I've got the event descriptions for the 40k stuff from Captain Con.
check the website
www.captaincon.com for specific timing of the events, but there should be something for everyone.
Friday 40k tournament (1500 pts)
Game System: Warhammer 40,000
Event Name: 1500 Point standard tournament
Capacity: 12 players
Description: Warhammer 40,000 (informally known as Warhammer 40K, WH40K or simply 40K) is a tabletop miniature wargame produced by Games Workshop, set in a dystopian science-fantasy "grimdark" universe. Warhammer 40,000's space-fantasy setting spans a vast fictional universe set in the far future of the forty-first millennium. Its various factions and races include the Imperium of Man, a decentralized yet totalitarian interstellar empire that has ruled the vast majority of humanity for millennia
Rules:
Players MUST use the same army list throughout the tournament.
The Warhammer 40,000 7th Edition Rules and all relevant Games Workshop Errata and FAQs will be used.
A separate printed army list is required for the judges and each of your opponents (minimum of 5 copies required).
Each player must bring a Warhammer 40,000 rulebook and the codex (or codices) represented in their army and all materials needed to play a game/report the results - including dice, measuring devices, templates, and a writing implement.
The models used in your army MUST be WYSIWYG.
If illegal units or rules violations are found in a player's list, at a minimum, the models in violation will be removed from all subsequent play. Tournament points may be deducted and award eligibility may be forfeited. (AKA no Cheating)
Stronghold and Escalation will not be used at this event.
FW models may ONLY be used to represent regular codex entries.
Unless assigned a specific VC all the rules for the extras in the book are only worth 1VP (linebreaker warlord kill etc)
No Mysterious Terrain, or Objectives
No Fortress, or Skyshield.
Objectives may not be placed inside a Bastion, or higher than the 1st floor of any ruin.
Warlord traits:
Nominate three tables. Roll 1D6 for each. Pick one result.
Battle points (by mission)
Army Composition Start at 10 pts then adjusted for following, Caps at +25:
1 HQ choice +2pts
2 or more HQ choices +0
1 Named Character +0
More than 1 named Character -5pts for each named character past the first.
More than 1 AV 14 vehicle (such as a Land raider, or Monolith) -5 per each past 1
More than 2 Flyers -5 for each additional flyer.
No Flyers +5pts
More Troops than other force org slots +5 pts for each additional troops choice.
(example 5 troops, 1 Fast Attack, 1 Elite, 1 Heavy 1 HQ = +5 Pts)
More units than double troops choices (not counting HQ) -5 for each additional special choice.
(example 2 Troops, 2 Fast Attack, 2 Heavy = -5)
Super heavies will count as 4 force org choices for purposes of calculating the comp rating.
Sportsmanship 6pts per round
Lose points for:
-3 Player did not have necessary items to play game promptly (Dice, army Rulebook, measuring implement)
-1 Player played in an untimely fashion (game did not progress past turn 3 unless opponent was tabled)
-1 No printed army list (hand written counts as long as the list is legible)
-1 Was not a fun opponent to play against.
regarding Missions.
any Victory conditions listed in the Base rulebook are considered a simple +1 Battle point modifier unless otherwise noted in the mission description.
Sat
Bughunt!
Game System: Warhammer 40,000 Zone Mortalis
Event Name: Bughunt!
Capacity: 8 players
Description: Bughunt! is a team format scenario game that will take place inside a derelict spacecraft adrift in orbit above the planet of San Lorenzo, Who knows what lurks within its labyrinthine depths. Riches and glory await the victor...
Rules:
Each team will consist of 2 players,
Each player may bring a force of up to 1000pts of 40k models
ZONE MORTALIS ARMY CONSTRUCTION
Players should be familiar with the Zone Mortalis rules as published by Forge World and available for download here:
http://www.forgeworld.co.uk/.../Pro.../PDF/z/ZM6thUpdate.pdfArmies will consist of 1000 points or less, consisting of a single Primary Detachment and must conform to the following Force Organization restrictions for “Combatant” as listed on page 2 of the Zone Mortalis rules
1-2 HQ
1-3 Troops (you MUST bring at least one Troop choice)
0-2 Elite
0-2 Fast Attack
0-1 Heavy Support
Players MUST use the same army list throughout the tournament.
Codices that are released prior to June 17th, 2015 will be allowed in this event. Forge World army lists and material from the Horus Heresy books WILL NOT be allowed in this event.
Forces selected for the Zone Mortalis event should be chosen from their Codex as normal, with the following exceptions:
Units may not select Dedicated Transport options.
No unit may have a starting size greater than 15 models before being joined by Independent Characters.
Vehicles, other than Walkers, may not be chosen unless their models are no more than 4" wide.
Flyers may not be chosen at all.
Monstrous Creatures needing more than a 60mm round base may not be chosen.
Imperial Armour units (Forge World) are allowed in this event and are considered to be part of the relevant Codex or faction, however due to the scarce nature of these units; each unit is considered unique (0-1) and may only be taken once per team
In ALL cases, only the most currently published rules for any particular unit will be allowed. A complete list of allowable units and rules locations can be found in the AdeptiCon 2015 Warhammer 40K Approved Imperial Armour Units document.
Fortifications, Allies (including Codex Inquisition), Data Slates, Lords of War Units, Forge World army lists and material from the Horus Heresy books WILL NOT be allowed in this event
Victory will be determined by the scenario.
Sun
Combat patrol
Game system: Warhammer 40,000
Event name: 500pt combat patrol
Capacity: 24 players
Rules:
Armies will consist of 400 pointsor less, and must be constructed utilizing ONE of the following options:
0-1 Modified Combined Arms Detachment :
0-1 HQ
1-6 Troops
0-1 Elite
0-1 Fast Attack
0-1 Heavy Support
All Troops in this Detachment gain the ‘Objective Secure’ special rule.
0-1 Unique Codex Detachment
Players MUST use the same army list throughout the tournament.
Codices, Codex Supplements and Warhammer 40K Campaign Supplements that are released prior to February 19th, 2015 will be allowed in this event.
Apocalypse War Zone supplements, Apocalypse Formations, ForgeWorld army lists and material from the Horus Heresy books WILL NOT be allowed in this event.
Unique units, Imperial Knights, Allied Detachments, Data Slates, Fortifications, Lords of War, Imperial Armor Units (Forge World) will NOT be in used in this event.
Rules Modification (All Units):
o
Vehicles with armor value facings over 12 are considered to be 12 for the duration of all games, but may be reduced further due to game effects.
Vehicles with more than 3 hulls points are reduced to 3 at the start of the game. Hull points may not be restored beyond their starting value.
Other than Troops and units with the ‘Swarm’ USR, units with more than starting 2 wounds are reduced to 2 wounds at the start of the game. Wounds may not be restored beyond their starting value.
Rules Modification (Psykers):
All Psykers may only attempt to manifest ONE Warp Charge psychic powers.
Psykers may exchange powers as normal.•
Rules Modification (Flyers/Reserves):
At the start of your Turn One, and each turn thereafter, you must roll a D6 for each Flyer being held in reserve. If the roll is a 3 or higher, the Flyer and any and all associated embarked units arrive at the start of the following turn.
Flyers and all embarked units will automatically arrive at the start of Turn Five.
Example: On Turn Three, a Necron Night Scythe with troops makes a successful Reserve Roll - they will arrive on Turn Four. There is no need to make a Reserve Roll at the beginning of Turn Four, as all remaining Flyers and embarked units will automatically show up at the beginning of Turn Five.
A printed army list is required for the judges and each of your opponents (minimum of 6 copies required).
Each army list MUST contain the following details:
Player Name, the name of any Detachment (Modified Combined Arms Detachment, Nemesis Strike Force, Wrecker Node, etc.), the units included in each Detachment, the Faction of each Detachment.
The Warhammer 40,000 7th Edition Rules and all relevant Games Workshop Errata and FAQs will be used.
In the case of a conflict between a printed and digital versions, the most recent update or FAQ will take precedence.
The AdeptiCon 2015 Warhammer 40K Rules Addendum and FAQ will be used to resolve additional rules disputes.
Each player must bring a Warhammer 40,000 rulebook, the most currently published rules for all units represented in their army and all materials needed to play a game/report the results - including dice, measuring devices, templates, and a writing implement.
All players are expected to abide by the Captain Con Conduct Policy.
The models used in your army must comply with the Captain Con Model Policy
(all models MUST be WYSIWYG and painted to a 3-colors minimum).•
If illegal units or rules violations are found in a player's list, at a minimum, the models in violation will be removed from all subsequent play. Tournament points may be deducted and award eligibility may be forfeited. Please use the feedback form on the Captain Con 2015 website to ask any questions you or your club may have regarding rules issues or legal units in advance!•
Captain Con Tournament Judges' and Officers' rulings are final and arguments or poor conduct by players will not be tolerated. Captain Con reserves the right to remove players from the event or Captain Con itself with no refunds allowed.