Author Topic: Help me edit these Doubles rules... ("Pro-Am" stuff)  (Read 956 times)

Chase

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Help me edit these Doubles rules... ("Pro-Am" stuff)
« on: March 27, 2012, 05:32:47 PM »
RULES FOR WARHAMMER FANTASY TOURNAMENT

Rule Books:
The Warhammer Fantasy EIGHTH Edition Rules will be used.

The following is a list of legal army choices:
Warhammer Armies: Bretonnia
Warhammer Armies: Warriors of Chaos
Warhammer Armies: Daemons of Choas
Warhammer Armies: Beastmen
Warhammer Armies: Dark Elves
Warhammer Armies: Dwarfs
Warhammer Armies: Empire
Warhammer Armies: High Elves
Warhammer Armies: Lizardmen
Warhammer Armies: Ogre Kingdoms
Warhammer Armies: Orcs & Goblins
Warhammer Armies: Skaven
Warhammer Armies: Tomb Kings
Warhammer Armies: Vampire Counts
Warhammer Armies: Wood Elves


MODELS AND POINTS:
 
1. Each player must bring TWO army lists (out of one book) consisting of 1250 points or fewer. [[[Team composition will be kept on one side. ?? IE, Destruction with Destruction, Order with Order, and anyone can team up with Tomb Kings and Ogres as they are Neutral. I believe these rules are presented on pages 136-139 of the Warhammer Fantasy Eighth Edition Rulebook.]]]  How should this be handled with random team pairings?

2. ForgeWorld rules and models that go with them will not be allowed for this event.

3. [[[Teams CAN share tech (IE Magic spells cast on one another).  The rules for how allied forces interact are in the main rule book.]]]  Should this change?  I'm thinking not.

4. [[[We will be using the ally matrix to determine how the teams must split their power dice for the magic phase.]]]  Same deal??

5. [[[A special character may only be taken once per TEAM.]]] Get rid of this I'm sure.

6. If illegal units or other rules violations are found in a player’s army list, at a minimum,
the models in violation will be removed from all subsequent play. In addition,
tournament points may be deducted and/or award eligibility may be forfeited. If in doubt,
please ask for clarification in advance from a Battleground Tournament Organizer.

7. We will require that each player submits his army list to a Battleground Tournament Organizer on or before Blah (roughly a week before the event).  We ask that players email their lists to Blah as soon as they are finalized.   We are going to do our best to check every list before the event begins.


HOW THE TOURNAMENT WORKS:

• Upon registration each player must tell a Battleground Tournament Organizer whether you are an "experienced" player or an "inexperienced" player.  For this event, each "experienced" player will be randomly paired with an "inexperienced" player for the entirety of the event.  This is where the event gets its Pro-Am name.

• Competitors will participate in three (3) games over the course of the day. In each game, you
will play a scenario and record the outcome of the battle on your results sheet. Each round you
will play a different opponent.  Each round will last 2.5 hours.

• In the first round, team will be matched up randomly. After the first round, teams will be
matched up according to current rankings in the tournament (e.g., the team in first place will
play the team in second place and so on). If a team receives a BYE they will be awarded the average of the winning teams points for the round.

• You will not play the same team twice.

• The pairings for each round will be announced as soon as they are determined. Please be sure to
arrive at your table ready to play right away. We ask that each player be conscious of the
time and that you play at a regular and steady pace to complete the game. Anyone found slow
playing or deliberately stalling for any reason will be penalized.

• Each game will be played on a 4' x 6' board.

• Teams will receive Results Sheets at the beginning of each round. Each results sheet must be
filled in properly to ensure that match-ups and point totals are correct. Once Results Sheets are
completed they are to be turned in at the counter so the scores can be entered into the
computer.


BATTLES:

The Eighth Edition Rulebook will be in use for all games and will be the definitive guide
for all rules. The time limit for each game is 2.5 hours. At the end of this time limit, the round will be called; all players will need to finish their game immediately, and no additional time will be provided. For each game, players will play a scenario. Players will be informed at the beginning of each round as to which scenario will be used.


Scoring:

Crushing victory - 20 points (0 points to the losing team)
Victory - 15 points (5 points to the losing team)
Draw - 10 points to both teams

Each Scenario will also have bonus objectives each worth 1 point each (max of 4 addition points per game).

[[[How would you like to see scoring changed?]]]

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Scenarios:

Scenario 1:
Mission - Modified Blood and Glory:  Follow all standard rules for Blood and Glory.  Each player's army is independent in terms of fortitude and the size of the game for fortitude purposes is 1500.   When you break an opposing player, the game does not end.  Instead, your side gains a 250 point bonus victory points per opposing player you have broken.
Standard victory conditions.

Bonus objectives (worth 1 point each, max of 4):  
+1 per player on your alliance that was not broken during the game.  
+1 if you kill an enemy wizard.  
+1 if you break both opponents.


Scenario 2:
Mission - Modified Meeting Engagement.   Follow all standard rules for meeting engagement with one exception.  Prior to rolling for reserve units, you may attach characters to a unit an roll for them together.
Standard Victory conditions.

Bonus objectives (each worth 1 point, max of 4):  
+1 Control the middle of the table (have a unit within 4" of the center and no enemy units within 4" of the center).  
+1 Perform a successful flank or rear charge during the game with a non flying unit.  
+1 Kill an opposing BSB.  
+1 Win more challenges than your opponent.


Scenario 3:
Mission - Battleline.  
Standard Victory conditions.  

Bonus Objectives (each worth 1 point, max of 4):  
+1 Kill an opposing General.  
+1 Control more terrain features than your opponent(in order to control a feature, you must have a unit in/touching the feature and no enemies within 3 inches of it.).  
+1 Control more banners than your opponent (both yours still remaining and enemy ones captured).  
+1 Have a non flying, non scouting unit in the enemy deployment zone at the end of the game.
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[[[How would you like to see scenarios handled?]]]
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

JakeM

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Re: Help me edit these Doubles rules... ("Pro-Am" stuff)
« Reply #1 on: March 28, 2012, 08:44:05 AM »
Quote
1. Each player must bring TWO army lists (out of one book) consisting of 1250 points or fewer. [[[Team composition will be kept on one side. ?? IE, Destruction with Destruction, Order with Order, and anyone can team up with Tomb Kings and Ogres as they are Neutral. I believe these rules are presented on pages 136-139 of the Warhammer Fantasy Eighth Edition Rulebook.]]]  How should this be handled with random team pairings?

No need to restrict teams to order and destruction. That's just a fluff rule.

Each player must bring two different army lists consisting of 1250 points or fewer. Battle standards may not be taken.

Quote
3. [[[Teams CAN share tech (IE Magic spells cast on one another).  The rules for how allied forces interact are in the main rule book.]]]  Should this change?  I'm thinking not.

4. [[[We will be using the ally matrix to determine how the teams must split their power dice for the magic phase.]]]  Same deal??

The allied ruled cover everything, but the racial split is just fluff and isn't based on any sort of game balance.
It could just say this:
Allied rules on page 136 will be used. All teams will be considered trusted allies. Before the first game each team must pick one General to lead the combined forces, this character will be considered the general of both forces, his inspiring presence ability may be used for both armys. The other general will become the battle standard and his hold your ground ability may be used for both armys.

Quote
5. [[[A special character may only be taken once per TEAM.]]] Get rid of this I'm sure.

Dont need it. Dont need any special character restrictions at this point level.

The only other restriction I think you need is this.

Look out sir rolls may be taken against any of the "#6 spells" Purple sun, Dwellers bellow, dreaded 13, ect.