
« Reply #71 on: July 25, 2010, 11:32:07 PM »
I am good with that, I just want a ruling from Chase on it before we use it. Good research!

Pansy.

We can always play it that way without Chase  :P
But the universe is a big place and, whatever happens, you will not be missed...

"When Ghandi advocated his philosophy of none violence, I bet he didn't know how much fun it was killing stuff!" (Raj, The big bang theory)

Serring

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Re: Battleground Summer 40k League Rules (Starts June 24th, 2010)
« Reply #72 on: July 26, 2010, 12:13:05 AM »
Chase and I had talked about the pelim bombardment and as far as I know had agreed that it was a space marine orbital bombardment that shot right before first turn.

Chase

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Re: Battleground Summer 40k League Rules (Starts June 24th, 2010)
« Reply #73 on: July 26, 2010, 03:39:02 AM »
I am good with that, I just want a ruling from Chase on it before we use it. Good research!

Pansy.

We can always play it that way without Chase  :P



That seems good to me.  I had intended to torrent all the WD's but didn't.  Your house rule seems fine and cool.  Let's go with that.
"In the absence of orders, go find something and kill it."
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Chase

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Re: Battleground Summer 40k League Rules (Starts June 24th, 2010)
« Reply #74 on: July 26, 2010, 03:41:42 AM »
Chase and I had talked about the pelim bombardment and as far as I know had agreed that it was a space marine orbital bombardment that shot right before first turn.

I thought we spoke about something else, although I could be wrong.

"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel