twbird18 wrote: Commander League 3 (Plainville) - suggestions
« on: August 26, 2012, 10:46:08 AM »
Last chance for input into the fall league scoring system -
Ideas that I have but may not figure out how to implement this fall:
1. What do you think about randomly putting a bounty on someones head each week and earning points for eliminating that player/doing something to this player - good or bad - helping them get lands, draw cards - win the game, lose the game, etc?
i like this idea.
there should be weekly random selection from those players in attendance on Thursday at 7:30pm and remain in effect until the next Thursday. the chosen player should be given the option of declining the title of "Bounty." if such player declines, then this process is repeated once more at random. if the second chosen player also declines, then there is no bounty for the week.
the player accepting the title of "bounty" receives +25 points as a bonus and is the only player eligible for BONUS BOUNTY points (see below) during the week. the reason behind the bonus points, is that the player will be targeted for elimination above all. this may present a challenge for some players, either positive or negative.
the weekly Bounty's name should be posted on the tally board.2. Doing away with the random prizes - instead using the same amount of money from the prize pool to create a commander prize binder that 1 or more randomly selected people could get free cards from each week (promos, sol ring, artifact mana, lands, nothing major, but items that can help out a deck).
imo, eliminate the "top 4 prize" structure, and instead of random players/selection, make all players points worth "Commander League" credit. the player with the most points at the end of the season will get their name on the Commander League Plaque.
all other players will share in the pool of commander league credits based on their personal score as a percentage of the sum total of the league scores:
Individual Player Score
----------------------- x Total Weekly Play Fee = Player "Commander League" credit.
Sum League Total Scores
The minimum player "Commander League" credit must be greater than 10% of the total of the Weekly Play Fee. A player can then use this credit as store credit for product or to "purchase" cards from a reserved collection of "Commander League" only cards. much like suggested above: promos, sol ring, artifact mana, lands; items that can help out a deck.
If these league games can be registered with Wizards as "sanctioned" events for the WPN, then each player may be eligible for promo cards from the WPN, much like FNM or other Game Days/PreReleases, etc. Chase is looking into this recognition of casual games for the WPN.To kick off the 3rd league – Game 1 of Week 1 will be a Planechase free-for-all. Pods determined based on the number of players.
i also like this idea.
details must be announced in advance, regarding the players PlaneChase cards/decks and what is available for those players without any of the PlaneChase products.my suggestion for modification to the rules and point system:
League Info:
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Commander League 3
September 20th – Dec 6th
7:30pm - closing.
• Open to anyone with a commander deck and a DCI number.
• Entry fee: $10 to join league.
• Entry into league for scoring and prizes.
• $8 store credit or 2 booster packs.
• Weekly Play Fee: $2.
• Added to prize pool
• Wizards Planeswalker Points
Banned list and rules will be from
www.mtgcommander.net• Ancestral Recall
• Balance
• Biorhythm
• Black Lotus
• Coalition Victory
• Channel
• Emrakul, the Aeons Torn
• Fastbond
• Gifts Ungiven
• Kokusho, the Evening Star
• Karakas
• Library of Alexandria
• Limited Resources
• Metalworker
• Sundering Titan
• Mox Sapphire, Ruby, Pearl, Emerald and Jet
• Painter's Servant
• Panoptic Mirror
• Protean Hulk
• Recurring Nightmare
• Staff of Domination
• Sway of the Stars
• Time Vault
• Time Walk
• Tinker
• Tolarian Academy
• Upheaval
• Yawgmoth's Bargain
• Griselbrand
Additionally, the following are Banned as commanders:
• Braids, Cabal Minion
• Rofellos, Llanowar Emissary
• Erayo, Soratami Ascendant
• League play will be on Thursday nights or other nights as agreed on by 3 or more participants
• Games will be multiplayer and played until a winner is determined.
• All games will be free-for-all – some weeks may include Archenemy, Planechase,
OR Vanguard cards.
• A scoring system will be used to encourage more casual play
• Winner – name on the Commander League Plaque
Scoring System:
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+20 points: Bring a new player (not previously enrolled in League 1 or 2)
to a Commander League session and they join the league.
+5 points: Best player of the week. (majority vote by ballot)
+5 points: Best play/turn of the week. (majority vote by ballot)
-5 points: Demonstrate a game winning/controlling combo.
After combo, the player exits game and the game continues from previous state.
(Players who control a combo and leave the game without
affecting the current board state will not lose points)
-5 points: Eliminate a player before turn 5.
-2 points: Shuffling your library more than 10 times.
+10 points: Eliminate the Bounty before turn 5.
+5 points:
• Win via an alternate win condition as stated on a card. (ex. Barren Glory)
• Eliminate all players at the same time, but not by an alternative win condition.
• Winning the game by eliminating the Bounty.
• Save opponent from elimination.
• Cast your general 10 or more times.
• Control +3 of every permanent type. (Land, Planeswalker, Creature, Artifact, Enchantment)
• +1 point if a player controls +3 tokens.
• +3 points if a player controls +3 opponents permanents.
+3 points:
• Win the game at 40 life.
• Killing an opponent from 40 life in 1 turn.
• Killing an opponent with 21 Commander damage in 1 turn.
• Eliminate a player on someone else’s turn.
• Play 5 different spells in a turn.
• Level up a creature to its max level.
• Play 5 spells/permanents for free.
+2 points:
• Prevent a wrath/reset effect. (ex. Wrath of God, Nevinyrral’s Disk)
• Destroy 20+ permanents of only a single type at one time. (Land, Planeswalker, Creature, Artifact, Enchantment)
• Switch permanents with another player.
• Control a cycle of cards. (ex. Swords, Rings, Leylines, lands, creatures)
• Game lasts more than 10 turns.
• Copy the same spell 5 times using the same priority stack.
• Exile 20+ cards.
• Eliminate a player.
+ 1 point:
• Cast your general.
• Gain control of a permanent you don't own by an effect you control.
• Take back a permanent you own.
• Copy another players card.
• Cast another players spell on your turn. (not Mindslaver effect)
• Gain more than 10 life in 1 turn.
• Control 5+ of a permanent type excluding lands.
• Control 5+ creatures each with a different creature type.
• Play each week.
• Play in multiple games per week using a different general.
(try something new – store has decks available for those that only have one deck)
Bounty Player - BONUS Scoring:
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+20 points: Agree to become the Bounty for the session.
+20 points: Eliminate all players at the same time, but not by an alternative win condition.
+5 points: Game lasts more than 7 complete turns.
+2 points: A player is eliminated by another non-Bounty player.
+1 point : Causing an opponent to draw an extra card.
+1 point : Causing an opponent to play an extra land per turn.
+1 point : Causing an opponent to gaine 1 life.
-5 points: Being saved from elimination by an opponent.