Author Topic: MKII Field Test Rules  (Read 1306 times)

Thornosac

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MKII Field Test Rules
« on: April 07, 2009, 11:19:08 PM »
Any one check out the MKII rules yet?
It seems that most stuff has gone down in power. (Maybe it's just that the power level has been evened out)
'Jacks on the other hand have been boosted. Power Attacks no longer suffer neg to hit, combined with a +1 MAT/RAT across the board will make slams and throws more viable.

ALOT of special rules have been removed from the game.
The point system has been totally changed, everything has a point value from 1-12.
So the new standard game looks to be 35 or 50 points.

Almost forgot, the Nomad got reach ;)

I'd like to try out the new rules before making a final judgment, but they don't look to bad upon the first read through.