Hmm... You claim to have no trend, then nicely describe your trend and why you believe it is cool. Me, I think a scoring system where you have to storm a particular point favors armies that are good at storming particular points.
While there is a lot I like about V5, I believe the variety of objective styles were better in V4. The V5 kill point system favors armies with more expensive units, thus fewer units, thus fewer points the opponent can score. The worst case might be 4000 points and 40 units of Imperial Guard fighting an Emperor Titan. The Guard could only score one kill point, which the Emperor could do with a yawn. I'd agree kill point scoring doesn't work well at all, so a preference for objectives isn't totally irrational.
V4 had table quarters, where one tried for large tracts of territory rather than small objectives. They had the small objectives as well. The victory point missions were weighted by the value of the unit. It was tedious to add up the score at the end, but it wasn't nearly as biased. There is a lot positive to be said for the new V5 deployment system and scenario set, but I don't know that it is better in all ways than V4. I wouldn't mind going back and playing some V4 scenarios from time to time.
And, yes, maybe the V5 cover does a bit much. I think the idea was that the tough 4 save on 3+ armies were doing a bit too well, were too popular. I don't know that they found the right fix.
The Apocalypse default scenario could work on a largish table, assuming the deployment zones are more or less comparable. On several of my 8x6 foot games with shooty armies, I ended up in shallow deploy zones, which was just dumb dice. I'd prefer games were both sides have equal room to deploy. Playing on a 4x6 wide table, one hasn't that much ground to give, and the flank marchers tend to get you. I think there is room for more variety and experimentation.
On the other hand, Saturday I saw Tyranids trying to fight Necron on an absolutely bare no cover table. Talk about a massacre. There is something to be said for having some cover.
And I'm also frustrated with some codex changes. My old Chaos force was 50% shooting, 50% fast assault. Depending on the opponent, I would sometimes push forward, and sometimes hang back. I liked having an army that could play either style, that didn't have a single strategy that was the only thing it could do. Then the new Chaos Marine codex came out, and I lost my fast demons. With marines now having guns, pistols and swords, the advantages of maneuvering to assault shooters while shooting assault troops are no longer there against the all too common marine opponents.
My guard is the old fashioned lots and lots of infantry style. I have a feeling that I ought to be building Chimera, Hellhounds and Valkyries, but... gasp, horror of horrors, I've run out of bleached bone spray paint. (Yes. I know. One must adapt and adjust...)
This year's mega battle is long table, and should be interesting. We'll see how it goes. I suspect I should put away my ladies and go with Eldar for a while as my week to week force.
End of ramble...