How's this for an easy scoring method:
Take the points value of the unit, divide by 100 and round to the nearest whole number ( 2.5 rounds to 3, 2.4 rounds to 2) every unit is worth at least 1 point. That is the scoring value of that unit.
Now to claim an objective: have more points than the opposing force. There's no contesting. Units falling back/pinned and vehicles that are immobilized don't score. You can't score if embarked within a vehicle.
So, guard squads tend to be one point, space marine squads (the 10 man squads at least) tend to be 2 points, Terminators range from 3-4, etc.
If a Space Marines combat squad, Then each squad is worth half (round down). (260 point squad is worth 3 points, if they combat squad then each is worth 1). This is somewhat of a disadvantage for the Space marine player, but it'll happen rarely enough (only when the whole squad is worth an odd number of points) I don't think too many people will complain about it.
Removing the ability to contest also gives people less of a reason to use their forces in ways that they wouldn't normally do otherwise (like running rhinos up the field alone to try contesting an objective from a titan).
So a superheavy will tend to be worth between 5 and 15 points. That's fine. They're big and scary. And closer to enemy meltaguns if they move forward.
This is poorly written, I appologize.
Thanks for offering this up Mike. I appreciate it (and sort of require it).
If I am understanding this correctly, the breakdown basically boils down to:
Infantry type things: 1-4 points depending on how expensive the squad was at the start of the game.
Vehicle type things: 1-3ish points depending on how expensive the model is.
Super Heavy type things: 5-15 points depending on how expensive the model is.
Units falling back or pinned don’t score/
Immobile vehicles don’t score.
A transports embarked cargo doesn’t score.
No contesting.
Well… my initial opinion is that it doesn’t really address my primary concern, which is a super heavies ability to dominate an objective. It is certainly very “fair” in terms of the value of each unit or model, that much is for sure.
Here’s a concern… and it might be the root of the problems that I have with super heavies and their scoring:
They count for a LOT in terms of scoring… either due to their price (outlined here) or by their weight (using some sort of weighted rule set) and they die a lot less than everything else.
Many (most) guns and other weapons can not hurt the super heavies (right?). It seems to be a lot easier to kill, pin, immobilize, whatever anything else than it is to kill a super heavy. If 5 squads of Guardsmen or 2 squads of Space Marines are camping an objective opposed by a Baneblade… the average army might have an easier time removing the tank, but what if that tank is a big Demon, a Titan of any kind, or anything else with a handful of structure points? I don’t think the average army is equipped to handle something like that… and would much rather try and remove the Guard or SM’s. Although allowing any remaining model in a squad to count for the full value of the squad certainly helps this issue…. But in my opinion doesn’t solve it. Many more guns and other weapons are capable of killing guard, SM’s, whatever…. 1 shot from a Baneblade wipes almost the entire objective clean of anything that isn’t big, has multiple wounds, or an invulnerable save, right?
Another issue I have is that the only way to “match” the really big stuff in terms of scoring is with 3-10 SQUADS of infantry / vehicles. I worry about this. It seems incredibly unrealistic to think a team will have any more than 3 squads of anything within a scoring area. Footprint matters, a lot. You’ve basically got 1 square foot to score in… A Baneblade and especially a Titan (due to being a walker) are incredibly efficient in terms of scoring because they don’t take up much room when compared to their point equivalent in troops / anything else.
I think for all of these reasons super heavies are just too good at scoring. Is there a way to address this, or must we just let it stand?
What if we divide the super heavies by 200? Is this too extreme? I’d like to think a 10 man squad of Marines (260 points?) should count for about the same as a Bane blade (500 points?) in terms of scoring… and a 10 man Terminator squad (400 points?) is roughly equiv to a Warhound (750 points?) in terms of scoring. If anything this tends to weight troops in a manner which is a bit heavier than other things, and that’s great in my opinion. This gets really ugly when you allow 1 Guardsmen, 1 SM, or 1 Terminator to count as the entire squad though.
Sigh… I don’t know. This appears to be a lot more difficult than I figured. Let’s figure out a way to make super heavies count for less in terms of scoring. They should not dominate that aspect of the game.