Author Topic: X-Wing TMG - BG Community Thread  (Read 13823 times)

AFR Steve

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Re: X-Wing TMG - BG Community Thread
« Reply #15 on: July 24, 2014, 11:29:17 AM »
Hey Everyone,

Glad I got to make a game last week, I'm traveling and so won't make the next two games.

I had a question come up during one of my games about the new Ion Pulse Missiles and using the a Target Lock. It turns out you don't need to spend your lock, you just need to have one.

http://xwing-miniatures.wikia.com/wiki/Ion_Pulse_Missiles

Here's the Wiki entry for reference. This makes the Z-95 Headhunters a little more useful or for any ship using these missiles.

Happy gaming and see everyone next week.

Steve
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commanderfrost

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Re: X-Wing TMG - BG Community Thread
« Reply #16 on: July 30, 2014, 02:45:34 PM »
Hello Everyone,

I wanted to post that Fantasy Flight has updated the Tourney Rules and the FAQ, and that there are some changes that will definitely impact the game as we play it.


Link : http://www.fantasyflightgames.com/edge_news.asp?eidn=4950

Some Highlights:
From the X-Wing Tournament Rules

* "we’ve retired the strength of schedule tiebreaker in favor of a new system, margin of victory. This will make it easier for tournament organizers to resolve tiebreakers, and puts each player in control of their own destiny by rewarding big wins and players who fight for every point, even when they’re losing." - This is particularly exciting.


From the X-Wing FAQ:
* Large based ships performing a barrel roll now use the LONG edge of the barrel roll template. This will reduce both the side to side, as well as the forward and back distance these ships can travel.

* Advanced Sensors and Phantoms : If a TIE Phantom uses Advanced Sensors to perform a
cloak action, it cannot immediately decloak.

« Last Edit: August 15, 2014, 04:03:34 PM by commanderfrost »
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commanderfrost

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Re: X-Wing TMG - BG Community Thread
« Reply #17 on: August 12, 2014, 01:16:03 PM »
Hello Everyone!

Fantasy Flight released a couple of previews into the Wave 5 ships this week.

First up is the Imperial answer to the Millennium Falcon: The VT-49 Decimator!
A link to the whole article is here: http://www.fantasyflightgames.com/edge_news.asp?eidn=4981

The highlight of the article, for me at least, is this pilot that goes to RAMMING SPEED!


Next up is the Rebellion's entry in Wave 4 - The YT-2400 Freighter!
A direct link to the article is here: http://www.fantasyflightgames.com/edge_news.asp?eidn=4980

There have been a couple of earlier previews that showcase the crew for this ship. Now we are seeing the pilots that fly the various forms of the Outrider.

Check out Dash:


With a built in barrel roll, and all of the other options available, the YT-2400 looks like a winner. I fully expect to be seeing several Outriders and Decimators on the tables once Wave 5 gets released.

Be sure to keep up to date with all of the new releases here, and come down to BG Plainville on Thursday nights for regular X-Wing play.
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commanderfrost

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Re: X-Wing TMG - BG Community Thread
« Reply #18 on: August 15, 2014, 01:51:32 PM »
Hello Everyone!

They just announced a new faction for X-Wing at Gencon. Very little information is available currently, but here you go:

"Scum and Villainy" Faction
IG-88's ship the IG-2000
Star Viper
M3-A Interceptor
Something called "Most Wanted" which includes conversions for Slave I and HWK-290

So this appears to be a Bounty Hunter Faction/Criminal Underworld Faction that will utilize a mix of existing ships and a few new ones like the Star Viper and IG-2000. It has been officially labeled Wave-6, so we are likely 6 months away on these guys.

They also announced a thing called "Mission Control" which is labeled as an online toolset for X-wing. My thought is that this will be a list builder/collection tracker.



As more information becomes available I will update you!

EDIT!! New ships on display at Gencon:
« Last Edit: August 15, 2014, 04:02:45 PM by commanderfrost »
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commanderfrost

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Re: X-Wing TMG - BG Community Thread
« Reply #19 on: August 16, 2014, 11:25:24 PM »
More new information about Scum and Villainy rolling in from the official source, FFG.

Link to Article here:
http://www.fantasyflightgames.com/edge_news.asp?eidn=4998

Along with new ships there is a "Most Wanted" Pack


Right from the article:
"Most Wanted Expansion Pack

How does a new faction enter X-Wing with enough firepower to take the fight to Rebel and Imperial forces? It starts with the Most Wanted Expansion Pack and its slate of thugs, hired guns, pirates, and spice runners, as well as a new version of the galaxy’s most feared bounty hunter, Boba Fett.

Most Wanted is a collection of ship cards, upgrades, tokens, and dials that allow you to repurpose some of your existing starships for use within the Scum faction. You’ll find support for the Firespray-31, HWK-290, Y-wing, and Z-95 Headhunter. Additionally, you’ll find three starfighter miniatures that have been given alternative paint schemes and re-outfitted for use by the Scum faction: two Z-95 Headhunters and one Y-wing.

One Y-wing miniature with an alternative, Scum-themed paint scheme
Two Z-95 Headhunter miniatures with Black Sun paint schemes
Four Scum faction Firespray-31 ship cards
Four Scum faction HWK-290 ship cards
Six Scum faction Y-wing ship cards
Six Scum faction Z-95 Headhunter ship cards
Nineteen upgrade cards
Maneuver dials and tokens for your Scum Firespray-31, HWK-290, Y-wing, and Z-95 Headhunters
So that you can pilot your ships, Most Wanted introduces twenty ship cards, the most for any X-Wing release to-date. It also allows you to upgrade your starships by outfitting them with any of its nineteen upgrade cards, including a host of new Salvaged Astromech upgrades , modification and Title upgrades for your Y-wings, new secondary weapons (one of which is illicit), and a trio of Scum only crew members that includes the infamous Rodian bounty hunter, Greedo.

With all of its ships, pilots, upgrades, dials, and tokens, the Most Wanted Expansion Pack comes with everything that you need to send your Scum into battle and derive a profit from your illegal investments!"


The "Most Wanted" pack certainly lives up to it's name for me - it looks to be a HUGE value for a X-Wing player. I'll leave everyone with the amazing new Boba Fett Pilot card:



Oh yeah. The Hype Train is boarding now, hop on.
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Zaroth

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Re: X-Wing TMG - BG Community Thread
« Reply #20 on: August 17, 2014, 01:09:15 AM »
Went to the FFG site to look at the announcement.  IG-88s ship the IG-2000 looks awesome.  It's basicly a suped up fighter on a large base.  It has 4 named pilots (the 4 IG-88s) and no generic.  If you field multiple IG-2000s, you can give them all the IG-2000 title which gives each ship all the special abilities of all IG-2000 pilots on the field.
There are other early gimpses of the other new ships.  The new faction looks like it will be awesome.
« Last Edit: August 17, 2014, 01:10:46 AM by Zaroth »

Cryptognomicon

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Re: X-Wing TMG - BG Community Thread
« Reply #21 on: August 22, 2014, 09:05:54 AM »
WOOHOO Xwing got its own area on the forums!

Chase

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Re: X-Wing TMG - BG Community Thread
« Reply #22 on: September 03, 2014, 11:56:16 PM »
It was a long time coming.

Brian asked for this like 6 months ago.

Sam made it happen this past weekend (or so).

Also, I plan to host at least 2 "larger" X-Wing events on a Saturday or Sunday this fall / winter once the new kits come in.  You can thank Brian for that too.
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commanderfrost

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Re: X-Wing TMG - BG Community Thread
« Reply #23 on: October 09, 2014, 10:22:08 AM »
Hello Everyone!

Fantasy Flight pumped out a preview for the upcoming Scum and Villainy faction! This time we are focusing on the Illicit Upgrades and Salvaged Astromechs unique to the new faction. 

Here is a direct link to the article:
http://www.fantasyflightgames.com/edge_news.asp?eidn=5107

Illicit Upgrades





Salvaged Astromechs




Bonus sneak peak at one of the S&V Z-95 pilots
« Last Edit: October 09, 2014, 10:38:49 AM by commanderfrost »
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commanderfrost

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Re: X-Wing TMG - BG Community Thread
« Reply #24 on: October 15, 2014, 08:48:24 PM »
Hello Everyone!

Fantasy Flight has updated the FAQ and Tourney rules .PDF's

FAQ
http://www.fantasyflightgames.com/ffg_content/x-wing/support/faq/X-Wing-FAQ-low-res.pdf

Tourney
http://www.fantasyflightgames.com/ffg_content/x-wing/support/faq/X-Wing-Tournament-Rules.pdf

Official FFG release page:
http://www.fantasyflightgames.com/edge_news.asp?eidn=5130

These changes go into effect on October 20th.

From the original FFG Post:

""A Word from the Developers

Hello pilots!

This time around in the FAQ we have a couple of errata, a couple of rules clarifications, and a few minor rules changes. The tournament rules feature one minor change that will allow tournament organizers to manage pairings more easily, as well as make each match more competitive by pairing players to opponents with similar Margin of Victory records.

Both of the errata come from the new YT-2400 Expansion Pack: Lone Wolf and Stay on Target.  This resolves some confusion about whether a ship is considered at Range 1 of itself (it is) and whether Stay on Target can be used abusively in tandem with Navigator (it can’t).







The rules clarifications and changes affect a few corner cases that will not come up often for most players. The first rules clarification has to do with values being increased and decreased by different game effects, which has become relevant with the introduction of the VT-49 Decimator and its agility value of “0.” The other clarification is tied to a rule change around Autoblaster and the distinction between “dice results” and “hit or evade results.” We’ve also simplified Proximity Mines and changed the way stationary maneuvers and overlapping interact.

Additionally, the new FAQ provides answers to questions surrounding Dash Rendar, Keyan Farlander, Push the Limit, Experimental Interface, and what happens if a ship overlaps both an asteroid and a debris cloud.

Thanks for continuing to support this great game, and we hope to see you this November for the 2014 World Championship Weekend!

Happy hunting,
Frank Brooks and Alex Davy ""
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