Author Topic: Attacker-Defender Event (first draft)  (Read 3487 times)

andalucien

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Re: Attacker-Defender Event (first draft)
« Reply #30 on: December 12, 2013, 10:19:26 AM »
OMG Ben, that force org switch sounds really interesting from a "thinking about what to take" perspective and also fits with the flavor perfectly.
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

Thefallen

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Re: Attacker-Defender Event (first draft)
« Reply #31 on: December 12, 2013, 10:41:30 AM »
I really like the concept for this tournament. But not the 2 lists part. Its a logistical pain in the ass. Its more work for everybody. One list would be easier and more fair. IMO.  less paperwork for TOs, less models to transport and mess around with between games.   

PhoenixFire

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Re: Attacker-Defender Event (first draft)
« Reply #32 on: December 12, 2013, 11:08:13 AM »
I like the 2 list idea personally,  doesn't some Warmachine tournaments have you bring two lists?

40k trios (there hasn't been one in at least a year) but you bring two lists to that

Mad Dok Rob

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Re: Attacker-Defender Event (first draft)
« Reply #33 on: December 12, 2013, 11:30:04 AM »
I like the 2 list idea personally,  doesn't some Warmachine tournaments have you bring two lists?

40k trios (there hasn't been one in at least a year) but you bring two lists to that

You bring two lists to pretty much any Warmachine tournament.  There are some caster matchups that are almost auto losses to certain armies.  This prevents that from happening.

This whole thing is starting to look really interesting.
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Sir_Prometheus

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Re: Attacker-Defender Event (first draft)
« Reply #34 on: December 12, 2013, 12:21:31 PM »
TheFallen, you wouldn't want to run ravenwing for attack, deathwing for defense?  Or are you ravenwing only?  I kinda had your army in mind. 

Bringing two lists doesn't seems complicated for those who want to do it, and it's fun.  But I think it's important that those who want to keep it simple are allowed to do so and can have the same list for both. 

Thefallen

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Re: Attacker-Defender Event (first draft)
« Reply #35 on: December 12, 2013, 08:48:43 PM »
@ 1000pts DA are not even remotely competitive. Specially ravenwing and deathwing. I have another army in mind but restricting heavy support would make it useless. In some armies those same restrictions would be far less of a handycap than others. One list makes a player find a balance between assault and defense.  Players would have to use strategy to win. Thats how I see it anyway. 

Benjamin

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Re: Attacker-Defender Event (first draft)
« Reply #36 on: December 12, 2013, 10:50:59 PM »
Players I talked with tonight are similarly intrigued, so I'll do an event mock-up to show people what it could look like. If it doesn't work, I'm content knowing we can fall back on the "one list to rule them all."

PhoenixFire

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Re: Attacker-Defender Event (first draft)
« Reply #37 on: December 12, 2013, 11:24:39 PM »
Players I talked with tonight are similarly intrigued, so I'll do an event mock-up to show people what it could look like. If it doesn't work, I'm content knowing we can fall back on the "one list to rule them all."

New tag line for the event!

One list to rule them all
One post to find them
One tournament to bring them all
And in the game store bind them

andalucien

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Re: Attacker-Defender Event (first draft)
« Reply #38 on: December 13, 2013, 10:20:10 AM »
I definitely love this idea, and would try to attend.
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

Benjamin

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Re: Attacker-Defender Event (first draft)
« Reply #39 on: December 14, 2013, 05:25:41 PM »
Attacker-Defender? I hardly know her!

Format: Singles (1v1), 1000 points* (see below)
Date: XX, YY, 2014 a Saturday
Time: Please be here no later than 9:30am.  Set up at 9:45.  Dice roll no later than 10:00am.
Entrance Fee:  $20.00

Address:
25 Taunton Street
Plainville MA 02762
508.316.1195

Find us on Google Maps

Check out our Facebook Page


To register for the event please email me at XX@gmail.com IF AND ONLY IF you can COMMIT to playing on XX/YY.


RULES FOR WARHAMMER 40K TOURNAMENT

Rule Books:
The Warhammer 40,000 SIXTH Edition Rules will be used.

The following is a list of legal army choices:
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Tyranids
Codex: Adepta Sororitas

No digital sources will be allowed in army composition. Escalation and Stronghold are not allowed.




MODELS AND POINTS:

1. Players will bring two lists, an Attacker list and a Defender list. Each list may not exceed 1000 points and must adhere to the normal Force Organization with the following modifications.

2. Attacker lists are limited to 0-1 Heavy Support choices. Attacker lists may not choose a Fortification.

3. Defender lists are limited to 0-1 Fast Attack choices. Defenders may choose 0-1 Fortification choices.

(A player may use the exact same list for Attacker and Defender, so long as the list is legal under both restrictions of the modified FOC.)

4. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model.  All models must be fully assembled.

5. Pictures of conversions or "counts as" models must be emailed to Chase unless they have previously been approved. Forge World models are allowed where appropriate. This event will not be using Forge World rules or allow Forge World units.

6. Warlord Traits - (If you have an HQ) At the start of each game, before deployment, select two tables.  Roll a die for each table.  Choose ONE of the two results as your Warlord Trait for that game.

7.  Psychic Powers - At the start of each game, prior to deployment, players may choose to select the psychic powers listed in their Codex as normal OR swap them for a number of rolls on the psychic disciplines tables per the Warhammer 40,000 rule book. Unless stated otherwise, you MAY NOT mix and match Codex and rule book powers.

8. We will require that each participant submits an itemized army list to a Battleground Tournament Organizer on or before Monday, XX/YY/2014 (roughly a week before the event).  An Army Builder .pdf is preferred but a detailed, itemized text file (.txt) is acceptable.  PLEASE include the number of points each upgrade and unit costs on your list.

Please email lists to ChaseLaq@gmail.com as soon as they are finalized.

9. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.

10. Restrictions:
This event will not use the Seize the Initiative rule. Attackers will go first in every scenario.
This event will not use "Archotech Artefacts" (p 106).
This event will not use "Unique Terrain" (p. 107).
This event will not allow The Fortress of Redemption.


HOW THE TOURNAMENT WORKS:

• Competitors will participate in three (3) rounds over the course of the event. In each round, players will play against another player in each scenario twice, once in the role of Attacker and once in the role of Defender. Players record the outcome of the battle on his mission sheet. Each game is of random length per the Warhammer rulebook (5-7 turns).

The first game will have a 60 minute time-limit. Players are encouraged to start the second game if they finish the first game before the time-limit. The second game will be stopped at the 125 minute mark, concluding the round.

Each GAME will be scored according to a simple design.
Win: 9 points
Draw: 4
Loss: 0
Secondary Objective: 3
Slay the Warlord: 2

Each game is designed with various mission objectives to produce points. If one player's entire army is wiped out, the game ends immediately and points are scored immediately. Likewise, if at the end of any game turn, one player has no models on the battlefield, his opponent automatically wins. The player with the most points after all three (3) rounds will be declared Best General. Overall standings tie-breakers will be based on Strength of Schedule.

• The event is designed for every player to play every round. If a player receives a BYE, they will be awarded a win with average points for the round.

• We will do our best to prevent a player from playing either the same player or on the same table twice.

• The pairings for each round will be announced as soon as they are determined. Please be sure to arrive at your table ready to play right away.

• Slow playing will NOT be tolerated. Players are expected to complete at least 4 rounds in each game. If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.

• Each game will be played on a 6' x 4' board.

• Players will receive Results Sheets at the beginning of each round. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once Results Sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.


BATTLES:

The SIXTH Edition Rulebook and FAQ will be in use for all games and will be the definitive guide for all rules. The time limit for each game is as follows: Each round will last 125 minutes. The first game must end after 60 minutes. At the end of this time limit, the game will be called; players will need to finish the round as quickly as possible.


What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least TWO copies of your army list and all relevant rules including FAQ/Errata
-Rulebooks are required as are any additional additional rules you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table



STORE CREDIT AWARDS WILL BE GIVEN OUT TO:
Store credit is good for any product in the store and all subsequent events.  It never expires and will be saved for you.

Best General
2nd Place
3rd Place

Best Appearance – Army

Player's Choice – An award for the player who best combines all aspects of the hobby.

Benjamin

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Re: Attacker-Defender Event (first draft)
« Reply #40 on: December 14, 2013, 05:27:18 PM »
Salient points really are just limiting Attackers to 0-1 Heavy & no Fortifications, Defenders to 0-1 Fast Attack and limiting the source materials to essentially print codices (with the exception of course made for Sisters).

shwnlyns

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Re: Attacker-Defender Event (first draft)
« Reply #41 on: December 14, 2013, 08:12:17 PM »
I like it. Just two questions in reguard to the mock up event post.
1. If a HQ or something lets you take units as a different type, like space marine bikes, do they count toward the 0-1 fast attack or heavy support?

2. Will terrain be set up to represent the senarios. Like walls and ruins and stuff placed mostly in deffending zone.

Benjamin

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Re: Attacker-Defender Event (first draft)
« Reply #42 on: December 14, 2013, 09:57:37 PM »
1) Hmm. There's probably not much I can do to stop that. I don't want to discourage players from taking Ravenwing or Deathwing, if they're so inclined, and probably other armies too. So I think that'll be okay. A SM Captain on a bike unlocks Bikers as Troops, sure. I'd rather have theme armies than not, even if they're predicted to do well.

2) I still recommend for terrain 6 (six) pieces per table.

000
000

Pretend that's the table divided in six equal sections, and there would be a piece of terrain in each section.