All in all, I didn't have much of a problem with any of the rule changes. I thought the way they were agreed on was fair, and the final call for all of the discrepancies behind each rule discussed was fair. But I do agree with Rob, that something of a panel of players, headed by Chase and Derek would be inevitably necessary as the Megabattles in the future continue to grow on larger scales.
What I did not like:
- Space was a little tighter than I would've imagined. Having stayed at that hotel previously, and even attended events there, I was expecting us to have the Grand Ballroom, and I admit was a little upset that it wasn't there.
- Coffee and Water service could've been better as well.
- Didn't hear about the guy stepping on Nick's Titan until the day after. I propose that if the same guy is working during our next Megabattle, we keep him the hell out of the ballroom.
- While this was irrelevant to the time we actually ended, because by this time, 2 out of the 5 Disorder players on my table had left, I would've liked to play longer.
Otherwise, the venue was fine, the food was above average, and the atmosphere was pleasant. Kudos to Hotel Steve D!
Things I did like:
- 8:00 am start time (I'm 100% with Jake on this). Seriously guys, it's one day out of a week when we have to wake up at a little earlier. Most of us get up earlier during the week for work as it is; one more day out of the year isn't going to kill anyone. Stopping the game at 8:00 seemed a bit early, but it gave us a chance to get dinner and actually spend time together after the game while it was still relatively early in the night. I had a lot of fun afterwards as well, and I'm sure that others would agree that the time we spent at Bertucci's that night was just as rewarding as playing in the Megabattle.
That's all for now! I'll chime in again if I think of anything else!