Author Topic: Storms and Shadows Official Rulebook  (Read 6891 times)

MM3791

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Re: Storms and Shadows Official Rulebook
« Reply #15 on: June 26, 2013, 09:30:42 PM »
I have a question about the D6 roll for bombing runs and the D3 roll for AA Guns.. are the points for the Wing army rounded up or down? Like a 245 or 390 point Wing army..

Vermillion

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Re: Storms and Shadows Official Rulebook
« Reply #16 on: June 26, 2013, 09:33:30 PM »
I have a question about the D6 roll for bombing runs and the D3 roll for AA Guns.. are the points for the Wing army rounded up or down? Like a 245 or 390 point Wing army..

Points are rounded down. Think about it like this, just look at the first digit in the point listing and that's the number you want.
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Vermillion

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Re: Storms and Shadows Official Rulebook
« Reply #17 on: June 28, 2013, 09:09:45 PM »
Just a heads up to those of you still thinking of signing up: We are reaching 3/4s full at the moment. All but one planet has players on it and half the larger planets are full to capacity. If you're still planning to sign up, sooner is better than later!
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Vandehey

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Re: Storms and Shadows Official Rulebook
« Reply #18 on: July 10, 2013, 10:31:57 PM »
I have a question about the bombing runs. The rule book states the following, "The resolution is simple, a single d6 is rolled to
determine the success of the attack. If the d6 result shows equal
to or less than the point value of the Wing army then the attack
was a success and the building present on the same tile is
destroyed. Bombings runs may only be nominated if the Wing is
in the same tile as an enemy building."
And my question is, would the d6 roll always be under the point value of the wing army? Or is it suposed to be multiplied by 100 like how the AA guns deal damage?

Vermillion

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Re: Storms and Shadows Official Rulebook
« Reply #19 on: July 11, 2013, 12:10:24 AM »
Yes, this is also covered in the FAQ section. When rolling the dice for bombing run only look at the first digit in the armies point value. So if it's a 300 point wing army, you'll need to roll at or under 3.
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Thomas callahan

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Re: Storms and Shadows Official Rulebook
« Reply #20 on: July 11, 2013, 06:29:49 AM »
Hmmm just wondering. In a dogfight how does a stormtalons hover mode work?
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Vermillion

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Re: Storms and Shadows Official Rulebook
« Reply #21 on: July 11, 2013, 06:29:00 PM »
Like Flying Monstrous Creatures and landing, flyers are unable to hover during Dogfights. Most flyers accomplish hovering by turning their engines down and directly repelling the ground, which is something you can't do at the altitudes Dog Fights happen at.
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Thomas callahan

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Re: Storms and Shadows Official Rulebook
« Reply #22 on: July 11, 2013, 07:29:18 PM »
Dam, my stormtalons just lost their maneaverability in dog fights :-\
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bradpowers

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Re: Storms and Shadows Official Rulebook
« Reply #23 on: July 12, 2013, 04:56:30 PM »
Like Flying Monstrous Creatures and landing, flyers are unable to hover during Dogfights. Most flyers accomplish hovering by turning their engines down and directly repelling the ground, which is something you can't do at the altitudes Dog Fights happen at.

I'm ok with not allowing hovering during a dogfight, but your description of how hovering works is nonsense.  What you're describing is a ground effect vehicle (Hovercraft, Ekranoplane, etc.), which is maybe similar to things like Eldar and necron skimmers and the like.  In the case of aircraft, they're actually creating a pressure differential between the area above the craft and the area below.  When they're flying forward (zooming) they're doing this with airflow over a wing.  When they're hovering, this is with their engines or some other means.  Sorry, I'm an engineer who builds flying things for a living, can't help it.  ::)
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Vermillion

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Re: Storms and Shadows Official Rulebook
« Reply #24 on: July 12, 2013, 07:34:57 PM »
Yes I'm aware Brad, but I'm writing for an audience that aren't primarily engineers and trying to explain this using generalized concepts that don't include the word "Differential". :P I could create a lengthy description about low pressure areas in upper atmospheres and how the conceptual board is actually shifting constantly due to the high speed nature of the dogfight but the rulebook was already 26 pages. My attempt was to not be long winded (which 26 pages probably means I failed).
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bradpowers

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Re: Storms and Shadows Official Rulebook
« Reply #25 on: July 13, 2013, 12:56:39 AM »
Heehee, I'm just giving you crap.  I think it's an excellent rule, and your explanation was fine.
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Vermillion

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Re: Storms and Shadows Official Rulebook
« Reply #26 on: July 13, 2013, 01:31:54 AM »
It's ok, I understand the desire to nitpick. Particularly if you're an engineer. I'm sure there's all sorts of things in the 40k universe that make you go "Ok, not possible but we'll roll with it.".
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