Battleground Games Forum

Games Workshop => Warhammer 40K => Storms & Shadows Campaign => Topic started by: Nick Hough on July 24, 2013, 09:13:32 PM

Title: Epsilon Saxus Turn 3
Post by: Nick Hough on July 24, 2013, 09:13:32 PM
Please pay careful attention to the numbering on the planets as they will differ slightly than the previous digital representations have. Turns have been translated into the new numbering system. If you have any questions please don't hesitate to ask. Updates such as builds and dependent actions and will post on Sunday.
(http://i.imgur.com/ifA9ouSl.jpg)
http://i.imgur.com/ifA9ouS.jpg Large Image Link

Mike McDonald
S1 @ 4 to 12
W1 @ 27 to 36, Bombing Run
W2 @ 9 to 14, Bombing Run

Alex Moon
None

Tom Callahan
S2 @ 20 to 19

Alan Phillips
S2 @ 31 to 25
W1 @ 25 to 17
S1 @ 22 to 30

Games to be played,
none

Title: Re: Epsilon Saxus Turn 3
Post by: Achillius on July 25, 2013, 08:47:55 AM
Nick,
     Those moves do not match my orders.

How do we fix?


Alan
Title: Re: Epsilon Saxus Turn 3
Post by: Nick Hough on July 26, 2013, 05:58:37 PM
New Map Update
(http://i.imgur.com/6BVtSAzl.jpg)

http://i.imgur.com/6BVtSAz.jpg Large Image Link
Title: Re: Epsilon Saxus Turn 3
Post by: GossWeapon on July 26, 2013, 06:03:05 PM
This looks so intense
Title: Re: Epsilon Saxus Turn 3
Post by: Nick Hough on July 26, 2013, 06:33:03 PM
So it looks like Alan and Mike will have a Dog Fight at 36 I believe.
Title: Re: Epsilon Saxus Turn 3
Post by: MM3791 on July 26, 2013, 07:20:31 PM
This map is all jacked up. How did blue go from having a 500pt Standard, an 1850 standard, and a 2000pt standard.. to THREE FULL 2000pt Standard armies??? 1)Where did the 500pt standard go? 2)How did the 1850 standard refill to 2000? If blue refilled his 1850 to 2000 with the bastion then that would not have happened until the resolution phase.. and we are still in the challenge phase.

I'm perfectly fine with any and all battles that take place, as long as they are the RIGHT ones.. Paul needs to fully investigate the last few phases and all player turn submittals for this map. Triple check everything
Title: Re: Epsilon Saxus Turn 3
Post by: Achillius on July 26, 2013, 11:02:33 PM
Nick,
      S2 should be 500 then s1 and s3 2k. My wing should be in the same spot it started in and the bloody generator in the middle where it started.


I'll swing by at some point tomorrow eve if your around  to review, late afternoon work?

Which means AA for daemon boy and some air to air... Oh wait do I have to respond to a wing army over empty space?




Cheers,
Alan
Title: Re: Epsilon Saxus Turn 3
Post by: MM3791 on July 27, 2013, 12:38:06 AM
I just looked at the original Saxus map and Alan is correct and his generator is indeed in the middle next to the AA gun, but for the last 2 turns there were DUPLICATE generators on both tile 32 and 36 (you can see it if you scroll up to the very top of this thread). I asked Paul about it via PM, as I didn't want to give away the psychological aspect of the game, and he said the generator on 32 was an error.. which is the only reason why I entered into blue territory. However since that is incorrect again, my wing is now sitting on an empty space(the tile 36 destination doesn't change so it doesn't take AA fire).

So had the information been corrected when it was originally pointed out, as opposed to waiting a whole week for the map to update.. then the confusion would not be this high and I wouldn't have wasted a turn attacking a tile with a building that doesn't exist. From now on when all player turns are received by the GM, they should be copy/pasted for everyone to see so even if Nick isn't familiar with all the rules, other players can point out these types of errors. It wasn't even reported that the bastion was used to heal the blue 1850 army.
Title: Re: Epsilon Saxus Turn 3
Post by: Achillius on July 27, 2013, 09:40:26 AM
Daemon boy you whine too much.


And AA fire works if you come within a tile of the emplacement  enjoy....


You around tomorrow?


Cheers,
Alan
Title: Re: Epsilon Saxus Turn 3
Post by: MM3791 on July 27, 2013, 11:18:41 AM
There are multiple pathways to get to a tile.. AA fire works only if you land next to an AA gun, which I didn't.  It also doesn't seem like you had any problem letting duplicate generators sit there and capitalizing on the error
Title: Re: Epsilon Saxus Turn 3
Post by: Vermillion on July 27, 2013, 12:55:57 PM
I was just informed of this problem, I'll be making a few phone calls to get it all righted. Please standby.
Title: Re: Epsilon Saxus Turn 3
Post by: GossWeapon on July 27, 2013, 02:38:42 PM
This campaign is great.
Title: Re: Epsilon Saxus Turn 3
Post by: Achillius on July 27, 2013, 03:01:01 PM
You had three paths last week which is why, when we randomized it, you did not get shot at on your way to Tom's gennie.

From Tom's old generator there's only one way with three squares move to that tile boy, and that's over or next to AA. Per the rules if you come within a square, which you do...

As for the generators, I mentioned it as soon as I noticed. You could have asked me if you were unsure, you know how to PM after all. Hell, you could even a double check on the original map would have helped you, so far as I know generators don't move.



Title: Re: Epsilon Saxus Turn 3
Post by: MM3791 on July 27, 2013, 03:06:15 PM
There is no need to keep calling me "boy", I have nothing against you I'm just trying to clearify the game rules. Paul will be updating the FAQ shortly
Title: Re: Epsilon Saxus Turn 3
Post by: bradpowers on July 27, 2013, 11:32:47 PM
Don't call me buddeh guy! Don't call me guy fwiend!  Don't call me fwiend pal!
Title: Re: Epsilon Saxus Turn 3
Post by: GossWeapon on July 28, 2013, 08:30:00 AM
whoah, its plot time... IN SPACE!
Title: Re: Epsilon Saxus Turn 3
Post by: Nick Hough on July 28, 2013, 08:53:22 PM
Epsilon Saxus Turn 3 Builds

Mike M.
-A correction from last turn, W1 will go to his Bastion and Rebuild.
 Build a S2 for 2000pts @ 9
 Build a S3 for 500pts @ 2

Tom C.
W1 @ 16 for 300pts
S1 @ 23 for 500pts

Alan P.
Corrections from last turn, Generator moved back to original tile, S3 Built, W1 moved.
Capture tile 17 and 30
Build a bastion @ 25

Moon
S1 @ 6 for 2000pts
loose a Generator @ 14 from Mike's bombing run

http://i.imgur.com/RNXSS8b.jpg



Title: Re: Epsilon Saxus Turn 3
Post by: MM3791 on July 28, 2013, 10:13:07 PM
Two quick corrections, 1) blue 500 just moved from 31 to 25.. we are in the resolution phase(Sunday), movements are executed on Tuesday. 2)The army built @ 6 should be color red.



Title: Re: Epsilon Saxus Turn 3
Post by: MM3791 on July 28, 2013, 10:53:39 PM

Alan P.
S3 Built, W1 moved.

Can you please go into detail? I am confused.. wings can not capture territory and he already has an S3

We are in the resolution phase, Nothing can move..
Title: Re: Epsilon Saxus Turn 3
Post by: Vermillion on July 29, 2013, 06:50:06 PM

Alan P.
S3 Built, W1 moved.

Can you please go into detail? I am confused.. wings can not capture territory and he already has an S3

We are in the resolution phase, Nothing can move..

Mike, these are corrections that were overlooked. I asked nick to post details on the wing move when he gets a chance. The s3 that's on there is the one that's being referenced as part of the correction.

The army @6 should be red, I probably had the wrong color token in my hand.
Title: Re: Epsilon Saxus Turn 3
Post by: Nick Hough on July 29, 2013, 07:04:05 PM
Mike, somehow Alan's W1 was moved, ether my accident, misinterpretation, or other players. It was never suppose to move. Where it is now is where it was intended for this turn. Alan's tuns were competently mixed up. The map now reflects what he intended for this turn. Sorry for all the confusion.   
Title: Re: Epsilon Saxus Turn 3
Post by: MM3791 on July 29, 2013, 08:35:57 PM
Ok thanks guys, much appreciated!