Author Topic: [Plainville MA] WHFB 2400pt Tournament - 4/21  (Read 2703 times)

Chase

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[Plainville MA] WHFB 2400pt Tournament - 4/21
« on: April 02, 2012, 10:59:55 PM »


Battleground Games & Hobbies - Plainville

Format: Singles (1v1) 2400 points per person
Date: April 21st, 2012 a SATURDAY
Time: Please be here no later than 10:00am.  Set up at 10:30.  Dice roll no later than 11:00am.
Entrance Fee:  $20.00 per person

Address:
25 Taunton Street
Plainville MA 02762
508.316.1195

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Contact:
The event will be capped at 24 players.  

Please contact me at ChaseLaq@gmail.com or call the store to sign up if and only if you can commit to playing on April 21st (Saturday).

Pre-registration is encouraged.



RULES FOR WARHAMMER FANTASY TOURNAMENT:
______________________________________________________________________________

2400 Points.

No Special or Named Characters.

A maximum of 3 identical core choices may be taken (regardless of equipment and other upgrades).


Rule Books:
The Warhammer Fantasy EIGHTH Edition Rules will be used.

The following is a list of legal army choices:
Warhammer Armies: Bretonnia
Warhammer Armies: Warriors of Chaos
Warhammer Armies: Dwarves of Chaos
Warhammer Armies: Daemons of Choas
Warhammer Armies: Beastmen
Warhammer Armies: Dark Elves
Warhammer Armies: Dwarfs
Warhammer Armies: Empire
Warhammer Armies: High Elves
Warhammer Armies: Lizardmen
Warhammer Armies: Ogre Kingdoms
Warhammer Armies: Orcs & Goblins
Warhammer Armies: Skaven
Warhammer Armies: Tomb Kings
Warhammer Armies: Vampire Counts
Warhammer Armies: Wood Elves


• Army lists MUST be emailed to ChaseLaq@gmail.com no later than April 16th, 2012.  Your list should be sent in Army Builder generated .pdf.  Failing that, a detailed, itemized, .txt or .rtf file is fine.  This is required!

• If illegal units or other rules violations are found in a player’s army list, at a minimum,
the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.




MODELS AND POINTS:
______________________________________________________________________________

General Restrictions:

An army may have up to 4 war machines and template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells.

Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).


Unit sizes are limited as follows:

Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.

Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.



Magic Restrictions:

• Apart from Winds of magic, an army may only use 2 PD/DD per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled PD/DD.

• Player can use maximum 5 PD to cast spell (+ wizard level). For death & shadow spells this max is lowered to 4 power dice.

• An army may use up to 12 PD during each phase.

• You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost.

• Some magic items/abilities count as generating dice toward this limit.

• “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that player who already spent his limit PD limit, cant take more items which “count as adding PD” or add PD from channeling during game (same for DD).

• All modifiers are applied from the army list and will not change during the game.

Detailed description:

Apart from Winds of magic, an army may only use 2 PD/DD per magic phase (unless army restrictions specify otherwise). After an army generates the limit all the other extra dice are discarded. This includes channeled PD/DD.

If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.

Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).

Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.




Item Restrictions:

• Any item that auto-dispels a spell counts as generating 1 DD each magic phase.

• Folding Fortress is not allowed




Army Specific Restrictions:

Beastmen: Beastmen armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Beastmen can generate 3 extra pd instead of 2. Can use 4 instead of 3 same core units and have a unit cap of 50 models per unit.

Bretonnia: No Restrictions

Chaos Dwarfs: Hellcannon 0-1. ron daemon, kdai destroyer and every model with hashut lore count as war machines chalice of darkness counts as 2 pd. Max 3 out of lore of Hashut, s5 war machine templates, destroyer, iron daemons. Chalice or Sorcerer Prophet. Flask counts as 3 war machines.

Dark Elves: Hydra is a 0-1 choice. Max. 35 repeater Crossbows (including characters and excluding chariots) in the army. Repeater Bolt Throwers 0-2. Harpies are 0-2. Shades max 20 models per army, Pendant of khaeleth cannot be taken by lord characters, player may take up to 2 of following: Pendant of khaeleth\Crown of command\any number of wizards using death & shadow magic\Cauldron of Blood\Hydra.

Dwarfs: Each spellbreaker/spelleater rune counts as +1 DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead of +2

Daemons of Chaos: Max. 30 Models per unit. All daemonic gifts are 0-1. Daemonic Battle Standard can take either daemonic icon or gifts. Siren song cannot be taken by Herald of Slaanesh. Max 6 flamers in the army. Mos: Rule change: It doesn't give loremaster lore (can take any rb lore)

The Empire: Steam Tank counts as a war machine; Tank, Rocket battery and Engineers are a 0-1 choice. Max 2 cannons, steam tank count as a cannon.

High Elves: High Elves armies have an extra 100 points for their roster (2500 total); High elves army can generate extra 3 powerdice instead of 2; Vortex Shard counts as +1DD; Book of Hoeth counts as 2PD and 2 DD; Banner of the World Dragon counts as +1 DD

Lizardmen: Salamanders are a 0-1 Choice;Scar-Veterans 0-2, player may take up to 2 of following: Beclaming Cogitations\ Focus of Mystery\ Focused Rumination \Higher State of Consciusness; Beclaming Cogitations counts as +2DD; Cupped hands of the Old Ones counts as +2PD; Higher State of Consciusness counts as 2 discplines (takes two slots, but cost same points); Crown of Command & Higher State of Consciousness cannot be taken on 1 model; A maximum total of 6 Skink, Chameleon skinks and Skink Cohorts units combined maybe taken in an army (Cohorts containing kroxigor or numbering above 20 models do not count for this restriction). Max 1 of these in army death lore/bane head/feedback scroll.

Ogre Kingdoms: Hellheart counts as 2dd & 1pd, Greedyfist on death mage counts as 2dd. Each leadbelcher/ sniper maneater with pistol(s) counts as 3 models towards to shooting cap. Max 3 combined units of Mournfang Cav & Ironblaster. 0-1 Ironblaster.

Orcs & Goblins: Night Goblin Shamans(0-3 cap removed) mushroom dice do not count as power dice in regard to the PD limit. Maximum model cap is 60 models per unit. +100 pts.

Skaven: All Skaven rare choices 0-1; Gutter runners are limited by 2 units & 20 models total; Engineers are a 0-3 choice; Can take max 2 of the following: doom rocket, brass orb, storm banner

Vampire Counts: Master of black arts & blasphemous tome upgradeare 1pd each. 0- 3 etheral units (incl. Heroes). 0-2 red fury and/or quickblood abilities. 0-4 howls (death shriek counts as 2)

Tomb Kings: Tomb King armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Neferra's Scrolls of Mighty Incantations counts as 2 PD AND 2 DD. Hierotitan is worth 1 PD so long as it's alive. Sphinxes of all kinds: 0-3 per army. Tomb Kings may generate up to 3 power dice per phase

Wood Elves: Wood Elf armies have an extra 200 points for their roster (2600 total) All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Wood Elves can take 4 of the same core unit instead of 3, Wand of Wych Elm counts as +1 DD; Only Glade guards (including scouts) count for max of 45 models with shooting weapons

Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; Tendrils of Tzeench and Conjoined Homunculus both counts as +1 PD. If you have warriors, knights and or chosen with marks of Tzeentch in army then you can take max 2 out of 3 of warshrines and favor of the gods (2xwarshrines or warshrine and favor of the gods).





HOW THE TOURNAMENT WORKS:
______________________________________________________________________________

• Competitors will participate in three (3) games over the course of the day. In each game, you
will play a scenario and record the outcome of the battle on your results sheet. Each round you
will play a different opponent.  Each round will last 2.5 hours.

• In the first round, players will be matched up randomly. After the first round, players will be
matched up according to current rankings in the tournament (based on the number of points they've scored) e.g., the player in first place will play the player in second place and so on. We will try our best not to pair players that come to the event together in the first round. If a player receives a BYE they will be awarded the average of the winning players points for the round.

• You will not play the same person twice.

• We will do our best to prevent a player from playing on the same table twice.

• The pairings for each round will be announced as soon as they are determined. Please be sure to
arrive at your table ready to play right away.

• Slow playing will NOT be tolerated.  If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.

• Each game will be played on a 4' x 6' board.

• Players will receive Results Sheets at the beginning of each round. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once Results Sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.




BATTLES:
______________________________________________________________________________

The Eighth Edition Rulebook (and all relevant GW FAQ) will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 2.5 hours. At the end of this time limit, the round will be called; all players will need to finish their game immediately (dice down), and no additional time will be provided.

The scenarios to be used are:

Round 1 -
Round 2 -
Round 3 -




SCORING:
______________________________________________________________________________

Victory points scored as per the rulebook, with the exceptions that:

• units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
• units that are fleeing at the end of the battle yield 50% VP's to the opponent.

In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below ¼ strength still only yiled 50% VP’s.


0-20 Victory-Points per game

0-150 Victory-Points difference - 10-10
151-300 - 11-9
301-450 - 12-8
451-600 - 13-7
601-750 - 14-6
751-900 – 15-5
901-1050 – 16-4
1051-1200- 17-3
1201-1350- 18-2
1351-1500- 19-1
1500+ - 20-0





What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least one copy of your army list
-WHFB Rulebook, your Army Book, and any additional books you might need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table


Store Credit Awards will be given out to:
Store credit is good for any product in the store and all subsequent events.  It never expires and will be saved for you.

• Best General
• Second Best General
• Third Best General (only awarded if the turnout is large)
• Best Appearance (Army)

• Players Choice - The Players Choice award will go to the player that the others feel best reflects important aspects of the hobby.  Every person will score their opponents on sportsmanship, theme, rules knowledge, appearance, and overall awesomeness.


Please post any questions or comments here.



« Last Edit: April 05, 2012, 12:41:04 PM by Chase »
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Chase

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Re: [Plainville MA] WHFB 2400pt Tournament - 4/21
« Reply #1 on: April 05, 2012, 12:44:09 PM »
I'm at PAX all week / weekend.  I probably wont see this again until Monday.  Please let me know of anything that needs to be changed and feel free to post the event on any boards you'd like to.

Thanks!
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

JakeM

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Re: [Plainville MA] WHFB 2400pt Tournament - 4/21
« Reply #2 on: April 05, 2012, 04:01:47 PM »
Wow, I had not read the latest ETC restrictions. They are pretty harsh. Chase, if your looking to increase your turn out then you need to let the lost legion guys know about this. You should also try to get the ETC America team to come. Some of them are local, some are new York. Have Keith contact them.

Zombie1701

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Re: [Plainville MA] WHFB 2400pt Tournament - 4/21
« Reply #3 on: April 05, 2012, 05:02:31 PM »
Jake,

I'll send out an email to the LL Guys.

Hankin

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Re: [Plainville MA] WHFB 2400pt Tournament - 4/21
« Reply #4 on: April 20, 2012, 05:19:41 PM »
Chase, any idea how many you are expecting tomorrow?

Chase

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Re: [Plainville MA] WHFB 2400pt Tournament - 4/21
« Reply #5 on: April 20, 2012, 05:26:24 PM »
We had a carload of people bail the other day.

We are looking at 16.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Hankin

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Re: [Plainville MA] WHFB 2400pt Tournament - 4/21
« Reply #6 on: April 20, 2012, 10:12:59 PM »
That is still a great number.  Can't wait

Rhys

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Re: [Plainville MA] WHFB 2400pt Tournament - 4/21
« Reply #7 on: April 22, 2012, 10:12:06 AM »
results ASAP please, the suspense is killing me lol

JakeM

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Re: [Plainville MA] WHFB 2400pt Tournament - 4/21
« Reply #8 on: April 22, 2012, 11:18:24 AM »
Lol

Paul won
Josh second

Over all people seem to like ETC and will to do it again.

I like it, but I do feel it restricts some options I would like to try that are not really OP. So I hope that its not something we do for every BG tournament. I want to play Balthasar Gelt!

Chaosconsumesus

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Re: [Plainville MA] WHFB 2400pt Tournament - 4/21
« Reply #9 on: April 22, 2012, 12:08:01 PM »
what armies did they have?
I play
WHFB- Dwarves
WH40K- Tyranids
Bolt Action- US Paratroopers
Super Dungeon Explore

keithb

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Re: [Plainville MA] WHFB 2400pt Tournament - 4/21
« Reply #10 on: April 22, 2012, 12:10:07 PM »
I agree jake.  I like ETC, but having some events where everyone can bring any/all their toys is also a good idea.

Paul was playing Warriors of Chaos, Josh was playing Vampire Counts.

Rhys

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Re: [Plainville MA] WHFB 2400pt Tournament - 4/21
« Reply #11 on: April 22, 2012, 12:28:50 PM »
well done josh, nice to see the vamps pulling out a podium spot. who did paul play in round 3?

and regarding the comp, i obviously didn't go to colonial so maybe you guys can offer some insight, but it seemed like that did a decent job of stopping the obnoxious (40 bloodletters etc.) while still allowing some toys. maybe something along those lines?

EDIT: really curious about how your knights did as well jake
« Last Edit: April 22, 2012, 01:17:14 PM by theRhysformerlyknownasBMaynard »

keithb

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Re: [Plainville MA] WHFB 2400pt Tournament - 4/21
« Reply #12 on: April 22, 2012, 01:27:49 PM »
Paul and Josh played each other round 3 and were both pretty far ahead of everyone else.

In regards to Colonial, the comp was very minimal and has sort of a "why bother" feel to it.

The unit size issue was stupid because it didn't have the point cost caveat in addition, which is absolutely crucial.  Also, "limiting" Monsterous infantry to 15 was too big considering better infantry was limited to 30.

But Leadership bomb was present, chosen star, special characters where all over the place, slann's had lore of death + bane head + feedback scroll.  DE were basically uncomped. 


Chase

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Re: [Plainville MA] WHFB 2400pt Tournament - 4/21
« Reply #13 on: April 22, 2012, 07:45:46 PM »
I'm out now but I'll post the results later tonight.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel