Ok so at my club:
http://strategiccommand.webs.com I thought it would be cool and make things more interesting if every army had some sort of special rule (much like the necron phase out) Here is what I have so far... What do you think. What would you put for the other armies as well.
Army Special Rules:
Necrons: Normal Phase Out Rules apply
Eldar: If the Eldar lose 75% of their Troop and Elite forces the HQ is joined by a Farseer (like at the end of Dawn of War Dark Crusade) who has seen the future incorrectly and will order all troops to fall back and leave the field. The Farseer will them continue on and seal its fate by facing the oncoming enemy to give the Eldar troops time to escape. The Farseer is then granted a 12 inch movement and the Eldrich Storm Apocalypse Barrage that is centered on the Farseer to be used once during the remainder of the game. Apocalypse Barrage (Str 10 AP 3, 1D6 hits per model under the template). This allows for the possibility of a draw by wiping out the enemy units.
Orcs: If the HQ choice(s) dies, then all remaining Nobs will fight for the right to be warboss even in the middle of a game. If there are no Nobs left the Orks will flee the field. Failing back and scattering. They follow failing back rules; they can still shoot but will leave the turn by turn. Nobs will fight other Nobs until only 1 Nob is left. If this happens the whole Ork horde gets an new WAAAGH and continues as normal.
Space Marines: If any HQ choice dies. All squads MUST make a leadership test -2 or they will leave their positions and move to rescue the HQ and retrieve his gene-seed. At least 1 squad must move to recover the HQ. The HQ becomes a bonus objective. If the Space Marines do not get their HQ back the winning conditions of the overall battle drops by 1. (i.e. a win turns to a draw, a draw to a loss)
Chaos Space Marines:TBD
Tyranids: TBD
Tau: TBD
Imperial Guard: TBD
Dark Eldar: TBD