Now that I have a base list to go off, I decide after each battle I will come on here and give thoughts and ideas about the list that may help and future Dakka players! I have spent weeks studying forums and fine tuning my army hopefully I can save people the trouble by posting this, I would love to help out fellow Dakka Players
(Fyi I apologize for my grammar ahead of time but I do play orks for a reason I often talk like them!)
As you might know for the last few weeks I have tried dramatically different Ork army's, I went from Speed Freaks (This was ok but not that competitive, Though in all fairness I could have played it much better and edited my build.. but it just did not feel right) Then I read about The Killa Kan Wall (I think this army has potential but it was still not really what I was looking for however I did find it fun to play), this week I decide to go with something different. The green Tide that I am calling Loota'em up! I feel this army is strong not that expensive to build and according to most of the forums I have been reading is the last tournament competitive Ork army Left. Of course I had to put my own spin on it to make it mine and I will talk about that too.
Here is the list I took into battle this week it is a 1500pt list
HQ: Ghazghkull Thraka (My warboss, he was a beast and something i added to this build, most people think he is over priced at 225pts)
Meganobz x 4 (I took these as a troop choice)
Trukk (Meganobz can not run so you need to put them in some kind of transportation to get them across the field or they get there late. I put the Meganobz and thraka in the truck)
I took 2 sets of 3 big gunz (all were Kannons)
I took 2 sets of 30 Shoota boyz with a nob. they both had 3x big shootas, and the nobz have boss pole.
I took a big Mek with a Kustom Force Field
I took 3 sets of 10 Lotta boyz
My list is pretty strait forward, I have 3 troop choices, 3 elite choices, 2 heavy and my warlord and hq. I am not going to get into much detail about who I was playing and what happen during the game, as a battle report was posted.
I will say I did play Dark Angels this week and here are the notes I took on this weeks match
THE LOOTA's
I took 30 Loota's, I felt this was a very nice count in the 1500 point army. They were able to accomplish everything I needed them to do without to much issues. Right now Loota's are the MVP of ork army everywhere! So lets talk about that, I went with 3 sets of 10 over 2 sets of 15. I found a few schools of thought on this as I pored over forum after forum all week preparing for this weeks battle. One thing about loota's is going to ground behind an Defense line gives them a +2 cover save and they can still snap fire.. Having 2 sets of 15 would make them fearless "mob Rules" and not let them go to ground losing that +2 cover save. They will be much harder to make run at 2 sets of 15 when they do take hits though! So this is more of a personal call and if you are going to run a defense line or not. I did not this week only because I do not own one yet (its ordered) The other reason I went with 3x10 is because the enemy now has to split up his fire. His units can only target one group if there is 3 sets of 10 that means it will be harder for him to kill them in a turn as he can only target one group of 10 instead of one group of 15. This works the other way too, now you can target 3 different units if you wanted instead of 2. I think at the end of the day this will be a personal decision for all of us Dakka Players, and will give each of us a little way to finesse our army.
Shoota Boyz
Let talk about the Shoota Boyz, I ran two sets of 30 with a Nob in each, The nob had a boss pole, and I had 3 big shoota's. I chose to go shoota boyz over regular boyz because I find them much more useful. I am not sure why someone would take reg boyz over shoota's to be honest being able to fire 2 shots at range 18 before charging into battle is pretty good. This gives each unit 54 shots from the Shoota's and 9 Shots from the Big Shoota's for a total of 63 shots. Now before you get two excited thinking of how many hits that is remember Orks BS is 2....... But still very effective. After firing you then charge in giving you an extra attack Shoota boyz have 2 attacks naturally so you get 3 on the charge, that is 90 attack on the charge. The turn you charge you now have a total of 153 attack from one unit assuming you can shot before charging that's pretty respectable against any unit. Reg boyz can shot 1 once at range 12 before they charge, they still get the 3 attacks on the charge, but they have a better weapon in melee, I am giving up the better weapon for the extra shooting attacks. (again this is preference to me for a few reason).. One you might not always be charging you might be holding an objective and at that point the two shooting attacks at range 18 is far superior then the one shot from reg boyz at range 12. The best part is this is a free upgrade!
Ghazghkull Thraka and his Meganobz
This was something I chose to do on my own. I had read a few things about these guys in other army builds but never really payed to much attention to it. I chose to put this unit in a trukk over a battlewagon because of the amount of points I was working with. I had to shave points some place and I figured I need to only get them to about half field point not all the way. The trukk did its job made it half way before stunned and I unloaded after that the trukk was fairly useless as expected. The Battle Wagon would have got them further and still been pretty beastly after they left the unit. I chose the trukk so I could add the Big Gunz something I have play with in the future.
Now to the unit themselves, one of the reason I ran them is because for the last few weeks I have struggled with Belial and his Terminators. I wanted an HQ that could possibly end Belial and that is what he did, They met about mid field and Thraka had 2 wounds already absorbing a few shots for his unit and Belial had one from a volley of shoota shots. They fought and Thraka did his job and ended Belial and his terminator squad in one round. At this point my unit made line breaker. Over all I have only used them once and it was for a specific goal in mind, they did there job, hopefully I will make the right decisions like this in the future and be able to alter my army based on who I am fighting. I would not think twice about cutting this unit out for something else against a different army.
HQ Big Mek
I had one Big Mek with a Kustom Force Field, This guy is fantastic he gives any unit with in 6 inches of him a 5+ cover save and it worked great as he protected 3 units for me. Not only do the characters get the save that he is in contact with but the entire unit so as long as one ork boy is in 6 inches the other 29 get the cover too Its fantastic
The Big Gunz
I added these to my unit mostly because I did not have many ways to deal with Tanks or armor vehicles. I chose to go with strait Kannon big gunz on this one and all and all they were OK at best. I am not 100% sure they are worth the points, I will field them again I would like to see them in action one more time as I am on the fence with them. I will keep you guys posted on this, I also think against something other then DA they might have been very GOOD but there was a tone of cover on the map and DA has great armor saves.
The Break Down
All and all the army's core was the Loota's, SHoota's, and the Big Mek.. The rest of the stuff was put in to deal with the opponent I was playing this week. The Thraka/meganobz worked pretty much how i wanted them to, The big Gunz were very iffy at times but still took out a tank. I give the army build a A- rating against the Dark Angel Build, It was aggressive and had just as good range and it really showed what Orks can do! I am happy with my choices and would not think twice about fielding it again in a heart beat. I am confident in the build but as its only been in the 1 game like anything else, time will tell!
Future Thoughts
In the coming weeks i have a few things I intend to add to this army. A Defense life with a quad gun, and I have read a lot on Dakkajet and do plan to add them to this build as well. It will probably be against an army that has flyers as well but maybe not. I will probably remove the Meganobz and Thraka to fit them, however nothing is set in stone on this and I will have to play it by year depending on who I am playing!
Hope this helps anyone thinking about Dakka or looking for a competitive strong build
Joe The Ork Guy