The only real concern I have with that is the likelihood that objectives will not be scored at all due to constant contesting. A very difficult to kill super heavy or gargantuan creature under this method can now not score for himself, but can essentially lock an objective down and prevent the other team from scoring. For what I’d imagine is a considerable amount of time. Is this any better than allowing them to score? In my opinion it creates a very low scoring game. Is this okay?
I would like objectives to be scored more often than in previous years and would like to come up with some sort of system that reflects that and doesn’t also strongly favor taking super heavy units for purposes of scoring / contesting.
I am very, very firmly of the belief that super heavy units should not be (by far) the strongest scoring / contesting pieces regardless of there point cost to a player. The fact that they are incredibly resilient along with their footprint issues (both being too small and too large with respect to the 6“ radius scoring zones) create for a piece that is simply too good at something it was never intended to do upon design.
Really, I like the normal scoring rules a lot. I love the fact that only troops (infantry) can score. Again, however, we face the issue of super heavies simply shutting things down one way or another (in this case, contesting) and being too good at it due to being so difficult to remove.
Is there a way to deal with this that is both good and fair? Can we have things cancel each other out somehow? I guess that sort of boils down to assigning points to each type of model that can not score and can only contest.
The reason this is so important and requires so much discussion is because failing to come up with a good, fair scoring system effectively ruins the event assuming each team is trying to win. Presenting a system that is easily manipulated isn’t great, especially when easily manipulating it involves taking more “big things”. If the scoring system is to be manipulated, I’d MUCH rather see it manipulated by infantry for what I think are obvious reasons.
I think it’s much, much easier to address any abusive scoring tactics that involve infantry than it is super heavies… For instance, only models that are actually within (the model itself is >50% inside) the scoring area count as scoring. So it wouldn’t matter if you’ve got a squad of 100+ zombies, guardsmen, whatever, only the 10ish models that are actually within the 6” radius would count as scoring. (I realize this is not in line with the way GW typically scores things and I‘m 100% okay with that)
So… how can we revise the contesting rules? Is a revision required or should we just stick to “troops (infantry) score, everything else contests”? Will this lead to a very low scoring game? I want a high scoring, back and forth type, aggressive, volatile game.