Author Topic: [Plainville MA] Warhammer 40k Doubles Tournament - 6/22/2013  (Read 4373 times)

andalucien

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Re: [Plainville MA] Warhammer 40k Doubles Tournament - 6/22/2013
« Reply #75 on: June 23, 2013, 02:42:16 PM »
OK, for anyone who cares, Sir Prometheus and I did have the clash of the titans battle, after the last round. 

I was up all night with Army Builder for this one, and given my projections for the meta I finally settled on this:

Wraithknight 240

Sir Prometheus's list is posted above.

Here's my battle report:

We played Dawn of War deployment.  The table had a large rock spire in the middle that was actually tall enough to give a Wraithknight a cover save.   I won the roll for first turn and set up dead center as far forward as possible.   The riptide set up on the opposite side, leaving the other side empty, a classic "refused flank".  I knew I was in for a tough battle.

He tried to sieze and failed.

WRAITHKNIGHT TURN 1
I jump forward 12" behind the rock spire, and shoot 2 wraithcannon shots.  1 wound allocated to the front drone who makes his 4+ invul save.

RIPTIDE TURN 1
He moves 6" to the left, shoots everything at the wraithknight, and fails to do a wound (I made a cover save).  Then he scoots another 5-6" towards the corner.

WRAITHKNIGHT TURN 2
I jump the wraithknight out 12" straight towards center of his battle line.  Again shoot 2 wraithcannon shots.  This time I kill a drone.   He passes his morale test (running off the board would have been the most humiliating way to die).

RIPTIDE TURN 2
He moves to the left, Nova charges to give himself a 3+ invul save, and fires.  The wraitknight is no longer in cover and takes a wound (down to 5).  He then scoots over to the left again, but he's out of room to escape and has to start making a run up the short table edge.

WRAITHKNIGHT TURN 3
The riptide is out of room on the left, so I jump over right in front of it.  Fire the wraithcannons, and kill the remaining drone.  He again passes morale.  Then I charge.  His overwatch fails to Wound (t8 is a bitch).   Wraithknight strikes first, with 5 str 10 attacks, hitting on 3's. Riptide has the 3+ invul save and doesn't take a wound, and actually does a wound in return. 

RIPTIDE TURN 3
Riptide attempts to Nova charge for the 3+ invul save.   He fails it, taking a wound (down to 4).  I think I heard the pilot say "Ruh roh" over the speaker system.  Combat arrives, the wraithknight does 1 wound to him, and he smashes back for 2 str 10 attacks at the Wraithknight, hitting on 4's, but fails to do a wound. 

WRAITHKNIGHT TURN 4
The wraithknight deals 2 wounds to the Riptide in assault, and the riptide does 1 back.  Riptide loses by 1, and fails his morale test this time.  Since the wraithknight outclasses the riptide's initiative by 5, he easily executes the sweeping advance.  Game over.
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.