After MUCH consideration, reading, re-reading, hearing about 13 different opinions, we have come to a conclusion that we think most accurately reflects the
rules governing all of this as well as being the most agreeable way to handle things.
Deepstriking will interact with the Beacon in the following way:
1. A unit attemps to deepstike.
2. The unit rolls scatter and 2D6 to determine "how many inches the model moves away from the intended position." (pg. 95, 40k Rulebook)
3. Determine whether the unit suffers any deepstrike mishap. If not, the unit has *arrived* onto the battlefield.
4. Determine if the unit is within 48" of the disrupter beacon.
5. If the answer is 'yes' then apply the Disrupter beacon rule, "On a 4+, the player owning the disrupter may choose a new entry point."
6. The new unit is placed at this new entry point. They do not re-scatter.
The explanation for this conclusion can be found here:
http://www.battlegroundgames.com/forum/index.php?topic=1243.msg12760#msg12760We understand that a reading of the fluff may lead people to conclude somethings different. Whereas we don't strongly disagree with certain interpretations, we do think the rules operate in this way and want to respect that.
The ruling on Disruptor Beacon for this years Megabattle is now:
Disruptor Beacon:You must provide a model to represent the Beacon.
The Disruptor Beacon must be deployed at least 4" away from any terrain feature.
You MUST declare that you have a Disruptor Beacon and make sure the captain of the opposing side knows where it is, what it is, and what it does.
You also MUST declare to each opponent, when they attempt to place models within the "disrupted" area, that they are in fact trying to place models in an area protected by the Beacon.
It will interact with Flank March is the following way:
The disrupted units must be replaced on a table edge as per the Flank March asset. These models will not scatter.