Author Topic: Lots of FAQ updates  (Read 2320 times)

Benjamin

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Re: Lots of FAQ updates
« Reply #30 on: January 24, 2012, 09:56:49 PM »
The question comes up because your allocating 4 original wounds to models then the wounds on those models double if they are not saved. So you only would roll 4 saves for 4 units then they would be doubled for each guy does that mean the automatically allocate to a different model?

Okay, now I can see what the debate is. And I'm reading the rules a bit more closely now too. (This is why debates come up, because this rulebook is dense and poorly organized.)

Page 26
"If the unit consists entirely of models that are identical in gaming terms and have multiple wounds, then take all the saves for the unit in one go."

Basically, wounds on the Scarab squad skip the allocation step, because they're all the same.

Continuing on...

"Once you have determined the number of unsaved wounds suffered by a group of identical multiple-wound models, you must remove whole models where possible."

So the Vulnerable USR interjects itself right after determining the number of unsaved wounds.

Determine the number of unsaved wounds, double that number, then remove whole models where possible.

The correct example...

In the Scarab example, let's say there's a unit of 10 Scarab bases. A Flamestorm cannon drops its template over 6 of those bases, so 6 hits. Let's take the average and say 5 wounds are inflicted. Armor saves (AP 3) and cover saves (template weapon) are denied, so no saves are possible. After saves, then that number is doubled to 10 wounds. Because Str 6 is double Toughness 3, each base suffers Instant Death. The entire unit of xenos filth is purged for the Emprah.

How's that then? :D

Loranus

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Re: Lots of FAQ updates
« Reply #31 on: January 24, 2012, 10:20:31 PM »
I figured it worked that way. miniwargaming.com pointed out that sites were having a debate about this and it just never seemed to have popped up in my mind.
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Benjamin

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Re: Lots of FAQ updates
« Reply #32 on: January 24, 2012, 10:43:46 PM »
So what's the debate then? Because it's in the rules.

Are silly people trying to keep Scarabs alive now that they can't conga with them anymore?

Loranus

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Re: Lots of FAQ updates
« Reply #33 on: January 24, 2012, 11:00:54 PM »
The debate has been around with Tyranid Ripper Swarms and stuff but Ya I think its resurfacing because of Scarabs and the Idea of them having Cover saves and stuff. Oh Look I have a 2 Up cover save against a Demolisher Cannon that hit everything rolled 2 1s lose 4 guys.
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Benjamin

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Re: Lots of FAQ updates
« Reply #34 on: January 25, 2012, 01:45:41 AM »
If they were proper swarms like Nurglings, they'd have Eternal Warrior.