Battleground Games & Hobbies in Plainville MA Every ThursdayFormat: Commander*
Dates: September 20 – December 13
Time: 7:30pm - 10:30pm
Fee: A
$10.00 Entry Fee will be required to participate in the league. A
$2.00 weekly fee will also be charged and added to the final prize pool. First time players play for FREE their first week.
After paying the one time Entry Fee a player will be able to chose between receiving an $8.00 store credit or two booster packs. This league is open to anyone with a commander deck or anyone who wants to borrow a deck. Remember, it's casual play people
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The Banned List and rules will be from www.mtgcommander.neto Ancestral Recall o Balance o Biorhythm o Black Lotus o Coalition Victory o Channel o Emrakul, the Aeons Torn o Fastbond o Gifts Ungiven o Griselbrand o Kokusho, the Evening Star o Karakas o Library of Alexandria o Limited Resources o Metalworker | o Mox Sapphire, Ruby, Pearl, Emerald and Jet o Painter's Servant o Panoptic Mirror o Protean Hulk o Recurring Nightmare o Staff of Domination o Sundering Titan o Sway of the Stars o Time Vault o Time Walk o Tinker o Tolarian Academy o Upheaval o Yawgmoth's Bargain |
Additionally, the following are the banned commanders:o Braids, Cabal Minion
o Rofellos, Llanowar Emissary
o Erayo, Soratami Ascendant
League Rules:• At least 3 league players must be in a game to count. League scoring is limited to 5 games per week.
• Games will be multiplayer and played until a winner is determined based on the linked rules.
• All games will be free-for-all – some weeks may include Archenemy, Vanguard, or Planechase cards – (Archenemy will begin with 60 life all other players 40).
• A scoring system will be used to encourage more casual play
• Players will track their own scores on the provided score sheets as well as vote for other players each week.
Prizes:o Winner – Name on Commander League Plaque - $20
o 2nd - $15
o Each week players will roll D6 for picks out of the Commander League Binder
• 1-3 = 4 picks from section 1
• 4-5 = 2 picks from section 2
• 6 = 1 pick from section 3
Bounty(new feature we are testing – may be eliminated during the league if not well received)Beginning in Week 3 – the player with the highest point total present for the week will be the bounty in Game 1. This player may choose to play a normal game of commander or to be the Archenemy for 1 game
Any player may decline to be the bounty
Scoring System:-5 points: Demonstrating a game winning/controlling combo - after combo, player exits game and game continues from previous state. (Players who control a combo and leave the game without affecting the current board state will not lose points)
-4 points: Eliminating a player before turn 5
+15 points: Bring a friend (not previously enrolled in League) who joins.
+5points: • Winning via an alternate win condition as stated on a card (ex. Barren Glory) – cannot be combined
• Eliminate all players (including yourself) at the same time
• Cast your general 10 or more times
+3 points: • Win at 40 life
• Kill an opponent from 40 life /do 21 commander damage - in 1 turn
• Play 5 different spells in a turn
• Level up a creature to its max level
• Play 5 spells/permanents for free
• Control +3 of every permanent type (Land, Planeswalker, Creature, Artifact, Enchantment)
o & +1 point if a player controls +3 tokens
o & +1 point if a player controls +3 opponents permanents
+2 points:• Preventing a wrath effect (i.e. Wrath of God, Nevinyrral’s Disk, etc)
• Game lasts more than 10 turns
• Switch Permanents with another player
• Eliminating a player
• Control a cycle of cards (i.e. swords, rings, leylines)
• Destroy 15 permanents of a single type at one time
+ 1 point:• Casting your general
• Copying another players card
• Gaining more than 10 life in 1 turn
• Take back a permanent you own
• Eliminating a player on someone else’s turn
• Save opponent from elimination
• Playing each week
• Control +3 of a permanent type excluding lands
• +1 point playing games with different generals (try something new) – store has decks available for those that only have one deck
Bounty(does not use Archenemy scoring)
+15 points: defeating the table
+5 points: winning as the Archenemy
-5 points: for each player still alive when you die
+25 points: Eliminating the bounty
+5 points: Each player who assisted in the elimination
Planechase+5 points: Revealing the 5th, 10th, 15th, etc Plane
+5 points: Rolling the planar die more than 5 times in 1 turn
Archenemy+10 Points: Winning as the Archenemy
+5 points: Each member of the team who beats the Archenemy