Author Topic: Release schedule rumors / DA Playtest Rules  (Read 838 times)

PhoenixFire

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Release schedule rumors / DA Playtest Rules
« on: August 02, 2012, 11:40:00 AM »
Take with a grain of salt... or two

DA pushed to April 2013
Tau flyer called the copperhead
etc

http://natfka.blogspot.com/2012/08/games-workshop-news-schedulestyranids.html#more

this tidbit is interesting, an interesting boon to DA if its true basicly giving that army the first bonus that is kept "secret" during a game i'm aware of

Quote
Every army rulebook from now on will have a special defining mechanic.
- WoC and CSM have random gift of the gods charts.
- Tau have a system of unit upgrades that get unlocked by another unit or other effects. For example, a Firewarrior cadre with an ethereal next to it, with markerlight support and scouting kroot unit will get a serious buff. Every unit has a small chart for three of these effects.
- High Elves get a renewed court rule: No more always strike first, but units can get it back plus other effects if not accompanied by the wrong character (rolled before the game).
- Dark Angels units choose a circle that is kept secret during the game. Only a fraction of the army’s units can take a circle that has an in game effect. Circles can be revealed midgame and grant a special rule depending on the circle. 

http://natfka.blogspot.com/2012/08/dark-angels-play-test-rules.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Faeit212+%28Faeit+212%29

I'm not a DA player so not a ton of this means a lot to me, does talk about missile launchers getting flakk missiles and skyfire though

and this tidbit about deathwing

Quote
Deathwing Terminator Squads are 215 points base, can swap to lightning claws for free, pay 5 points for thunder hammer / storm shield, and only models with storm bolter / powerfist or chainfist can take the cyclone missile launcher upgrade, which is now 30 points.
Deathwing assault works a little bit differently.  All Deathwing units and models in terminator armour attached to Deathwing units now come down on the first turn via deep strike without a roll if you wish you make a "Deathwing assault."
It specifically notes, however, the limitations of no more than 50% of your army being allowed in reserve, and that independent characters whether attached to a squad or not, count as a unit.


[Note: This would mean if you want 2 deathwing units + a character to deathwing assault turn 1, you'd need 3 units on the table.  But if you somehow had 5 units on the table, and 3 units of Deathwing + 2 HQs on the table, all 5 would Deathwing assault turn 1.]
« Last Edit: August 02, 2012, 12:07:06 PM by PhoenixFire »

Mad Dok Rob

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Re: Release schedule rumors / DA Playtest Rules
« Reply #1 on: August 02, 2012, 05:11:53 PM »

- Dark Angels units choose a circle that is kept secret during the game. Only a fraction of the army’s units can take a circle that has an in game effect. Circles can be revealed midgame and grant a special rule depending on the circle. 

I'm not a DA player so not a ton of this means a lot to me, does talk about missile launchers getting flakk missiles and skyfire though

[/quote]

I like the sounds of the circle thing.  Fits the fluff very well.  That will be so cool in my DA army.

I have seen that rumour that they were moving DA to April of next year.  Not super happy about it, but it gives me more time to make up some more deathwing termies to go with my ravenwing before the next codex drops.
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