Battleground Games & Hobbies in Abington and Plainville MA
Format: RACES!
Date: Tuesdays starting November 18th and ending December 16th
Time: The weekly race will begin at 6:00pm sharp
Entrance Fee: FREE!
Address:25 Taunton Street
Plainville MA 02351
508.316.1195
Google MapsBattleground's Facebook Page Contact:Please contact me at ChaseLaq@gmail.com with any questions
HOW THE LEAGUE WORKS:Formula D is a high stakes Formula One type racing game where the players race simulated cars with the hope of crossing the finish line first. It won "Party Game of the Year" in 2011, has been
featured on Tabletop - the hit webseries, and has been a Battleground employee favorite for a long, long time.
It is our belief that it's hard to find a better game to play with a larger number of people and that a league would be totally awesome... so here goes:
• At 6:00pm every Tuesday from 11/18 through 12/16 (5 weeks) Battleground will be overseeing 1 Formula D race for all interested participants.
• Players will be divided into groups of 10. If we can not evenly split players into groups of 10 we will divide them as evenly as possible.
• Players will race each other around a different track every week. At the end of the race they will score points based on their finish.
• At the end of the 5 week league the player with the highest total score will be the winner and
TAKE HOME A SWEET TROPHY commemorating their dominance.
• Results and standings will be posted here weekly.
An example of the scoring will be as follows:
ABOUT FORMULA DThe game mechanisms are a simple race, get to the finish line first! However, players have to use a significant amount of planning, and rely on quite a bit of luck. Each player manages when to shift gears, with each gear providing a different speed. (For example, 4th gear is a die that rolls random numbers from 7 to 12 for spaces moved.) Each turn, players may move up one gear, stay in that gear, or move down gears. This forces players to match possible rolls with the optimum distance for that turn, and hopefully plan ahead. However, speed is not the only issue! Corners have a "stop" rule that requires players to stop once, twice, or three times on that corner in consecutive turns or face a penalty. This creates an effective speed limit to the corners.
Of course, things do not always go as planned! Players take penalties if they miss their roll, bump into another car, are blocked by other cars, have to brake heavily, or have to downshift several gears. These are taken off of a car’s attributes (Tire health, Brake wear, Transmission Gears, Body, engine, and Suspension). Losing the maximum in any of these categories will result in elimination, or a severe setback for that car. This requires that players manage their car’s health, plan for their best path, and have good luck on their rolls. This high amount of luck gives the game its family appeal, and lets weaker players have a chance at winning once in a while.