This summer, Battleground Games and Hobbies will be running a map based League. We are going to be using a slightly modified version of The Vogen Campaign (detailed below).
League Details:Start Date: Thursday, June 24th 2010
End Date: Thursday, July 29th 2010
League Night: Thursday 6:30pm
Players are STRONGLY encouraged to be present at 6:30pm on League Night.Entrance Fee: $15.00
We are going to cap the League at 20 players.
It is suggested (although not necessarily required) that players be able to field 2000 points of their army.
ForgeWorld lists are legal.
Cities of Death scenarios will not be used unless specified.
The League will NOT make use of any Cities of Death rules unless specified although players are free to use them if they see fit.League night will work like this:End Week - This phase is where the scoring of victory points takes place. This phase will be ignored on week 1.
Campaign Phase - In this phase players will place pins / fortify territories. Placing a pin in an enemy territory is how to initiate a battle for that week. Your battles details should be worked out with your opponent. Things like time, points, other special rules, etc. will be up to you to decide.
The Campaign Phase lasts for the entire week and contains the Battle Phase.>>Battle Phase - Your actual game(s). Upon completion of each game please remove the appropriate pin(s) from the map. The player that loses the battle will remove his pin from the territory.
If there is a draw, the defending (controlling) player will keep control of the territory. If there is no controlling player at the beginning of that weeks Campaign Phase then a draw will result in no one taking control of the territory.The Vogen Campaign
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“We thought it was over. We couldn’t have been more wrong. Turns out the Night Lords left us a little present during the first war. The presence of so much death, confusion and panic lit up like a firecracker in the warp. Chaos was irresistibly drawn back to Vogen, hoping to feast on our pain. As it turns out, so was everybody else; right now just about every other heretic, alien and scumbag in the sector is fighting for a piece, either for or against Chaos. They want our city bad. But they ain’t getting it.”Veteran Sergeant Hessel, 122nd Cadian Regiment
The Vogen Campaign is based on the Imperial city of Vogen on the planet of Khai-Zhann, predominantly because a lot of details have already been sorted out for the beleaguered capital.
The campaign is map-based; some of the locations within Vogen are of varying strategic importance and hence have a Victory Point total allocated to them according to their status. For instance, a hab-block may be worth 1 VP, the Palace Grounds 4 VPs, etc. Some locations, however, will earn you no VPs at all.
Basic RulesThe way the campaign is played is as follows:
I. Each player has a number of colored indicator pins which should bear their initials. The pins can be color-coded depending on which army the player uses, green for Orks, blue for Eldar, gold drawing pins for NPCs, etc.
II. Each player starts with one pin
in a non-labeled, non-scoring square just inside the city walls; the place where your forces have breached the walls, their HQ, etc. This will be determined on the first night of the campaign. A square with one of your pins in it is occupied by your forces.
III. At regular intervals during the campaign (every week, on league night), each player may place another pin in a square next to one of their existing pins, even if the border between them is very small.
IV. If two pins of different colors are in the same map square after placement, you must play a game of 40K with the owner of the other pin. The loser removes his pin altogether, the winner claims that square by leaving his in place. If there are already two pins of different colors in a square, you may not move into it (no three- or four-player games)
V. If you lose all your pins, you’re out of the campaign.
VI. Games are of any agreed points value.
If a point value can not be agreed upon the default point value will be 2000. Players will have the option to use a randomly determined Cities of Death mission unless specified otherwise in the location information.
VII. If your pin occupies a location with a Victory Point value and there are no opposing pins in that location, you can claim those points to add to your total. This will take place at the end on each week, on League night, before the new week begins.
VIII. At the end of the campaign (6 weeks), the player with the most Victory Points in total is the winner.
That’s the basic premise. This ensures everybody fights over locations of strategic importance. However, not everybody is available whenever someone else feels like having a scrap, so these rules are adjusted as follows.
Advanced RulesI. Instead of adding another pin, you may FORTIFY one existing pin. Add a dot • (clearly marked) to the pin you have fortified. When fighting a game in this location, you have an extra 100pts to spend on your list. This may be done more than once, adding 100pts per fortification and another dot to the pin, but no more than three times in any one location. Some of the locations already have fortifications, eg (•••) would mean someone defending that square may spend 300 extra points on their list.
If you are not present on League night one of your territories will be fortified for you. Remember that this REPLACES your ability to place another pin.
II. If someone is contesting a square with you but you cannot play them for any reason (holiday, too chicken, no time, etc.), you are considered to have lost the battle. If you foresee this being a problem DO NOT sign up to play in the League.
III. Certain critical areas of the map have certain special rules and scenarios (a cathedral may give Sisters players more Faith points per battle, etc.). These are listed in the next post detailing Vogen’s important locations.
IV. No assassins may be used unless specified in the location brief.
V. If you are not present for a while, tell the campaign organizers and they will fortify one of your squares each week. If you just can’t be bothered, forget to make a move or to tell the organizers, you miss out, as you cannot have a ‘backlog’ of turns and do them all at once.
VI. If you are not present to play a game with someone who has invaded your territory you will be considered to have lost the battle.