Author Topic: Megabattle: Table Restrictions - I want your ideas.  (Read 6579 times)

Moosifer

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #60 on: March 28, 2011, 03:30:41 PM »
I'll see your q.v. and raise you a Q.E.D.

Q.E.D. does seem more appropriate than q.v.

Thank you for QCing my q.v. and suggesting better options, i.e., Q.E.D.

I saw them selling battlefoam on QVC...

Battleground

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #61 on: March 28, 2011, 03:33:59 PM »
I saw them selling battlefoam on QVC...

QFT
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Chase

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #62 on: March 28, 2011, 04:06:03 PM »
So much for not spamming, store owner guy.   ;)
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Lykosan

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #63 on: March 28, 2011, 11:41:07 PM »
mmmm shallow and pedantic

Ian Mulligan

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #64 on: April 08, 2011, 11:09:37 PM »
There were a few players looking to find ways to break the game, forcing our gracious hosts to step in and just say no.  I'd hope they don't have to do this again this year, but believe it is and should be in Derek and Chase's power to do so if necessary.  I'm also inclined to think there should be no refund if such a player is being such a player.

Comments like this, which are incredibly uninformed and almost universally self-serving, are part of why I dropped last year and why I refused to play this year.

We started a rumor about finding some hidden exploitation in the game and it spread like wildfire. It was a joke. People took it seriously, including the store owner, but no one actually ASKED us what we were bringing. We weren't really hiding anything. Hell, the idea of an Emperor on our side wasn't even in our minds at the time! Without actually finding out what was going on with our group, ultimatums were made and assumptions were regarded as facts. I'm not faulting anyone here, I just want the information out there.

Like always, we wanted to bring a tough game. In no way did we sit down with some sinister plan to ruin the megabattle for everyone. In no way did we attempt to break the game. We held back.
beep bop boop

jesterofthedark

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #65 on: April 09, 2011, 12:41:38 AM »
One should always be careful when poking the bear.  To say that you think it is great to have the powers that be remove a problematic component to the mega battle (whether it be game mechanic or player) is to invite situations.

Situations that may cause you to eat those very same words you spoke in praise of such actions.  Just saying.

blantyr

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« Reply #66 on: April 09, 2011, 10:14:28 AM »
There were a few players looking to find ways to break the game, forcing our gracious hosts to step in and just say no.  I'd hope they don't have to do this again this year, but believe it is and should be in Derek and Chase's power to do so if necessary.  I'm also inclined to think there should be no refund if such a player is being such a player.

Comments like this, which are incredibly uninformed and almost universally self-serving, are part of why I dropped last year and why I refused to play this year.

We started a rumor about finding some hidden exploitation in the game and it spread like wildfire. It was a joke. People took it seriously, including the store owner, but no one actually ASKED us what we were bringing. We weren't really hiding anything. Hell, the idea of an Emperor on our side wasn't even in our minds at the time! Without actually finding out what was going on with our group, ultimatums were made and assumptions were regarded as facts. I'm not faulting anyone here, I just want the information out there.

Like always, we wanted to bring a tough game. In no way did we sit down with some sinister plan to ruin the megabattle for everyone. In no way did we attempt to break the game. We held back.

Hmm...  If you start rumors of "exploitation", if as they spread you do not quash them, are you surprised that your reputation takes a hit?  In the paragraph following the one you quoted above, I suggested that we avoid spreading such rumors.  I've nothing against good honest trash talk, but talking about exploiting holes in the rules or starting rumors of absurdly extreme armies that no one intends to field is not in all respects positive.  At bottom, if anyone doesn't like the heat, they shouldn't play with matches.

Alas, the border between bringing a tough game and a sinister plot to ruin the game isn't as hard and firm as it might be.  There are people who enjoy extreme armies.  I have no problem with their enjoying and advocating for their preferred style of play so long as they enjoy playing against extreme armies as much as they enjoy playing extreme armies.  As long as someone follows a cry for no limits by volunteering to play on the table with no limits, fine.  If there are too many volunteers for one no limits table, let there be two such tables, or three.

While the two orderly all big model players haven't checked in yet, at this point no one on the Order side is proposing an army that exceeds the limits I proposed to Chase.  The pattern is pretty close to last year's, though it is far too soon to say the pattern will hold.  If Disorder too is holding close enough to last year's pattern, there is no need for discussion or heat.

There might be a need for some good honest trash talk.  The rumor storms of last year seem to have a lingering effect.

Alas, after last year, Craftworld Elefayin isn't in much of a position to trash talk.  Working on bringing a tough game, instead.

Spooky

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #67 on: April 13, 2011, 12:33:16 PM »
There's probably no good way to manage this so it's probably best ignored, but it occurred to me that most infantry wouldn't be able to survive on the moon unless it was in some kind of fully-enclosed armor like power armor or something. I was thinking about deploying my guys on the moon and it occurred to me that at least for most of what I'd field that blood would boil, eyeballs, heads and hands would burst, and lungs would grumpily expel all their air.

Ignore or use as you see fit. :)
« Last Edit: April 13, 2011, 01:30:28 PM by Spooky »

Benjamin

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #68 on: April 13, 2011, 01:47:34 PM »
There's probably no good way to manage this so it's probably best ignored, but it occurred to me that most infantry wouldn't be able to survive on the moon unless it was in some kind of fully-enclosed armor like power armor or something....
We had that conversation about three weeks ago in the Custom Ideas thread (which is over 20 pages long; otherwise I'd dig and find the relevant posts for you.) I believe our conclusion was that no models would be excluded, as GW supports the idea that any army would somehow work in any environment. IG would be issued rebreathers, Orks could live for hours in a vacuum, etc. Environment fluff generally does not need to be WYSIWYG.

Spooky

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #69 on: April 13, 2011, 02:36:02 PM »
Fair enough. If it wasn't deemed sufficiently "fun" to require some sort of WYSIWYG solution for that, I don't mind a bit. Just wanted to get it out there in case it hadn't been thought of.

Maybe the moon has atmosphere generators a la LV246!

And the Imperial Navy should consider the same solution... "Dust off, nuke it from orbit. Only way to be sure..."

Logan007

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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #70 on: April 20, 2011, 08:27:21 AM »
So, any set rules for the tables yet? We're about a month and a half away and it'd be nice to be able plan our strategies around the tables.


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Re: Megabattle: Table Restrictions - I want your ideas.
« Reply #71 on: April 20, 2011, 12:46:00 PM »
So, any set rules for the tables yet? We're about a month and a half away and it'd be nice to be able plan our strategies around the tables.

It's difficult to know for sure at this point. It doesn't look like we're going to get our target number of 60 players this year. It looks more like 40-50. I can't really give the table plans until I know how many tables we're actually going to need.

Hopefully soon, I'll be able to target a more accurate number.
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