Author Topic: [Plainville MA] Warhammer 40k Doubles Event - 6/27  (Read 2166 times)

Chase

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[Plainville MA] Warhammer 40k Doubles Event - 6/27
« on: May 26, 2015, 01:11:28 AM »
     

Battleground Games & Hobbies in Plainville MA

BANNNER


Format: Doubles (2v2) 1000 points per person
Date: June 27th, a Saturday
Time: Please be here no later than 9:15am. Set up at 9:45am. Dice roll no later than 10:00am.
Entrance Fee: $20.00 per person / $40.00 per team


Address:
25 Taunton Street
Plainville MA 02351
508.316.1195

Google Maps
Battleground's Facebook Page         

Contact:
Please contact me at ChaseLaq@gmail.com to sign up if and only if you and your partner can commit to playing on June 27th.



RULES FOR WARHAMMER 40K TOURNAMENT

This event will be capped at 24 teams.

Rule Books:
The Warhammer 40,000 SEVENTH Edition Rules will be used.


All codices, supplements, dataslates, and formations will be allowed in this event unless otherwise noted.  If you choose to use something from a digital supplement or dataslate you MUST provide the organizers and opponents with the rules for your unit upon submission / presentation of your army list.


MODELS AND POINTS:

1. Each player must bring a BATTLE-FORGED army consisting of 1000 points or fewer (975 min), in accordance with these rules.

• Armies may be constructed from a maximum of 2 Detachments (as defined in the 40K BRB, Formations = Detachments).

• Forge World and Imperial Armor units and lists are allowed in this event.

Lords of War - Only Codex specific LoW will be allowed for this event.  You may not field a LoW if it does not appear in a Codex. A team may have 1 LoW unit or Formation between the two 1000 point army lists (1/team). 

• Selected units that alter a Team Member’s Force Organization selections WILL affect all other detachments on the Team from the same codex. For example, a Space Marines Master of the Forge allows all detachments using Codex Space Marines to take Dreadnoughts, Venerable Dreadnoughts and Ironclad Dreadnoughts as Heavy Support choices as well as Elites choices.

• All instances of Special/Unique/Named Characters must be unique. For example: a Team cannot field Abaddon the Despoiler twice. This also applies to upgrades to squads (e.g., Boss Snikrot, Sergeant Telion, the Changeling).

• The following fortifications may be taken as listed in Stronghold Assault (You must have the relevant rules available for your opponent upon request:
       • Aegis Defence Line
       • Imperial Bastion
       • Wall of Martyrs (WoM) Defence Line
       • WoM Defence Emplacement
       • WoM Bunker
       • WoM Firestorm Redoubt
       • WoM Vengeance Weapon Battery
       • Promethium Relay Pipes
       • Skyshield Landing Pad


2. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model unless otherwise approved (see number 3).  Your models do not need to be painted but they do need to be FULLY assembled.

3. Please email pictures of conversions or "counts as" models to ChaseLaq@gmail.com.  Please do not send pictures of toys or legos.

4. Allies - Team members are free to choose whatever armies they would like, but all regular rules for governing allies apply.  Come the Apocalypse alliances will be played exactly as stated in the rulebook. Example: Player A cannot deploy within 12" of Player B (or whatever the restrictions are).
  • With respect to Codex: Space Marines; Chapter Tactics may not be shared between detachments of a different chapter.  Example: Chase's Imperial Fists can not benefit from Sam's Iron Hands Chapter Tactics (and vice versa) even if we are on the same team.

  • Wargear and Special Abilities that affect your team's detachments DO NOT stack, unless specifically allowed by an army Codex or FAQ.

5. Warlord Traits - Each team will nominate a single Warlord with the following modifications and clarifications:
  • Your team's Warlord can be from either detachment, but is always an HQ choice from a Primary Detachment. Players are allowed to choose between HQs should a Primary Detachment have more than one.

  • Per the rule book, Warlord Traits may only benefit Battle Brothers.

  • If your team's Warlord is not on the table at the conclusion of a game (e.g., ongoing Reserves), that Warlord counts as being slain for the purposes of calculating Slay the Warlord.

6. Strength D Weapons  Ranged Strength D weapons will suffer -1 to the D chart if their target is further than 12" away.

7. Rerollable Saves  Models with a 2+ rerollable save will will receive a 2+/4+ save instead.

8. Warp Charge Pool  Player's will maintain their own Warp Charge Pool, you will not be allowed to pool dice with your teammate.  The team must decide which player does the dispelling per casting, etc. etc. 

At the beginning of each player turn, the active team will roll 1d6 and each team must decide how to allocate those additional dice to each player.  For example, if Chase and Sam are the active players, roll the d6, and it comes up 5, we will have to divide up those 5 dice between us any way we see fit.  The opposing team will also have to divide up these 5 extra dice.

Q If a psychic power is cast on a player can his team mate attempt to 'Deny the Witch' with their dice?
A: Yes.

Q: If both players want to dispell a blessing do they each roll separately?
A: Yes.

Q: If one player tries and fails can his team mate then attempt to dispell the blessing or is only one attempt allowed?
A: No.  Deny the Witch rolls will happen at the same time.  A team will have to decide if one or both players will be attempting to dispell a power and the rolls will be made simultaneously.

Q: If both players attempt to Deny the Witch, are their results pooled?  For example, if Chase rolls to deny and gets one 6 and Sam rolls to deny and gets two 6s, does this mean they knock out two successes or three?
A: Their result would knock out two successes.  In order to successfully Deny the Witch, one player must roll the appropriate number of 6s (or whatever number is required by that player).

9. Fortifications - The following fortifications may be taken as listed in Stronghold Assault. You must have the relevant rules available for your opponent upon request:
       • Aegis Defence Line
       • Imperial Bastion
       • Wall of Martyrs (WoM) Defence Line
       • WoM Defence Emplacement
       • WoM Bunker
       • WoM Firestorm Redoubt
       • WoM Vengeance Weapon Battery
       • Promethium Relay Pipes
       • Skyshield Landing Pad

10. Please email your lists to ChaseLaq@gmail.com when they are finalized.  We'll do our best to check all of them.


HOW THE TOURNAMENT WORKS:

• Competitors will participate in three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent.

• Each round will last 2.5 hours.  Players may begin playing as soon as they have finished deployment.

• In the first round, teams will be matched up randomly. After the first round, teams will be matched up according to current rankings in the tournament (based on the number of points they've scored) e.g., the team in first place will play the team in second place and so on. We will try our best not to pair teams that come to the event together or regularly play each other in the first round. If a team receives a BYE they will be awarded max points.

• You will not play the same team twice.

• We will do our best to prevent a team from playing on the same table twice.

• The pairings for each round will be posted as soon as they are determined. Please be sure to arrive at your table ready to play right away.

• Slow playing will NOT be tolerated.  Players are expected to complete at least 4 rounds.  If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.



BATTLES:

The SEVENTH Edition Rulebook and all FAQs will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 2.5 hours and players will have 10 minutes to deploy their armies. At the end of this time limit, the round will be called; players will need to finish the round as quickly as possible.

THE SCENARIOS WE ARE USING FOR THIS EVENT ARE NOT YET AVAILABLE.  THEY WILL BE POSTED AS SOON AS THEY ARE FINISHED.  Teams can expect some / all of the scenarios to require a scoring unit from each player's army to be within 3" of an objective marker to score it.

What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least THREE copies of your army list
-Rulebooks and any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table



Store Credit Awards will be given out to:
Store credit is good for any product in the store and all subsequent events. It never expires and will be saved for you.

Players Choice 1
Players Choice 2
Players Choice 3

The Players Choice awards will go to the teams that the others feel best reflects important aspects of the hobby.  Every team will score their opponents on sportsmanship, theme, appearance, and overall awesomeness.

Best Generals
Second Best Generals (awarded if the turnout exceeds 20 teams)

Best Appearance - Army (individual)
Second Best Appearance - Army (individual)
Third Best Appearance - Army (individual)

Smokin' Boots - You got crushed... and you deserve an award for your epic failure.


A team may only win one award. The Best Appearance awards may go to any one player participating in the event, regardless of their finish / other awards.

• A note on the Appearance award - We will award the individual who we feel has the best looking army. We will use a scoring rubric that looks at painting, basing, display boards, and various other "extras" to determine the winner.



Please post any questions or comments here.  I'll do my best to get answers ASAP.


« Last Edit: May 26, 2015, 01:18:02 AM by Chase »
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