Author Topic: Feedback on missions?  (Read 5504 times)

Typhus

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Re: Feedback on missions?
« Reply #60 on: January 15, 2013, 02:22:32 PM »
Chase, remind me to get you a copy of the Battle for Salvation missions from last year, which were 6th ed, with some slight tweaks (like a mission that was both objective control and quarter control, but if you controlled the objective in the middle, that unit's points didn't count for quarter control, so it made you have to plan out what you were doing)
0000 - Rest Period - BUT YOU BETTER NOT SPEND FOUR WHOLE HOURS SLEEPING. IF YOU DO YOU ARE NOT ANGRY ENOUGH AND TOMORROW YOU GET THE FIRST CHANCE TO PLAY PIN THE TAU ON THE CARNIFEX.

Chase

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Re: Feedback on missions?
« Reply #61 on: January 15, 2013, 03:55:20 PM »
Cool, will do.

That one seems neat.
"In the absence of orders, go find something and kill it."
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Mannahnin

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Re: Feedback on missions?
« Reply #62 on: January 16, 2013, 10:57:40 PM »
I thought points left on table was nice, as it was a downside for Fortifications, rather than an additional advantage for them (or at least for the Aegis).  As was pointed out, though, most of the Fortifications can be killed, and the number of points which can be "hidden" this way is small.

That BFS mission was a good'un.  Of course the BFS missions are NOVA-style (W/L), but can certainly be adapted for battle points.

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The reason I feel like we shouldn't use both Big Guns and Scour in a 3 round event is because they're basically identical.

They're identical in mechanics, they are not at all identical in how they play out.  Mostly because armies tend to favor either heavies or fast attack, and partly because heavies and fast attack usually behave completely differently (Fast attack being, y'know, fast). 

I do not feel the 6 objectives is the essential element of either mission.  I would feel free to drop that down to 5 and align it wiht a more standard Objectives mission. 
Big Guns doesn't have six.  It has D3+2.

While we're giving feedback on missions, I'm not a fan of multi-objective missions being fixed at 5.  A range of 3-5, player-placed, is generally best, IMO.

For my money, the main reason not to use (at least not regularly) both Big Guns and Scouring in a 3-round tournament is that they're each only 1/6 of the standard missions.  So having them both show up is doubling the intended frequency of the concept- making something other than Troops scoring.
« Last Edit: January 16, 2013, 11:03:44 PM by Mannahnin »

Benjamin

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Re: Feedback on missions?
« Reply #63 on: January 16, 2013, 11:40:08 PM »
Early in a tournament, I like the fixed objectives. Late in a tournament, I like objectives to be placed.

I do enjoy Total War style games, in which players play three scenarios at the same time. The winner of the game is the player who wins the most scenarios.

Mannahnin

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Re: Feedback on missions?
« Reply #64 on: January 17, 2013, 02:56:46 AM »
I like that format a lot too.  Was it the Adepticon 2011 Championship that started that trend?

Chase

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Re: Feedback on missions?
« Reply #65 on: January 17, 2013, 04:57:01 AM »
I like that format a lot too.  Was it the Adepticon 2011 Championship that started that trend?

I believe so, and it's something I've heavily considered since...  It's just hard in a 3 rounder.  :(
"In the absence of orders, go find something and kill it."
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Sir_Prometheus

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Re: Feedback on missions?
« Reply #66 on: January 17, 2013, 11:36:07 AM »
I, too, have no particular opinion on the exact number of objectives.   3-5 is good.  Fixed objectives first round and placed objectives later is good, too. 
« Last Edit: January 17, 2013, 11:42:43 AM by Sir_Prometheus »